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Classic colossal sci-fi MMO revamps the most dangerous part of space

One of the key aspects of capitalism is that no resource can go unexploited. Even in lawless areas of space filled with raiders out for your blood in the far future that's still true. In the latest expansion for EVE Online the notoriously dangerous nullsec zones are being opened up for exploitation, and you and your fellow space-capitalists are all invited.


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Legendary sci-fi MMO gets new expansion in lawless part of space

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Eve Online's FPS sister Vanguard sets date for new public alpha

The Equinox Expansion is Now Live

Aspirational capsuleers,

The rejuvenation of nullsec has begun! New Upwell structures are now available to corporation and alliance leaders, to shape sovereign space in their image, and pilots can fly new defense-capable industrial ships into a new era. Creative capsuleers are empowered to design personalized ship SKINs for themselves or their organization and tackle new and improved goals and Corp Projects. In addition, the biggest update to EVE Vanguard since December is coming in the Solstice event, introducing a new map, weapon modifications, and more.

[h3]To celebrate the launch of Equinox, all capsuleers can now claim 7 free days of Omega by visiting the New Eden Store (offer available until 20 June). [/h3]

Seize control as EVE Online: Equinox, the first major expansion of 2024, goes live.

[previewyoutube][/previewyoutube]

[h2]NULLSEC RISES [/h2]
The Equinox expansion aims to to make null security space more meaningful and active, endowed with more customization options for content and activities, and creating topology. Star systems are seeing impactful changes, with planets now being integral to each system's function, dictating their strategic importance.

Equinox empowers capsuleers to shake up the status quo in nullsec with the introduction of major new Upwell structures. The orbital skyhook replaces and retains the customs office's function and enables the extraction of new colony resources. These structures are tempting for the criminal element, introducing a periodic risk of encountering a Pirate Orbital Blockade, which can lead to rewards in ISK as well as enhanced defensive rating for the solar system. Blueprints for the orbital skyhook will be available upon the launch of Equinox.



The sovereignty hub is replacing the territorial claim unit and the infrastructure hub on 20 June, thereby enhancing sovereignty management, upgrade mechanics, and gameplay in capsuleer-controlled systems. Its key feature is sovereignty upgrades, allowing alliances to improve and customize their space by detecting previously undiscovered ores or new, harder combat anomalies. All existing infrastructure hubs will be visually represented by the new sovereignty hub model (including name and description) on expansion day, but the window to transition to the new functionality will start on 20 June and remain open until November.

The expansion introduces three new colony resources: Power, workforce, and reagents. These are required to fuel the various upgrades available to the sovereignty hub, impacting the customization options available in that territory.

Another deployable structure in Equinox is the Metenox moon drill, powered by fuel blocks and reagents. It can be deployed at moons in lowsec, nullsec, and wormhole space, and while less efficient than manual extraction, it automatically collects the resources obtained from mining and refining moon ore. Metenox blueprints will be available from 13 June.

You can start building all the sovereignty upgrades as soon as the expansion launches, and the moon drills once the blueprints become available. You will then have a few days to strategize and start gathering reagents, so you can power them up as soon as their respective systems go live. With the Equinox suite, Upwell sets out to redefine the strategic importance of system locations within the universe. It enables capsuleers to shape sovereign space in their image and bring added control to their territories.

[h2]Transports with Teeth[/h2]
The Equinox expansion introduces a formidable lineup of new Upwell industrial ships, enhancing the fleet capabilities of capsuleers venturing into the resource-rich expanses of nullsec.
  • The Squall, a base Tech I hauler.
  • The Deluge, a sleek Tech II blockade runner variation of the Squall.
  • The Torrent, a robust deep space transport.
  • The Avalanche freighter, the largest ship from Upwell.

Each is equipped with a large infrastructure hold, able to store essential items for owning and upgrading sovereign space. Despite their primary role as industrial ships, all four boast considerable missile firepower for their size, to deter potential aggressors keen on plundering their valuable cargo.

