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Super Animal Royale News

International Pricing Updates

Hey Super Animals,

To prepare for upcoming platform releases, we are making price adjustments to most regions to account for currency fluctuations, balance some inconsistencies on our initial pricing, and maintain fairer pricing across platforms and regions. Each platform approaches localized pricing slightly differently, so we've attempted to find a reasonable middle ground between them so that the prices can be the same no matter which platform you play on.

The pricing update will go into effect on June 1, 2021.

The following table lists the new pricing for our DLC packs and S.A.W. Tickets. Base pricing in $USD won't be changing, but is provided for reference:



We’ll continue to update pricing as needed to account for currency fluctuations.

The Super Beagle Giveaway Starts Now



Introducing the latest addition to the Super Dog roster: the Super Beagle! 🐶

The new breed will be making its full debut in the Research Lab in about a month, but Super Animal Royale Content Creators will be giving away codes this week on their streams, so that you have a chance to unlock it early!

Tune into SAR Content Creators streams on Twitch & YouTube from today to Sunday, May 23rd for a chance to win a Super Beagle code.

Look out for the #SuperBeagleGiveaway hashtag and stream titles with [Super Beagle Giveaway] in them to find participating streamers!




If you’re a content creator who plays SAR and wants to participate in future giveaways, you can apply to our Content Creator Program right here: contentcreator.animalroyale.com/signup

Super Animal Royale is Coming to Consoles

[previewyoutube][/previewyoutube]
Hey Super Animals, we’re so excited to finally share that Super Animal Royale is coming to consoles, and that every console version will support cross-play matchmaking with Steam, and the ability to bring your game save with you wherever you play! It’s been really hard to keep it to ourselves as we’ve worked with Modus to make it happen, but we’re thrilled that very soon you’ll be able to play SAR on your TV with Xbox or PlayStation, play on the go on your Nintendo Switch, or stream it from the cloud with Google Stadia.

We hope you’ll be as excited as we are to welcome all of the new players to the island. Xbox One and Xbox Series X|S players will arrive first on June 1st as part of the Xbox Game Preview program so they can participate in providing Early Access feedback along with all of you before our full launch, and Nintendo Switch, PS4, PS5 and Stadia versions will follow when the game leaves Early Access later this year.

In order to support this, when you update to the new version of the game on June 1st you’ll be greeted by our new Super Animal Account system. Signing up with an email and password will let you claim your PC/Mac save data to your account and then you’ll be able to bring it with you to Xbox Game Preview or wherever you play in the future (including bringing your console save data back to PC).

Alongside the console news, it’s taken a lot of restraint to keep from singing about the trailer embedded above. We had such a blast creating this musical extravaganza! Lore-hounds should recognize a key moment from Super Animal World’s history, referred to by S.A.W. Legal as “The Incident,” revealed here for the first time.

Major Update and New Animal Pass Season Incoming


[previewyoutube][/previewyoutube]
In addition to welcoming in all the new Xbox players to the island, PC players can look forward to a Major Update with our biggest map expansion yet (literally the biggest by sheer surface area changed) and a brand new Animal Pass season.

The entire shoreline surrounding the island has been redesigned and rebuilt, with roving crabs to meet and Giant Giant Clams to open. The new beaches, traversable shallow water and southern islands also increase the island’s overall size so that there’s more area to play in. Additional deep ocean water around the edges of the map and tweaked Skunk Gas parameters now make it so that beaches will be in the Circle of Life (Skunk Gas safe zone) a bit more often too. There are also multiple new types of shoreline buildings and structures that make looting the perimeter of the island more rewarding.

As of June 1st you’ll also be able to start making progress through the brand new Beach Party Pass, our Season 0.5 Animal Pass (the second Early Access pass). It contains a mixture of beach-ready gear, costumes seen in the musical trailer above, and more. You can unlock the full pass for 550 S.A.W. Tickets.

