Story Mode Update
I've received player feedback loud and clear that parts of the game, especially the first boss, can be too difficult. I've made some small tweaks to the difficulty of the first boss, and introduced a new Story difficulty. Story mode reduces difficulty significantly more than even easy mode, and should make the game enjoyable for those more interested in exploring than combat.
In addition, I've added an option to adjust the angle of guns, and fixed lots of annoying bugs.
Full list of changes:
- Added Story difficulty
- Added gun angle adjust option
- Fixed bug where AK magazines would refill with ammo
- Fixed bug where upgrade stations would remain depleted in other save slots (this will not fix existing save slots with the bug)
- Fixed missing shader on crowbar
- Fixed missing animations on Cyberjoe runners
- Fixed unreliable UI in nostalgic pistol puzzle
- Nerfed some igneosaur attacks
- Fixed water overlay not covering whole field of view on Pimax headsets (not tested)
- Replaced spectator health bar with BAMM display
- Fixed macrophages not appearing after reloading save
In addition, I've added an option to adjust the angle of guns, and fixed lots of annoying bugs.
Full list of changes:
- Added Story difficulty
- Added gun angle adjust option
- Fixed bug where AK magazines would refill with ammo
- Fixed bug where upgrade stations would remain depleted in other save slots (this will not fix existing save slots with the bug)
- Fixed missing shader on crowbar
- Fixed missing animations on Cyberjoe runners
- Fixed unreliable UI in nostalgic pistol puzzle
- Nerfed some igneosaur attacks
- Fixed water overlay not covering whole field of view on Pimax headsets (not tested)
- Replaced spectator health bar with BAMM display
- Fixed macrophages not appearing after reloading save