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Enter the Portal – Black Ops Update

Covert Capsuleers,

Get ready for a new era of clandestine warfare with an update to covert gameplay in the Enter the Portal update. Each of the empires’ Black Ops battleships are receiving new bonuses and a damage buff alongside improvements to their travel capabilities both on-grid and around New Eden. Covert Ops exploration ships are also being rebalanced to help them excel in their scouting role and live to cloak another day.

The below changes will be live on Singularity today so head on over to the test server to try them out!

[h2]Black Ops Group Jumps[/h2]
Black Ops battleships are Tech II ships with their own built-in jump drives, allowing them to launch surprise attacks on unsuspecting foes through a Covert Cynosural Field. The current design also allows them to use Covert Jump Portal Generator to bridge covert ops fleet members through instead of jumping themselves. This has had the unfortunate side effect of relegating the ultimate covert battleship to a support and travel tool.

As part of the Enter the Portal update, all Black Ops battleships will have a new ability built into the Jump Portal Generator, enabling them to perform a new Group Jump with their fleet at a much-reduced fuel cost over using a Bridge. This will help these flagships jump onto the front lines faster to join the fleet in a covert ambush.

The Group Jump mechanic will allow ships within jump range of the Black Ops battleship and in the same fleet to act as a “passenger” on the jump, travelling with the battleship. In order to do so, the passengers must fulfil the usual requirements including not being warp disrupted or in a bubble, not cloaked, and clear of Jump Fatigue. Black Ops Group Jump passengers are limited to classes which can fit a Covert Ops Cloak, so no changes to ships that can already bridge through a covert portal.

[h2]Black Ops Battleship Rebalancing[/h2]
As Black Ops ships will now be seeing more action on the front lines, they will be receiving significant buffs to their damage and new bonuses to help them excel in their role. The current cloak speed velocity will be moved to a role bonus with all Black Ops ships receiving a 650% bonus to ship max velocity when using Cloaking Devices.

These changes are being introduced in order to help bring the Black Ops out of the shadows and into the forefront as the top of the line in covert gameplay. With a ship that costs over a billion ISK, it should be something that players are able to use confidently while also putting their ship on the line in exchange for extreme firepower.

The aim is to create more interesting gameplay with these damage buffs and the new fuel-efficient Group Jump while also ensuring that players being dropped on have a chance to fight back and potentially score a kill on an expensive ship.

[h2]Covert Ops Rebalancing[/h2]
Covert Ops exploration ships have long-suffered from having their bonuses split between scanning and scouting, and an off-role combat bonus. To help modernize this class of ships, they will be swapping their combat bonuses for new scouting bonuses, bolstering the foundation of covert operations in EVE.

All Covert Ops exploration ships will receive a reduction in capacitor need to initiate warp, preventing them from finding themselves out of capacitor while mid-warp. The Helios and Cheetah will then be receiving a cloaked velocity bonus. The Anathema and Buzzard will instead excel at scanning with a reduction in scan deviation.

In addition to these scouting buffs, each ship will also gain a low-slot, with the Helios instead gaining a High-Slot to make better use of the Interdiction Nullifier Module introduced during The Great Escape update.

[h2]EDENCOM Updates[/h2]
Bundled in with the Enter the Portal update, EDENCOM vessels will be buffed with an improvement to their Vorton Projector weapon systems. All Vorton Projectors will have their max targets hit increased from 5 to 10, allowing them to reap even greater destruction against a large hostile force.


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The following changes from the Singularity test server are subject to alteration based on testing and player feedback before arriving on Tranquility:

[h3]Black Ops Battleships[/h3]
- New Group Jump available for all Black Ops battleships
- 650% bonus to ship max velocity when using Cloaking Devices moved to a Role Bonus.

Redeemer:
- Large Energy Turret rate of fire bonus increased from 5% to 10%
- Added 10% bonus to Energy Nosferatu and Energy Neutralizer drain amount
- Capacitor Capacity increased from 5312 to 5912

Sin:
- Large Hybrid Turret damage bonus increased from 5% to 10%
- Removed 5% ship inertia bonus and increased base Ship Inertia Modifier by 25%
- Added 10% bonus to logistics drone transfer amount
- Added 7.5% bonus to drone tracking and optimal range

Panther:
- Large Projectile Turret damage bonus increased from 5% to 10%
- Removed 5% ship velocity bonus and increased base Ship Max Velocity by 25%
- Added 7.5% bonus to Large Projectile Turret tracking speed
- Added 7.5% bonus to Large Projectile Turret falloff range

Widow:
- Rapid Heavy, Cruise, and Torpedo rate of fire bonus increased from 5% to 7.5%
- ECM Target Jammer strength increased from 30% to 40%
- Added 4% bonus to shield resistances

Marshal:
- Large Hybrid Turret damage bonus increased from 5% to 10%
- Large Projectile Turret damage bonus increased from 5% to 10%
- Large Energy Turret damage bonus increased from 5% to 10%
- Rapid Heavy, Cruise, and Torpedo rate of fire bonus increased from 5% to 10%

[h3]Covert Ops Frigates[/h3]
- All Covert Ops exploration frigate combat bonuses have been removed
- Added -15% capacitor need to initiate warp level

Helios:
- Added 5% bonus to cloaked velocity
- High slots increased by 1

Anathema:
- Added 5% bonus to scan deviation
- Low slots increased by 1

Buzzard:
- Added 5% bonus to scan deviation
- Low slots increased by 1

Cheetah:
- Added 5% bonus to cloaked velocity
- Low slots increased by 1

Vorton Projectors
- All Vorton Projectors now have their max targets hit increased from 5 to 10

New Destroyer Pack

Dominating Capsuleers,

You can now pick up the new Destroyer Pack in the EVE Store. This pack contains a set of items and utilities to help you dominate the battlefields of New Eden.