The Season 0.5 Animal Pass works the same way as the Season 0 pass, and will mark the end of Season 0. However, this won’t be the last time you’ll see Season 0. We’ve been talking with a lot of you in our Discord server and on our social media channels ever since the first Early Access Animal Pass came out to see how you’d like to see the system evolve. One of the issues that came up most often was that players don’t like that old passes go away entirely, which can make the end of a season a stressful race to the finish line before the pass expires. We agree! So we’re designing and are working to implement an archive system for previous seasons. It’s not ready to release quite yet, but you can look forward to it debuting alongside the Season 1 Animal Pass when the game leaves Early Access later this year.

What this means is that if you don’t finish your Season 0 Animal Pass in time before Season 0.5 arrives, you’ll have another chance when the archive system arrives (and all your progress from this season will remain saved)! We’ll have more to announce as we get closer to Season 1, but the system will allow you to re-activate previous passes that you own so that when you purchase a pass you can feel comfortable finishing it at whatever pace works best for you.

We’ve been ready to burst holding back all this news, and now we’re equally eager to finally share this big update and welcome all of the new Xbox players in less than 4 weeks!

See you all on the (bigger and better) island soon, Super Animals!

v0.96.9: Join the Super Easter egg hunt and play the new Mystery Mode!



The Super Easter egg hunt has begun! Trade in your eggs for holiday-exclusive cosmetic items and round up your best squad for the brand new Mystery Mode.

[h2]Super Easter Starts Now[/h2]
Collect eggs until the event ends on April 25th at 11:59pm PDT!

Redeem your eggs for 8 new event cosmetics:
  • Pink Polka Dot Bow (hat)
  • Easter Egg Glasses
  • Easter Bird's Nest Hat
  • Easter Vest
  • Flower Dress
  • Blue Bunny Ears
  • Chocolate Egg Gravestone
  • Chocolate Bunny (melee)

Or spend them to collect 14 returning legacy Super Easter cosmetics!

New Super Animal spring flower breeds have also arrived in the Research Lab:
  • Super Cherry Blossom Badger
  • Super Violet Squirrel
  • Super Daffodil Horse

Starting tomorrow (April 1st), the Super Bunny Beanie will be available in Carl's Cart along with Banana (melee) and Banana Umbrella from previous year April 1st banana events.

[h2]S.A.W. Shop Bundles[/h2]
Thanks to some hard work from Ms. Macawsome, the S.A.W. Shop now has support for discounted item bundles! The first bundle will be available tomorrow, April 1st at 6pm PDT when the shop rotates and is themed to get you in the spirit for spring:


This is only the first of many bundles, so you can check the shop weekly to see all the new ones we've created! If you already own an item in a particular bundle, you'll still be able to purchase the bundle to complete your set and it'll automatically adjust its S.A.W. Ticket price to give you the same bundle discount on the remaining items that you don't yet own.

We also have a surprise new weapon cosmetic that will be rotating into the shop for April 1st tomorrow...praise banan!

Mystery Mode




A new limited-time squads game mode has arrived and will be active for the duration of the Super Easter Event, until April 25th at 11:59pm PDT!

Join a lobby with a squad of up to four and a dice roll will deliver you one of 7 modified riffs on the battle royale mode:
  • Bananarama - Praise banan! Gun bullets are bananas, bananas spawn more frequently, grenades/skunk bombs are banished, and every time it rains it'll be banan rain.
  • Wild West - Cowboy hats for all and weapons are limited to magnums, hunting rifles and bananas. Specific to this mode, magnums and hunting rifles are available in every different rarity tier including epic and legendary!
  • Shotguns & Snipers - Only shotguns and snipers will spawn, but they can be found in every rarity tier in this mode, so you can find an epic shotgun in a Rebel Cache or a gray sniper on the ground.
  • Super Slow Bullets - All weapons shoot with 50% bullet speed so you can get your super dodge roll on to avoid them.
  • Super Fast Bullets - All weapons shoot with 200% bullet speed!
  • Handguns Only - Only pistols, dual pistols, silenced pistols, magnums and deagles.
  • One Hit Kill - Every weapon kills in a single shot (or hit or peck). Armor, grenades and skunk bombs are disabled and skunk gas speed and warning times are 20% faster.