[h2]New Colors for New Eden[/h2]
Equinox also brings new hues to New Eden through SKINR for ships, which empowers you to craft your unique identity and make each ship a true statement of expression through the design of unique custom SKINs. The possibilities are vast: from adorning your own ships or strengthening the collective identity of your group to embarking on a new creative career.

Offering a robust palette of design elements as well as extensive customization options, capsuleer creativity will truly explode. With SKINR you can move, rotate, and resize patterns, as well as colorize distinct sections of your ship, ensuring even the smallest tweaks create stunning, unique outcomes.



“This is the beginning of a colorful new era for New Eden,” Paragon’s cybernetic liaison, IRIS, said in an official announcement. She added that you can already acquire colors and patterns in the Paragon Hub to fuel your creations, and on 20 June the Hub will extend to trading sequenced SKINs, giving capsuleers time to craft amazing SKINs to sell.

To celebrate the launch, Paragon will be presenting you with daily gifts for the next 7 days, to get you off to a strong start as SKIN artists. Paragon claim this is just the beginning of SKINR for ships, and that the future is bright for this “suite of innovations that puts the power squarely where it belongs; in your hands.”

Capsuleers are encouraged to promote their designs on social media using the hashtag #SKINRShowdown. Embrace your creativity and watch it soar with SKINR!



[h2]Goal by Goal to Domination[/h2]
Equinox introduces significant enhancements to AIR Daily Goals, adding a monthly reward track to offer more incentives for completing daily activities across all professions. This new addition includes a 12-step progression system where rewards are granted every third step, as well as two new goal types.

Equinox also brings a comprehensive update to the corporation window, with a modern and user-friendly interface. Additionally, three new types of Corporation Projects are introduced: Ship Loss, Earn Loyalty Points, and Salvaging.



Various aspects of ship interactions are being refined to enhance the overall experience for capsuleers and make New Eden’s vessels and the requirements for flying them easier to understand. When you meet the requirements to activate a new ship, you will receive a notification and can navigate to the ship tree, where unlocked ships will be highlighted. The new additions make skill training and hangar management easier and more accessible than ever before.

[h2]Epic New Era for EVE Vanguard[/h2]
This month will see the biggest update to EVE Vanguard since launch, with the Solstice event, running from 20 June-1 July, introducing major improvements and new content. The new additions include a brand-new map, new objectives and activities including shield-protected vaults full of loot, a mining tether to facilitate resource discovery, proximity mines, and more. You will also get your hands on weapon modifications, an exciting, newly introduced feature. Furthermore, modifications and certain inventory items will be persistent across sessions, meaning you can bring your arsenal back with you, as long as you extract it successfully.

Since December, Vanguard warclones have been taking to planet surfaces in New Eden to duke it out in human-scale combat. Monthly playtests for Founders have been instrumental in informing improvements and changes to the game, which is still in early development with the help of the player community and those who have been active on the First Strike journey can look forward to epic rewards.

The Solstice event is available to everyone with Omega status. For those eager to participate in the event and witness the exciting updates to Vanguard, you can take advantage of 7 days Omega time for free, if you claim it no later than 20 June, or purchase the Warclone Omega bundle between 20 June and 1 July.



[h2]Carrier Revolution[/h2]

Equinox introduces a revolution in fleet dynamics as carriers are now empowered with the conduit jump capability, allowing them to transport up to 30 subcapital ships directly into battle. This enables smaller alliances to mobilize forces swiftly and engage in strategic maneuvers previously reserved for larger entities with titans.

In addition, carriers can now equip micro jump drives and capital micro jump field generators. These tools enhance battlefield control, offering the ability to reposition fleets and disrupt enemy formations with unprecedented precision. Whether you're leading a daring strike or providing critical support, the revamped carrier capabilities are designed to redefine your strategic gameplay and elevate your role in New Eden's vast conflicts.



