Standings & Awoxing Update
[p]Capsuleers,[/p][p]A part of the upcoming summer expansion is the introduction of Military Campaigns, along with a focus on making Factional Warfare more appealing and accessible to players new and old. Two key issues are being tackled to accomplish this, each currently acting as a barrier to entry:[/p]
[/p][p]Attacking another character in your own militia will cost you faction standings, the intended design being that continually attacking allies will eventually hurt a pilot’s standings so much they’ll be removed from the militia.[/p][p]This doesn’t apply to characters inside a player corporation, however, who can actually fall to -10.0 standing with their faction and remain enlisted, as long as the average standings of the corporation within the faction remain above 0.0. This creates a loophole where a character inside a corporation - with enough positive characters to balance out their negative standings - can attack friendly militia characters indefinitely without ever being removed.[/p][p]Another loophole that gets abused is creating brand new corporations and immediately joining Factional Warfare with them, populating them with -10.0 characters, then proceeding to awox for a week until the corp gets kicked out when the average standings catch up.[/p][p][/p][p]
[/p][h2]Solutions[/h2][p]We have already started to tackle the standings issue, with more to come in the summer expansion.[/p]
[/p][p]We will also modulate the standings hits by applying a different multiplier for friendly fire inside a Factional Warfare site versus other areas.[/p]
[/p][h2]Results[/h2][p]While none of this is a silver bullet for awoxing, our hope is that this set of changes should curb most friendly fire cases that currently exist, without being so rigid that it restricts the majority of players participating in Factional Warfare. With more ways to improve and manage your standings in the militia, there are also more paths to recovery, and with the removal of all normal standings penalties from Factional Warfare content, there are fewer barriers to entry for those wanting to dive in.[/p][h2]Timeline[/h2][p]Standings penalties have already been removed from level 1 missions, as well as derived standings penalties from promotions and career agents. With the release of this dev blog, level 4 missions and the new penalty multipliers for friendly fire inside vs. outside Factional Warfare complexes are now live.[/p][p]As the expansion moves closer, we will remove the penalties in level 2 and 3 missions, as well as implementing the system to kick characters out of corporations based on negative standings. If it is ready sooner and awoxing becomes a bigger problem in the short term, we may try an early release at a lower value.[/p][p]Happy hunting.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p]
- [p]Concern over losing standings among players interested in or already participating in Factional Warfare[/p]
- [p]Players getting killed by their own friendly militia members (commonly referred to as awoxing)[/p]
- [p]Career agent missions no longer give derived standings, so players no longer lose standings to the empire factions when completing the final mission.[/p]
- [p]Promotions no longer give derived standings, so players can no longer lose standings with other factions when getting promoted within their militia.[/p]
- [p]Level 1 & 4 Factional Warfare missions no longer have standings penalties for killing NPCs and structures found in the missions. The plan is to roll this out for all other Factional Warfare missions during the lead up to the expansion.[/p]
- [p]Characters with faction standings below -5.0 will be removed from Factional Warfare corporations 24 hours after receiving a warning.[/p]
- [p]If the character in question is the CEO of the corporation, the entire corp will be removed instead.[/p]
- [p]Characters will no longer be able to join a Factional Warfare corporation or alliance if their standings with the faction, the corp, or the alliance they are enlisted with are below -5.0.[/p]
- [p]A corporation which is not a part of Factional Warfare will be blocked from joining an alliance already in Factional Warfare, or joining it themselves, if any member is already below -5.0 with the faction they are trying to join.[/p]
- [p]Players who attack other players inside a Factional Warfare capture site, such as Battlefields, will now receive 2x the standings penalty currently on Tranquility.[/p]
- [p]Players who attack other players outside a Factional Warfare site, such as a Metenox grid, will now receive 0.5x the standings penalty currently on Tranquility.[/p]