[h2]New Animal Pass Season Begins in Late-May![/h2]
We'll have more details on the next season of the Animal Pass as we get closer to it, but it's officially coming in late-May! We've added the late-May date to the pass in-game as well and will update it with the specific date as we approach it.

[h2]More v0.96.9 Updates[/h2]
  • A new set of milestones has been added for munching mushrooms. The new item rewards for completing them are: a Mushroom Shirt, Mushroom Umbrella, and Mushroom Cap.
  • Existing milestone items will have their rarity converted from orange to a suitable regular rarity color. The gun skins are already like this so we are finally standardizing for all (this is just a visual change).
  • Dogna's Dart Gun clip size increased from 5 to 6, and maximum ammo increased from 30 to 35. This change helps give a bit more breathing room for missing a few shots, and we will also be evaluating other improvements if necessary in the future (especially around healing).
  • The current game mode is now displayed in-game below the minimap in the lobby and in the paws menu during a match.
  • Toggling UI off will now also turn off the recently added arrow that points to the Circle of Life when tutorials are turned on.
  • Fixed a bug where invisible mushrooms could be pinged during a match lobby.

The next update after the Easter event ends will be a Major Update in late-May that includes the new Animal Pass season, so it’ll be a bit of a longer gap between updates than usual, but we think it’ll be worth it once you see what we have in store! We’ll have more to share leading up to the update including another content creator item giveaway with brand new items, so keep your super eyes peeled for more info later in the month. 👀

Cherry blossom season is also almost here so watch our social media channels for the Sakura code making its return very soon!

v0.96.8: Badger Badger Mushroom Mushroom St Pawtrick's Update



Badgers, badgers, badgers, badgers and mushrooms have arrived.

The new Super Badger is also joined by 3 extra badger breeds who most definitely don’t give a 💩.



Super Badger breeds:
  • Super Badger
  • Super Honey Badger
  • Super American Badger
  • Super Honey Honey Badger

Mushrooms can also now be found in grassy forest biomes and provide instant health upon munching them down with E, just like coconuts.

[h2]St. Pawtrick's Items[/h2]
Classic memes out of the way, the update also includes 9 free cosmetic items to help you celebrate St. Pawtrick's Day in style! Simply play SAR and you’ll have a 25% chance of earning one each match until you’ve collected them all.

7 Legacy St. Pawtrick's items return:
  • Lucky Shirt
  • Lucky Bow
  • Lucky Beard
  • Lucky Dress
  • Lucky Hunting Rifle
  • Lucky Top Hat
  • Lucky Suit

And we’ve added 2 new 2021 St. Pawtrick's items:
  • Pot of Gold Gravestone
  • Shamrock Glasses

You'll be able to earn all 9 items until March 25th 11:59pm PDT!

[h2]Super Tutorial[/h2]



Our biggest feature for this update that we’ve been working on for a while is a brand new tutorial system, featuring NPC animals to meet and in-world tips. We want all of your feedback on the new system so we can continue to expand upon it and improve it, so we’re enabling it for all players even if you’re a long-time player. We’d really appreciate it if you let us know what you think in Discord, Twitter, Reddit, Steam comments or any of our other channels!

Our main design goal with the tutorial was to make it as unobtrusive as possible, and teach players while they’re actually playing without getting in the way, but if you find it distracting it can be turned off with a single switch in the Paws Menu. Re-enabling the tutorials at any point will cause them to restart at the beginning of the chain.

Here’s how it all works:
  • During your first match, you’ll meet Moosevelt and Quack Shot who will introduce the basics of playing SAR.
  • Then, while you play, contextual tips will appear pointing out useful mechanics. They’re designed to appear when they won’t be too distracting so you have time to read them and perform their action, but let us know if they could use more fine tuning.
  • When Skunk Gas begins to move in and you’re outside of the safe zone, an additional arrow will now appear to help new players find their way to the Circle of Life.

