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ΔV: Rings of Saturn News

0.387.6 - Sensory Overload

[h3]New mining claim options now available[/h3]
Starting today Enceladian mining claims can be obtained in different variants. Varied periods of claims allow both small and medium-sized excavation companies to effectively protect their mining investments. Enceladus Corp representative denies the connection of new, updated claim options to the recent anti-trust investigation against the company.



[h3]New generation of quantum processors released[/h3]
The release of 11th generation Obonto Microengineering Q7 quantum processors promises over 30% improvement in the processing capabilities of q-network based artificial intelligence using the popular processor as their primary platform.



[h3]Safety upgrade for GNU/Antonos-based autopilots[/h3]
Released today patch 3.1457 of the open GNU/Antonos autopilot system focuses on safety improvements. While the patch contains multiple bug fixes, the most obvious change is an extension of the digital sensor bus, allowing the transport of metadata like visual warning signals for the pilot.



[h3]Maintenance Records[/h3]
  • You can now choose different claim options when deploying B8 Claim Beacons.
  • Your astrogator will not extend the duration of claims for free.
  • Performance enhancements for NPC AI.
  • Stability fixes in the dialogue subsystem.
  • Salvage Manipulator will not exceed its maximum power draw anymore.
  • Made the storyteller module more forgiving for new players, holding back hostile encounters until you learn to fly decently well.
  • Drone systems will now be automatically disabled in cutscenes.
  • Docking at habitats will not cause adrenaline rushes anymore.
  • You can now exit the settings menu with a gamepad or keyboard alone.
  • Your HUD will now fade away during tutorials so the instructions are easier to find.
  • When flying a ship without ammo or drone systems, relevant storage sensor will no-longer report a warning.
  • Ship sensors reaching critical value will now flash briefly to draw your attention to arising problems.
  • Elon Interstellar Model-E depth display will no longer be truncated when flying over 1000km deep in the rings.
  • Updated warning levels for pulse lasers in the Upgrade menu.
  • Updated translations.

0.385.26 - Rearmed

  • Fixed a bug in AR1500 Salvage Manipulator that was causing crashes when returning to Enceladus station in some cases.
  • Updated translations.

0.385.20 - Astrogate

  • Updated translation file with improved Russian translations.
  • It’s now much easier to dock with rotating stations.
  • Your pilot will not freak out and trigger an adrenaline rush when docked at a rotating station.
  • Performance improvements.
  • Further reduced VRAM footprint.
  • Fixed a bug that caused the racing crew to ignore you if you were in good enough relations with them.
  • Fixed a bug in the excavator that caused it to lose power in some situations, being unable to crush icerods and losing cargo during manoeuvres.
  • Fixed a bug in the event spawning code that caused some special events to have a chance not to appear in dense regions of the rings.
  • Improved mining companions. They now have larger cargo holds and twice as much propellant and are able to bring home a significant yield when deployed in the right area.
  • Fixed a bug that caused cargo inside your cargo companion to count towards the proximity sensor, locking you out of astrogation if you had cargo in a mining companion still attached to your cradle.
  • You will now come out of the astrogation cutscene slower.
  • Astrogation cutscene will orient your ship and use all the thrusters, even if you disabled some manually.
  • Fixed a bug that could cause computer damage when your own ship hull collided with excavators, grinders or cargo bay doors.
  • Re-balanced mineral processing units.

0.385.7 - Pulsed Detonation

  • Fixed a bug that caused gimbaled thrusters to fire in the wrong direction on certain thruster-autopilot combos.
  • Added support for 165 FPS monitors.
  • Re-balanced pulsed lasers - they now have bigger power draw and bigger damage output.
  • Re-balanced thermal damage for reactors and thrusters, including plasma throwers.
  • Fixed a bug that could cause your ship to spin uncontrollably when you got cargo bay baffles.
  • Ganymedean station will now stay destroyed when you destroy it.
  • Fixed AI bug that caused Phage stations to try to match your velocity while docking.

0.384.8 - Words of Radiators

Life before death, strength before weakness, bugs before features. I will fix those who cannot fix themselves. I will fix even those I hate so long as it is right. I will accept that there are bugs that cannot be fixed. I shall call them features.
- The Ideals of the Dev Radiant


  • GPU related performance upgrades
  • Added a workaround for the VRAM bug on Radeon cards. While it doesn’t solve the core issue (which
  • should be handled by a driver fix) it does make the memory leak much slower, enabling players with buggy drivers to play the game normally.
  • Expanded dialogue options.
  • The simulation window in the Tuning menu now has the same size as the Upgrades menu.
  • Catching a live drone will not prevent you from astrogating anymore.
  • Fixed a bug in thermal damage handling in fission reactors that caused most of the damage to be much too small, while point-blank thruster burns were disproportionally large. It’s now easier to overheat reactors with microwaves or laser fire and harder to accidentally set it off with thrusters.
  • Added music track to the Space Bar.
  • Added new ways to interact with Ganymedean Anarchy, including possible destruction of their station.
  • Lowered requirements for the Transcendence achievement, which was too difficult to obtain during normal gameplay.
  • Added new encounters.