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Vertigo 2 News

Story Mode Update

I've received player feedback loud and clear that parts of the game, especially the first boss, can be too difficult. I've made some small tweaks to the difficulty of the first boss, and introduced a new Story difficulty. Story mode reduces difficulty significantly more than even easy mode, and should make the game enjoyable for those more interested in exploring than combat.

In addition, I've added an option to adjust the angle of guns, and fixed lots of annoying bugs.

Full list of changes:

- Added Story difficulty
- Added gun angle adjust option
- Fixed bug where AK magazines would refill with ammo
- Fixed bug where upgrade stations would remain depleted in other save slots (this will not fix existing save slots with the bug)
- Fixed missing shader on crowbar
- Fixed missing animations on Cyberjoe runners
- Fixed unreliable UI in nostalgic pistol puzzle
- Nerfed some igneosaur attacks
- Fixed water overlay not covering whole field of view on Pimax headsets (not tested)
- Replaced spectator health bar with BAMM display
- Fixed macrophages not appearing after reloading save

4/15 patch

- More optimizations to reduce CPU spikes
- Fixed bug where health pens hover if you let go while they're injecting

4/13 update

- Fixed bug where crane controls would stop working
- Various optimizations to reduce CPU usage spikes
- Updated SteamVR plugin version

EDIT: an additional patch has fixed all table models from the steamvr plugin becoming 100x too small

4/8 patch

- Fixed bug where you can't create new save slots (may have also fixed bugs where data was being loaded from the wrong slot)
- Fixed bug where the game could save as you died from fall damage or falling into lava
- Fixed some odd behaviour when a teleport is interrupted
- Fixed bug where keys are not detected properly if you carry them in your hands through loading screens in Assembly Required
- Fixed elevator door after final boss not opening (again. Maybe it'll work this time)
- Fixed unreliable UI in kauboi dialog
- Fixed subtitles extending outside their text box
- Updated controller bindings to make it harder to crouch accidentally
- Fixed bug causing music in credits to sound weird
- Fixed holy guards being killable if you commit sacrilege

EDIT: a game breaking bug was found, this update has been reverted. A new update will be up tomorrow

EDIT 2: bug has been fixed, update is live again

4/5 patch

- Fixed unreliable UI on airlocks
- Fixed unreliable UI in Kauer puzzle
- Fixed bug where elevator door is closed after final boss fight
- Fixed some inaccurate subtitles