Alongside this, twelve new faction light and support fighters have been introduced. Navy faction fighters are significantly more resilient than Tech I and Tech II fighters, and can withstand much more, but it comes at the expense of firepower and strength in electronic warfare, both of which are slightly lower than for their Tech II counterparts. Blueprint copies for the new fighters are available exclusively in empire Factional Warfare militia LP stores.

[h2]Embrace the Thrill[/h2]
As mentioned in the Directors’ Stream, New Eden continues to evolve with player-centric updates, bringing more rewards and risks to those who take on the challenge of Agency sites in Pochven. Incursions have gotten significant updates, with increased preparation time for combat, safer travel, and bounties to provide incentive for destruction. Furthermore, Homefront operations have been enhanced to help prevent griefing. More information about these exciting updates can be found here.



[h2]Manufacturing Enhancements[/h2]
Also mentioned in the Directors’ Stream, further changes are coming to the manufacturing landscape, making it more attractive for industrious pilots. Build materials are being reduced for certain projects, meaning faster and more efficient production, a new skill requirement for Genetic Mutation Inhibitors adds depth to the crafting process, and Loyalty Point (LP) stores will now offer ship blueprints exclusively, fostering a thriving manufacturing economy. These updates not only enhance the allure of production but also encourage players to become master craftsmen, driving the market and the universe of New Eden forward.

[h2]Stunning Destruction[/h2]


All New Eden planets have received a visual overhaul, with new high-resolution textures and enhanced shaders, adding more vibrancy, variation and detail. Bomb effects have also been updated to look more modern and have a bigger visual impact, making them feel more powerful and visceral than ever before. Distinct effects for different bomb types also improve gameplay readability and immersion. Destruction in New Eden has never been more stunning!



[h2]Stay Tuned for Twitch Drops[/h2]
As you venture into a rejuvenated nullsec, start a new career as a SKIN designer, set new and lofty goals, or all of the above, be sure to keep your eye on CCP TV for amazing Twitch drops, full of goodies to make your adventures more fruitful. Some of the treats you can expect to drop are EverMarks, SKINR design elements, so stay tuned.



[h2]Enjoy Free Omega Time[/h2]
To celebrate the launch of Equinox, all capsuleers can now claim 7 free days of Omega by visiting the New Eden Store (offer available until 20 June). Omega status unlocks access to EVE’s best ships, doubled skill training speed, the ability to sequence SKINs for Omega only ships, more rewards as you complete Daily Goals and Paragon missions and much more. Don’t miss your opportunity to enjoy a full week for free.

Omega status also grants access to EVE Vanguard’s Solstice event, so make sure you claim your 7 free days before it starts, on 20 June, to take full advantage.



[h2]Seize the Dream with Great Offers[/h2]
https://store.steampowered.com/app/3035720/EVE_Online_Equinox_Era_pack/
To make the most of the Equinox expansion, seize the new Equinox Era pack. It includes 14 days Omega, 50 PLEX, one Standard “Boost” Cerebral Accelerator, one Core Ship Operations Expert System, and some limited design elements for the new SKINR for ships. This pack is only available until 20 June, so act fast!



[h2]Seize Control[/h2]
Equinox allows you to seize control of sovereign space and shape it according to your dreams. New Eden is ready and waiting for your creativity to influence its next era. We encourage you to join the player discussion about the expansion on the EVE Online Discord and the EVE Online Forums.

If you want to get more granular and unearth even more information about the innovations that Equinox brings, check the patch notes and immerse yourself in the details.

We look forward to seeing you shape New Eden to your image. See you in space.

o7

Thrilling Dynamics: New Equinox Details

Thrilling capsuleers, 

The Equinox expansion is only days away, and new additions are still being announced, the latest including new fleet dynamics, visual enhancements, balance updates, and more. These were among the exciting topics discussed in the recent Directors’ Chat, where CCP Burger and CCP Rattati and guests went over some of the things to look forward to when the expansion launches on 11 June, read on for exciting, previously unannounced news or more details read the in-depth patch notes

[h3]Embrace the Thrill  [/h3]
New Eden continues to evolve with updates that bring more rewards and risks to daring capsuleers. In Pochven, some community-requested quality-of-life changes have been made to the Observatory Flashpoints, while changes to Incursions provide ample time to prepare and engage in combat. The Triglavian Collective now targets only pilots with negative standings in minor victory systems, making travel safer for most while maintaining the thrill of combat for the brave. 


