Global PLEX Market and Friction-Free Trade
[p]Powerful capsuleers, [/p][p][/p][p]EVE Online is fundamentally about creation, trade, destruction, and the friendships forged along the way. Our strategy leans into the themes of Ultimate Science Fiction, Strong Organizations, Future of War, and Unbridled Agency, threads that run through everything we build in the game. [/p][p][/p][p]
[/p][p][/p][p]Through Unbridled Agency in particular, we aim to support personal ambition in a hyper-capitalistic future society, where players freely choose their path, express personal and group identity, and shape the universe through their actions. Player organisations run the show, as on the battlefields, so on the tradefields, fully embracing the omni-progression of the sandbox MMO.[/p][p][/p][p]So today, we want to share the next chapter in our economic vision for New Eden, one centered around friction-free trade, fairer access to utility goods, and the future of PLEX as a liquid currency that powers gameplay and EVE Online’s free-to-play business model. [/p][p][/p][p]TLDR: A major update to PLEX trading is coming soon with the introduction of a Global PLEX Market, a new global market region integrated into the existing market, allowing capsuleers to buy and sell PLEX from anywhere in New Eden. This friction-free system aims to boost liquidity, enable a fair market equilibrium, and support EVE's evolving economy. As part of the release to Tranquility, all existing orders will be cancelled and fees reimbursed. The exact date will be announced ahead of release. [/p][p][/p][h2]Framing the Vision: A Healthier Economy for New Eden [/h2][p]The long-term goal is to ensure the EVE economy works for everyone: veterans, newcomers, and everyone in between. This means reducing artificial barriers, minimizing rent-seeking behavior, and improving access to goods that support your progression, convenience, and identity in the game. [/p][p][/p][p]As stewards of New Eden's economy, CCP acts as both custodian and regulator, a central bank of sorts. And just like central banks in the real world, we care about economic health, access, and stability, tirelessly working on reducing economic friction and uncertainty. [/p][p][/p][p]PLEX plays a foundational role in this system. But over time, as discussed in a previous blog, its function has drifted. It’s increasingly treated as a long-term investment or speculative asset, rather than a flexible, fluid currency meant to empower player choice. That dynamic distorts pricing, limits access, and creates artificial scarcity that benefits a few at the expense of many. [/p][p][/p][p]We’re committed to fixing that, without resorting to harsh measures like inventory taxes, price hikes, or product removals. Instead, we're focused on system-level changes that move us closer to a healthy, fair market equilibrium. [/p][p][/p][h2]A Philosophy Rooted in Progression, Convenience, and Identity [/h2][p]Every change made is grounded in EVE's core monetization pillars: [/p]
- [p]Progression – enabling you to move forward at your own pace [/p]
- [p]Convenience – making essential systems intuitive and accessible [/p]
- [p]Identity – giving you meaningful ways to express who you are [/p]
- [p]Introducing soulbound MCT to reduce hoarding and speculation [/p]
- [p]Making Skill Books globally accessible to support new players and those specializing in their chosen careers [/p]
- [p]Taking early steps toward regulated LP trading [/p]
- [p]Unlocking a path for Artisan SKINdustrialists, enabling careers in personalization via SKINs, logos, and design assets [/p]
- [p]Making select Expert Systems tradable on the Regional Market [/p]
- [p]Player-Made Goods Ships, modules, rigs, boosters - anything manufactured and value-added by you from the ground up. These items reflect skill, risk, and market interaction, with the desired and expected utility, fairly estimated item value, and transparent price. [/p]
- [p]Utility Goods Items like PLEX, Skill Books, MCT, Skill Extractors, and Expert Systems, introduced by CCP and tradable, when not soulbound. They carry little to no player-added value, yet often generate profit through arbitrage and speculative investment. This is not part of the value chain - it extracts margin without contributing. These goods should be as accessible as their utility demands, which means eliminating unnecessary trading friction. Skip to the next chapter if we’ve got your attention here 😉 [/p]
- [p]Digital Goods These represent identity and expression: apparel, logos, CCP-made SKINs and design elements. Many digital goods suffer from limited discoverability because they are treated like physical items. And here there is an important distinction between physical goods, the manufactured items that need to be hauled, fitted, and may be lost, versus personalization assets that confer no combat advantage by being available on-demand in the universe. If you want to swap a logo, put on leather boots and a pair of sunglasses, or find a legacy SKIN you’ve always dreamt of on the market without spending an hour acquiring it, you should be able to. [/p]
- [p]Singletons A term for player-made items that have a unique identity. These include artisan SKINs, abyssal rolled (mutaplasmid-mutated) items, packaged ship fittings, and more. Artisan SKINs are traded in Paragon Hub, while others are currently traded through contracts, and their complexity limits trade volume. By elevating these items and making them easier to discover and use, we can drive those specific value chains, such as blueprint research and invention, abyssal, and more. Paragon Hub plays a huge role in this, with its vision of becoming an intuitive, easy-access platform for trade, for things that are, in many ways, an overhaul of Contracts from a user interaction and experience point of view. It’s intended not only for trade goods, but also for ideas, concepts, and support materials that are often hard to find. These can also be player-made guides and useful objects such as Ship Fittings and Skill Plans, where the Hub can act as a modern browsable and searchable e-commerce platform, with voting, favorites, recommendations, and eventually even third-party integration. While we’re not replacing Contracts anytime soon, our long-term vision is to connect systems like Contracts and the Market with Paragon Hub, giving you better tools to find and share what you need. [/p]
- [p]Currencies and quasi-currencies ISK, LP, PLEX, and Skill Points are not only used for trade but are also traded themselves. The long-term goal is to support regulated currency exchange with depth and liquidity, eliminating the need to manually wrangle multiple orders or exploit Contracts to avoid fees. [/p]
- [p]It’s a safety investment, much like gold, having both intrinsic and extrinsic value, being the only item in the game directly tied to real-world currencies. [/p]
- [p]It lives in the Vault and is usable from anywhere, but could only be bought regionally. [/p]
- [p]It behaves like a currency in design, but like a speculative asset in practice. It does not bear any cost of capital, CCP has no interest rates on debt, wealth taxes, nor inventory costs, and there is no competition for investment like the stock market or bond markets. [/p]
- [p]Its market is shallow, clustered in trade hubs like The Forge, Domain, Metropolis, Sinq Laison, and Heimatar. [/p]
- [p]It’s simply the easiest and best way to store capital, in both the short and the long run. [/p]
- [p]All PLEX buy and sell orders are pooled into a global region, a single virtual location accessible from everywhere; no travelling required. [/p]
- [p]Bought PLEX is still delivered to your Vault, no hauling needed, as before. [/p]
- [p]Location and standings based listing tax and fees won’t change for now[/p]
- [p]Trading from private structures will remain the same for now (you can only trade/sell/buy within that structure)[/p]
- [p]Boost PLEX liquidity [/p]
- [p]Enable conditions that move us closer to a healthy, fair market equilibrium[/p]
- [p]Encourage broader PLEX adoption across the game [/p]
- [p]Reduce price disparities and improve availability [/p]