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Vertigo 2 News

6/8 Patch

Sorry for another large download for a small patch. I've been working on lots of sandbox stuff behind the scenes, and it affects the build even though it is not yet available in the default branch.

Changes:
  • Fixed worker bots following player instead of reacting to them
  • Fixed some enemies not attacking player unless provoked
  • Added a failsafe that should stop bug where you die during final elevator transition

5/22 Patch

A small patch fixing some missing materials in the last update. Sorry for the large download size, had to restructure the build a bit to fix it.

Addressable Assets Update

In this update I've switched to a new system called Addressable Assets which only loads assets when needed. This was done mostly for the benefit of the level editor, which is being worked on behind the scenes, but it will have some positive effects on the rest of the game as well! Please keep an eye out for any new instabilities or bugs, as it's possible some have slipped past my testing.

Full change list:

  • Implemented Addressable Assets, a system to only load assets when needed. This will:
    - Improve startup loading time
    - Decrease memory usage and any associated crashes
    - Possibly increase some other loading times
    - Decrease the overall size of the game (was 8GB, now 5GB)
  • Added new startup loading screen
  • Fixed bug where Ghronto would not attack you
  • Fixed bug where enlightenment crystal would eject too easily
  • Made default locomotion controls in left handed mode same as right handed mode
  • Moved teleport button to other hand when in left handed mode

Spanish, French, and German Localization Update!

Vertigo 2 has a lot more text in it than I realized, and I had to delay localization until after launch. Now it's done! The game is now available in Spanish, French, and German. If your steam client is set to use one of these languages, it will use it automatically. You can also set the language manually in the game properties by right clicking on it in your library.

These languages have been chosen because I see the most interest in the game in these regions. I would love to localize to more, but because of the large amount of text it is quite expensive. It's possible more languages will come in the future.

Thanks for your patience, international gamers!

Vertigo 2 Level Editor Open Beta

Hello everyone,
I've started working on the level editor for Vertigo 2 and have decided to make even this early version public for people to try out, stress test, and give feedback on.

Please note, the editor is subject to major changes and I cannot guarantee that levels you make now will not break later. Don't make any masterpieces yet!

At its current stage, the level editor has:
  • Most props and models from the Vertigo 2 campaign
  • Most enemies and bosses from the Vertigo 2 campaign
  • Basic event triggers to control level flow
  • Basic control over enemy AI and allegiance
  • A small set of environments


More features and content will be coming soon! If you're interested in joining the beta, all you need to do is switch to the "sandbox" beta branch. I've set up a discord server to organize discussions, bug reports, and feature requests.