[h2]Updated Night Mode[/h2]

See it in motion here.
  • Night mode has been updated to be more atmospheric, with new color temperature and lighting.
  • Conal vision has been removed in favor of a localized light source (so gameplay at night will now be similar to daytime and more about the atmosphere).
  • New outdoor ambience sound when in night mode.
  • Added more night lighting to certain environment pieces (ex. rebel caches and exit signs).

[h2]SAR Tonight Episode 3 Clip Submissions[/h2]

[previewyoutube][/previewyoutube]

Clip submissions are officially open for the next episode of Super Animal Royale Tonight! Make sure to check the form attached for all the details.

Clip requirements:
  • 1080p+, 30fps+, less than 30s
  • Please only submit up to 3 Blooper Scooper clips and 3 Superest Kills clips maximum.
  • Please only submit clips with the new in-game UI (guns laid out horizontally in the bottom right).
  • Please do not submit any clips with copyrighted music.
Tips for getting selected:
  • 16:9 aspect ratio preferred.
  • Shorter clips are preferred, but please try to leave at least 2-3 seconds on either side of where you think the best action is, so we have flexibility with the edit. If a clip is cut too abruptly it may be unusable.
  • Visual clarity is key. If it is hard to follow the action, a clip is less likely to be selected.
  • Reactions can make clips particularly great, so streamer overlays / facecams are good as long as they're high quality and don't distract too much from the clip.
Submit your clips here.

To catch up on episodes of SAR Tonight you can check out Season 2 (including a Season 1 recap) here or go all the way back to the beginning of Season 1 here.

[h2]More Updates[/h2]
Gameplay & Challenges
  • Added two milestones for team healing. The rewards are a syringe and doctor's outfit.
  • Added mushrooms to the forests around the island. They are typically found near pine trees and rocks, and munching one provides +5 health, similar to coconuts.
  • Changed weekly challenge for Dogna's Dart Gun kills to be damage instead of kills.
  • Replaced "Survive in Skunk Gas" weekly challenge with a munch mushrooms challenge.
  • Added a daily challenge to munch mushrooms as well.
  • Break explosive barrels weekly challenge changed from 75 to 30 barrels.
  • Research Lab shows silhouettes for undiscovered animals.
Weapon Balancing
  • Added 0.02s click buffer when shooting non-automatic weapons. This allows for more regular timing of breakpoints and less gun jamming.
  • AK damage up-close changed from 35/37/39 to 33/35/37, and damage at max range changed from 25/28/31 to 23/26/29.
  • M16 damage up-close changed from 38/40 to 37/39, and damage at max range changed from 31/33 to 30/32.
  • Dogna's Dart Gun reload time reduced to 1.4s from 1.7s.
  • Grenades are now audible from further, and use a custom sound when heard at further ranges.
Fixes
  • Fixed stretched arms bug on parachute landing and with the Silenced Pistol.
  • Fixed compression artifacts on the Dynasty Helmet.
  • Fixed some cosmetic layering issues with the eye patch.
  • Fixed the fez icon.
  • Added an error message when the shop fails to load.
  • Translation fixes.

Super Mod Cait The Cat's mod item is also now available for the first time in Carl's Cart! Grab the "Blue Hoodie & Camo Pants" from now until next Thursday when the shop rotates.

[h2]Upcoming Updates[/h2]
In addition to today's update, we have a bunch more in the works for the coming months to look forward to based on your feedback, so we wanted to start giving you a preview into some of those items as we're working on them. This list is only a sample of a few of the items that will be coming in the next updates, but let us know what you think and what else you'd like to see!
  • Super Easter Event (April)
  • S.A.W. Shop Bundles (get a set of items for a discount)
  • Major map update (late May)
  • New Animal Pass Season (tentatively scheduled for late May)
  • New Super Animals (of course)