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ΔV: Rings of Saturn News

Nominate us for Steam Awards!

Labor of Love award is for games that are out for a while, but devs still continue to nurture and support their creation.

ΔV: Rings of Saturn entered Early Access over two years ago. Since then we squashed 1859 bugs, added 714 new features (many of which were suggested by our players on our discord.gg/dv), released 2164 bleeding edge and 281 new stable versions. We came a long way and we still aim to improve at a steady pace.

Nominate us!

0.427.2 - Impulse Shielding

  • New auto-exposure and tonemap settings make the screen not go so dark when you use bright light sources.
  • You could get multiple rewards if you managed to re-dock to Big Bad Wolf after releasing prisoners.
  • Tab navigation shortcuts were backwards.
  • Stray bullets that you had autopilot lock on will lose that lock when you catch them in your cargo hold.
  • Items that are held in salvage manipulators and cradles cannot be targeted by guiding drones anymore.
  • Autopilot rotational adaptation for ER42 and MA-337 autopilots were confused by powerful pulsed thrusters, making the rotational manoeuvres erratic.
  • Individual disposition changes for patrols propagate, so you won't end up with one Vilcy leaving you alone while other shadows you or one pirate harassing you when you made a truce with the other one.
  • Phage-class stations and habitats won't try to rotate to face you anymore.
  • Some pilots - civilians, Vilcy and pirates alike - can fly on manual, not relying solely on autopilots. Microwave emitters will still disrupt their flight but will not stun everyone unconditionally.
  • The dialogue option that results in you hanging up now has a distinct hang-up indicator.
  • Fixed Edge Runner ship thruster allocations, so it's nimble again.
  • Drones and claim beacons won't try to turn to face you.
  • AI will not be afraid of itself - and thus, your point defence will never shoot your beacons nor drones.
  • Astrogating with a lifepod in a cradle won't cause your ship to spin uncontrollably.
  • Increasing physics simulation FPS caused your excavator to deal less damage to rocks.
  • You can't send over your crew to a ship that is currently salvaged by the search & rescue team.
  • CERF search and rescue craft will not rotate to fly backwards during fast transits, as its symmetrical and backflip serves no purpose.
  • Derelict ships your crew managed to boot up won't follow you through astrogation jumps if you choose to astrogate before they depart.
  • Catching ship with AR1500 manipulator when you have an autopilot lock on its reactor or other equipment will release that lock.
  • Adjusted physics collision settings to prevent cargo from phasing through ship hulls.
  • Derelict ships are now more damaged and should be a bit more challenging to catch.
  • You can now ask Vilcy patrols for drop point coordinates even when you already have a bounty-hunting licence.
  • The "Reset to default" button for microwave resonance tuning will correctly reset the slider to 50%.
  • Adjusted the cargo hold of Elon Interstellar Model E to prevent ore from causing damage from inside the cargo hold.
  • You cannot abuse claim beacons to generate multiple events astrogating between the two. They will now attract just one event per dive.

0.424.2 - Rearmed

  • Fusion reactor rebalance - the fusion powerplants of ships will not shut down when your ship is damaged by electromagnetic pulses or microwaves.
  • New achievements.
  • Added photosensitivity warning screen.
  • Fixed scale of electromagnetic sparks on Elon Interstellar Model E.
  • Display of the EIME HUD is now darker, making it easier to see the background.
  • Auxiliary Power Systems are now counted towards power warning in the Upgrade menu.
  • Foreground rocks were missing in point defence upgrade simulation.
  • Setting background FPS to 0 will not block preview and promotional videos in the Dealer menu.
  • The AR1500 Manipulator will not throw away light objects you approach slowly.
  • Multiple adjustments to manipulator and docking arm code, making them behave more like real machines.

0.422.9 - Curved Rock

  • Replaces libraries bundled with M1 build with correct ones.

0.422.3 - Depths of Uranus

[h3]The Synchrotron Controversy[/h3]
Omaewamou-Shinderu’s most recent entry in the realm of weapons manufacture has earned imports from Uranus and especially its moon Miranda embargoes or bans in most systems on the grounds of safety and environmental concerns. Named after the spear that Odin would carry into battle during Ragnarok, this repurposed small proton collider has been stripped of most safety and measurement equipment. The charge it carries is enormous and takes time to dissipate in the rings, creating a very hazardous environment to mine in. Enceladus Prime has not yet made any regulatory rulings on this device.



[h3]New photosensors for reconnaissance drones[/h3]
In a collaboration between Runasimi and Obonto Micro Engineering, new standards have been agreed upon regarding recon drone photosensors. Anticipating a drop in costs associated with standardized supply, the new photosensors promise better image clarity, with a higher dynamic range and onboard postprocessing.



[h3]Superconductor Improvements[/h3]
Exiting a phase of testing and feedback, safety regulations surrounding this relatively new technology have been lifted. With an established track record of safety, SMES systems are now approved to operate much closer to their theoretical full potential, making them much more useful and reliable in providing a large power reserve for periods of peak usage.



[h3]Maintenance Records[/h3]
  • New SPC Gungnir Proton Cannon.
  • Game engine upgraded to Godot 3.4, featuring: better stability, performance and native support for M1 processors.
  • Improved quality of post-processing light effects.
  • Improved collision detection accuracy between ship hulls and small objects.
  • Enhanced the game background.
  • New DTSS feature to smooth out the gameplay can dynamically adapt your framerate to the CPU power available.
  • Superconductive Magnetic Energy Storage systems will now be more reliable.
  • Point defence systems can now target drones and unusual hostile ships.
  • Racing was not offering another race if you won a couple of times.
  • NPC ships were confused by the complex shapes of Ganymedian Anarchy station and The Space Bar and sometimes tried to fly right through them.
  • Chanced the way AI handles emotions to behave more like a human would.
  • Added tooltips to the controls menu icons.
  • The pause menu will not be affected by your camera exposure.
  • Adjusted colour balance.
  • Crew leave time is now listed in red.
  • If you send your crew over to an EI1337 equipped derelict for salvage and it fails, the derelict will not attempt to fly by itself with it’s autopilot.
  • Some derelicts were listed as older than their initial production date.
  • Position lights on AR1500 Manipulator won’t turn themselves on after you adjust light settings.
  • Pirates won’t open fire on you shortly after asking for a truce.
  • Added mouse zoom and camera sensitivity sliders in the Controls menu.
  • Vilcy patrols will now leave you alone when you do no business with them.
  • Big Bad Wolf won’t follow your ship even when you have good standing with the bounty hunters.
  • Rebooting your computer will now clear guiding drone, geologist and astrogator displays.
  • AR1500 Manipulator will not throw light objects away.
  • Marking many items for your guiding drone will not glitch out the drone path overlay.
  • Updated translations.