Homefront operations have been enhanced to foster balanced competitive gameplay. The first pilot to activate the acceleration gate claims ownership, forcing others outside their fleet to face a suspect timer and additional risks. Empire faction cruisers are now barred from gate access, and the payouts have been adjusted to promote more group activity. 

Wormhole space also sees significant changes in class 5 and class 6 cosmic anomalies and signatures. Escalation waves will now despawn if capital ships leave the site or stray beyond 100km of the warp-in point, meaning that they must remain on the field to trigger valuable drifter escalations, thus adding an element of risk for greater rewards. This update brings back the excitement of capital ship engagements, reminiscent of the early days when these sites required capitals to run effectively. Capsuleers can now choose their level of risk, with rewards scaling accordingly, promoting more dynamic and thrilling encounters in wormhole space. 


[h3]Master the Art of Production[/h3]
Manufacturing will also see significant improvements. Reductions in build materials for Vendetta and Vehement ships, the CRAB beacon, and Tech II capital guns make production faster and more efficient. Genetic Mutation Inhibitors will get a new skill point requirement, Mutagenic Stabilization, which makes its build time closer to that of other components and adds new depth to the crafting process. Ship blueprints will now be exclusively available from Loyalty Point (LP) stores, promoting a thriving manufacturing economy and encouraging capsuleers to become master craftsmen, driving the market and the universe of New Eden forward. Furthermore, Neurolink Conduits will no longer be required for pirate ship blueprints and replaced with new materials that will be available in relevant Pirate LP Stores. 

[h3]The Almighty Boosh[/h3]
Since the Uprising expansion, the capital meta has been looking ever healthier, with dread brawls becoming more and more common, specifically in lowsec. There is great interest in making sure that the capital meta continues to evolve, giving you new tools, new tactics, and new challenges to master. Equinox is all about adding new dimensions to space, making it logical to add a new dimension to capital warfare. 


Carriers will now be able to fit a pair of new modules: the Capital Micro Jump Field Generator (CMJFG) and the Capital Micro Jump Drive. These modules have a whopping 250km of range, allowing carriers to dictate the breadth of the battlefield. The CMJFG will be able to move 50 subcapital ships and 4 capital ships within a system - and yes, that includes capitals in siege/triage. Additionally, Equinox introduces conduit jumping for carriers, empowering them to transport up to 30 subcapital ships between systems, directly into the heat of battle. This game-changing feature will enable smaller alliances to swiftly mobilize their forces and execute strategic maneuvers previously reserved for larger entities equipped with titans. 

To ensure that carriers have a role outside of the large set-piece battles, they’ll also have a new innate ability: conduit jumping. With new objectives in space for the nomadic and raiding playstyles, the aim is to ensure that groups have more tools at their disposal. While fielding a carrier is a significant step up from a black-ops drop, the variety of doctrine choices – along with the new CMJFGs – will be a powerful new tool. 


Accompanying these changes are twelve new faction light and support fighters, each boasting significant resilience compared to their Tech I and Tech II counterparts. These fighters trade off some firepower and electronic warfare strength for durability, providing new tactical options for capsuleers. Blueprint copies for these new fighters are now available exclusively in empire Factional Warfare militia LP stores. 

As the prevalence of navy dreadnoughts has increased, their enhanced durability posed a challenge for Titans to maintain their battlefield dominance. To ensure that Titans remain potent threats, capable of countering the sturdier navy dreadnoughts, the Doomsday weapons on Titans have been enhanced, now dealing a formidable 3 million damage with max skills.  