It’s a one-time use per account so you can only get it once, but with such amazing value you won’t want to miss out!

Included in the pack:
  • 500,000 Skill Points
  • 110 PLEX
  • Catalyst Sapphire Sungrazer SKIN
  • Cormorant Ghostbird SKIN
  • Coercer Ardishapur SKIN
  • Talwar Valklear Glory SKIN.
  • 100x Cap Booster 150
  • 6x Agency ‘Pyrolancea’ DB3 Dose I booster
  • Eifyr and Co. ‘Rogue’ Acceleration Control AC-601 implant.


This fantastic offering is available for just $24.99, bringing great value for players looking to improve their destroyer gameplay and to look good while they do it!

Add these skins to your collection and sell PLEX on the market for ISK to further improve your progression.

Pick up the Destroyer Pack today and show New Eden you mean business!

Buy Now

Stargate Trailblazers – New Gates Online!

Pioneering Capsuleers,

The constructions efforts from the Stargate Trailblazers event have come to close and new routes are open around New Eden! You can visit these modern marvels and save dozens of jumps on your travels between trade hubs to PvP hot spots.

Continuing the theme of the current Quadrant, Foundation, every empire has built their own gate, each with its own unique benefits.

[h2]Caldari – Hykkota to Ahbazon [/h2]

What was previously a 23-jump route from Jita to Amarr has now been cut down to 12 jumps through a new shortcut. This Stargate offers excellent trading prospects or faster fleet passage for Capsuleers willing to brave the 0.4 Lowsec system of Ahbazon. The new route provides an exciting option for confident pilots looking to shave 33 jumps off the longer Highsec route.

Total units of ore mined by players: 1,462,690,000



[h2]Amarr – Saminer to F7-ICZ [/h2]

The long-awaited gate to Stain has now arrived, making the trip there from nearby Amarr much quicker at only 9 jumps through Tash-Murkon. Previously, Capsuleers travelling out to this NPC Nullsec area would have to choose between a 44-jump trek through Aridia and Delve or a 24-jump journey through Catch.

Total units of ore mined by players: 218,910,000



[h2]Gallente – Kenninck to Eggheron[/h2]

A new gate in Placid now leads out into the isolated region of Solitude through Eggheron. This connection saves an otherwise 18-jump round trip through Nullsec and connects Solitude with the rest of the Federation.

Total units of ore mined by players: 257,470,000



[h2]Minmatar – Irgrus to Pakhshi [/h2]

Finally, a new Minmatar route from Irgrus to Pakhshi is now available, once more connecting Minmatar and CONCORD space. This Yulai highway cuts out 20 jumps between the north of Genesis and the heart of Metropolis.

Total units of ore mined by players: 862,390,000



The pathways forged with these new gate connections will help you and your fleets move more effectively around New Eden for trade, combat, or even just seeing the sights. Go check out the new gates today!

PLAY EVE

Mobile Observatories – Available Now!

Vigilant Capsuleers,

The Mobile Observatory deployable is now live, granting pilots a long-awaited weapon for defence against cloaking-based incursions into lowsec and nullsec regions. This new deployable works by periodically pinging system wide, with a chance to decloak cloaked ships which may then be combat scanned and destroyed.

The Mobile Observatory, once deployed in space, will be visible system-wide on the overview similar to a Cyno Beacon and will last for 2 hours. During this time period, it will release a decloaking ping every 10 minutes which has a 40% chance to decloak each cloaked ship in system.

Blueprints to build an Observatory can be purchased from NPC corporations.

[h2]How will this affect active cloaking gameplay? [/h2]

In order to prevent the Mobile Observatory from significantly hindering Black Ops fleets and other forms of actively cloaked gameplay, a new Hardened Cloak buff is being added. This buff will be granted upon initial cloak activation and will last for 15 minutes, providing resistance against Observatory decloaking pings. This will ensure that the Mobile Observatory has the most impact against inactive or AFK players.

Furthermore, the Mobile Observatory may only be deployed in lowsec and nullsec, allowing wormholers and Pochven residents to continue their covert operations unseen.

PLAY EVE

Daily Democracy - Vote in CSM 16

Democratic Capsuleers,

Voting is now open for the 16th Council of Stellar Management (CSM16), so head on over to the voting page and cast your vote for the candidates who best represent your interests in New Eden. Be sure to check out the details of each candidate to make an informed decision before 11:00 UTC on 15 June!

All Omega clones with an account that is at least 60 days old are eligible to vote in the elections.

To celebrate the election of a new council for CSM16, you can claim free gifts as part of the Daily Democracy login event running from 8 to 15 June. You can get your hands on a sizeable set of Skill Points, a Council Diplomatic Shuttle, and a SKIN for it. These gifts are available for both Omega and Alpha Capsuleers, with rewards added retroactively if you upgrade during the campaign.

For more information on the CSM voting process, please take a look at the video below.

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VOTE NOW