[h3]Stunning Visual Enhancements[/h3]


The expansion will significantly upgrade New Eden's visual experience. All planets are getting new stunning high-resolution textures, enhanced shaders, and dynamic elements that bring them to life like never before. Upwell Citadels, including Athanor, Tatara, Raitaru, Azbel, and Sotiyo, will see lighting overhauls to enhance their visual appeal. Bomb effects will also receive updates, delivering a more modern and impactful visual representation that will enhance gameplay readability and immersion. Distinct effects for different bomb types ensure that every explosion is not only powerful but also visually informative. Did someone fire off the wrong type of bomb? Now it’ll be easier to tell who to blame! 


This update brings a new level of detail and vibrancy to the universe, making every corner of New Eden more captivating and immersive. 

[h3]Get Ready for Equinox[/h3]
A new era for New Eden is dawning with Equinox, now mere days away. The expansion promises to transform the cluster, offering thrilling new challenges, customization options, breathtaking visuals, and strategic opportunities for all capsuleers. Get ready to seize control on 11 June!

o7 

https://store.steampowered.com/app/8500/EVE_Online/

Sovereignty, Structures & Transition


Capsuleers,

The Equinox expansion is imminent, and with it come new changes to nullsec infrastructure. This blog will explain the mechanics of the new Upwell structures that will be introduced, including the new sovereignty hub, sovereignty upgrades, orbital skyhook and the resources that those structures will both generate and consume.

Check out this overview of the structures and ships from Upwell:

[previewyoutube][/previewyoutube]

Introducing a new set of resources, all while making changes to sovereignty, is no small endeavor. New upgrades will require new resources, and those new resources take time to acquire. To ensure that everyone has a smooth and equitable transition period, different elements will be released gradually to avoid the overburdening of your logistics networks.

[h3]Out with the IHub, In with The Sovereignty Hub[/h3]



The new sovereignty hub is a modular structure dedicated to governing a star system and the colonies and infrastructure within. Replacing the infrastructure hub (IHub) and territorial claim unit (TCU), the sovereignty hub structure will be the center of operations for alliances for the control of nullsec systems. It is located around the star and will be the central location for installing and managing sovereignty upgrades, enabling authorized capsuleers to interact with and allocate colony resources to installed upgrades.

Sovereignty hubs and upgrades do not have any ISK maintenance, however all the new sovereignty upgrades require some of the limited supply of power and workforce to be allocated to them, with some of the new upgrades additionally requiring one of the new reagents as fuel to operate. Deploying, reinforcing, and capturing sovereignty hubs works the same way as with the infrastructure hub.

[h3]You Get an Upgrade! You Get an Upgrade! Everybody Gets an Upgrade![/h3]



With the new sovereignty hub come upgrades, some of which are remarkably familiar, like the strategic upgrades that serve the same role as their existing counterparts. These are:  
  • Supercapital Construction Facilities   
  • Advanced Logistics Network
  • Cynosural Suppression
  • Cynosural Navigation




Conversely, the combat anomaly and mining upgrades have gotten a bit more of a facelift. The combat anomaly upgrades offer two different tiers: the Minor Threat Detection Arrays, which provide lower difficulty PvE content intended to be accessible to a wider range of player experience levels, and the Major Threat Detection Arrays, which provide higher difficulty PvE content, including a new higher tier Sanctum site with increased rewards.   
The mining upgrades provide mining sites in the system, with one upgrade for each basic mineral type. Each of those upgrades will provide mining sites that predominantly focus on ores containing that mineral. 

[h3]Introducing the Orbital Skyhook[/h3]



Orbital Skyhooks are a new structure that can be deployed around planets in conquerable nullsec systems. They do not require sovereignty to be deployed, but they provide crucial colony resources to the sovereignty hub.

You and your alliance will want to be tactical about where you deploy your skyhooks because the resources they provide will depend on the types of planets they are placed around, the details of which were covered in the Reinvigorating Nullsec in Focus article.

Not all planets are created equally, and some will have more resources than others. Additionally, Skyhooks will also act as an upgraded version of a player owned customs office (POCO), filling all the same roles as the POCO does for planetary industry.



Lava and Ice planet skyhooks can be raided by hostile capsuleers to steal stored reagents. This raiding requires a ship to link to the reagent silo on the skyhook for 10 minutes during which it must remain close to the structure and is prevented from warping away or travelling above 1000m/s. When a skyhook theft is in progress, players in nearby systems are notified so they can respond. Unlike attacks on citadels, these notifications are not alliance wide.

There are some limitations to these new orbitals - only one skyhook or POCO can operate in orbit around any given planet. However, if a planet already has a POCO in orbit, members of the corporation that owns the POCO can deploy a skyhook to replace the existing POCO. When that skyhook finishes onlining, the old POCO automatically transports all stored Planetary Industry materials to the new skyhook and copies all PI taxation settings to the new skyhook, then self-destructs. If you want to deploy a skyhook around a planet that already has a POCO owned by someone else, you will need to destroy that POCO first.

When you first place your skyhook on a planet it will begin gathering raw materials. It will take 3 days for the first reagents to be produced, so don’t panic if you don’t immediately see reagents!  

[h3]There’s Resources in Them Planets[/h3]



Sovereignty hubs are powered by resources and orbital skyhooks generate them, but what are resources really?   

Power is generated by stars and specific planets and is localized to each system. Larger blue stars provide the most power, while smaller white stars provide the least. Different planets also provide different amounts of power, with plasma planets generally providing the most and gas planets generally providing the least. The sovereignty hub will harvest power from the star automatically, and any planetary power from orbital skyhooks will be automatically routed to the sovereignty hub in that system. Power always remains in the system it is gathered in. 

Workforce is provided by skyhooks orbiting temperate, oceanic, and barren planets and can be transferred across systems through connected sovereignty hubs, as long as they belong to the same alliance. Temperate planets yield the most workforce, while barren planets yield the least.  

Reagents are produced by skyhooks and are used as fuel for sovereignty upgrades. These are tradable, transportable, and lootable items. The reagents introduced in Equinox are:  

  • Magmatic gas from lava planets, used to fuel the Metenox moon drill, as well as the Cynosural Navigation (Pharolux Cyno Beacon) and the Cynosural Suppression (Tenebrex Cyno Jammer) upgrades.  
  • Superionic ice from ice planets, used to fuel the Advanced Logistics Network (Ansiblex Jump Gate) and the Supercapital Construction Facilities upgrades.


Unlike power and workforce, reagents must be moved into a sovereignty hub. Skyhook access can be set by an access control list (ACL), and the sovereignty hub can accept inputs from anyone, ensuring that residents of that system can fuel your structures. A new interface, accessible to select members, will show the fuel status of sovereignty hubs that an alliance controls.  

[h3]It’s Not Just a Phase[/h3]



Introducing a new set of resources alongside new deployables, and making changes to sovereignty, is not insignificant. New upgrades will require new resources, and those resources take time to acquire. Due to this, a transition period from the legacy system to the Equinox system is being implemented during which sovereignty hubs will be able to operate in either a legacy “IHub mode”, or in the new “Sov Hub mode.”   

On Equinox release day, 11 June, all existing infrastructure hubs will automatically convert to sovereignty hubs in legacy IHub mode. Note that if a system has asynchronous TCU and IHub ownership, it will be the IHub that converts to the sovereignty hub, moves to a new location in orbit of the star and will be represented by the new sovereignty hub visual model. The location is chosen so that it is not near any existing Upwell structures, nor will new Upwell structures be allowed to be anchored near sovereignty hubs.  

While in legacy IHub mode, the sovereignty hub will continue to provide all the benefits from its old IHub upgrades and will continue to generate ISK bills for maintenance. When the sovereignty hub is transitioned to the new Sov Hub mode, it will enable the new upgrades and begin consuming power, workforce, and reagents.



As the role of the TCU becomes redundant post-conversion, no new TCUs can be deployed after 11 June. Any sovereignty campaigns for TCUs that are in progress during the Equinox patch downtime will be canceled, and it will no longer be possible to start new entosis campaigns for TCUs. The new way to remove TCUs from space will be to either convert the sovereignty hub in the system to Sov Hub mode or deploy and claim a new sovereignty hub in the system.  

Thursday 20 June will mark the beginning of the transition period from legacy IHub mode to the new Sov Hub mode, where your logistics and planning will come to fruition.  During this transition period, directors in corporations that own sovereignty hubs can choose when to convert these hubs to the new Sov Hub mode via a menu option. This is a one-way transfer; once a sovereignty hub moves to Sov Hub mode, it cannot revert to legacy IHub mode. Upon conversion, old infrastructure hub upgrades contained in the hub will be automatically transferred to the owning corporation HQ station, and any TCU in the system will be removed and similarly relocated. The transfer period will end with the next expansion, when any sovereignty hub operating in legacy IHub mode will be automatically transitioned into Sov Hub mode.  

[h3]Seize Control with Equinox[/h3]



With new sovereignty hubs, orbital skyhooks, and an array of new resources, Equinox gives you greater control of your systems, while adding new strategic depth and providing all new conflict drivers. There is complexity in this transition and a phased rollout gives you time to adapt to these changes, plan carefully, and deploy strategically, all of which are crucial. 

Here's a detailed recap of the transition plan and key dates: 

11 June: All existing infrastructure hubs will convert to sovereignty hubs in legacy “IHub mode.” These will be repositioned around the system's star, away from existing Upwell structures. Skyhook and new infrastructure BPOs will become available, and existing IHub BPOs will convert to sovereignty hub BPOs. 

20 June: The transition period begins. Directors can convert sovereignty hubs from legacy “IHub mode” to the new “Sov Hub mode.” This is a one-way process; once converted, it cannot be undone.  

Fly safe, and happy planning! 

Equinox in Focus: Stronger Groups & Enhanced Goals

[h3]Capsuleers![/h3]
EVE Online: Equinox, the first major expansion of 2024, is almost here! This fourth and final installment of the Equinox in Focus series highlights the enhancements to corporation management, corporation projects, AIR Daily Goals, and ship interactions arriving on 11 June. Read on for all the details and tune in to CCPTV on 30 May at 16:00 UTC to get even more in-depth information on these changes.

At the heart of these updates lies a desire to provide a more structured and engaging experience for veteran and new pilots alike, particularly those involved in player corporations. With a focus on enhancing corporation management and projects, AIR Daily Goals, and ship interactions, the Equinox expansion promises to make New Eden more dynamic and rewarding for all capsuleers.

[previewyoutube][/previewyoutube]

[h2]ENHANCE YOUR CORP[/h2]
The Equinox expansion brings a comprehensive update to the Corporation Window, transforming it into a modern and user-friendly interface. The new design has a horizontal navigation bar with detailed sections in a sidebar, similar to the Opportunities window. This intuitive layout makes managing corporations easier for directors and CEOs. Tooltips will be added to each section, offering clear explanations of their functions and information about which corporation roles are necessary for access. This is the first step on the road to further improvements to this interface, laying a solid foundation for future enhancements and additions.



In addition to the UI improvements, three new types of corporation projects are being introduced to diversify the goals and initiatives available to members.

Ship Loss Projects: These projects give corporations the support they need to automate ship replacement programs by monitoring ship losses under predefined conditions and awarding ISK payouts accordingly. Conditions can be tailored to specify ship type, loss location, and the organization responsible, ensuring targeted support for corporation members and helping maintain fleet strength.

Earn Loyalty Points Projects: These automate LP buyback programs by setting a corp LP tax and offering ISK rewards for earning LP, applicable to any type of loyalty points. This flexibility provides valuable incentives for members to engage in loyalty point activities and contribute to the corporation’s growth.

Salvaging Projects: These projects monitor and reward the salvaging of wrecks, incentivizing members to keep their space clean or identify salvage operations during fleet combat. This adds another layer of engagement and responsibility within the corporation and further recognizes the contribution of the explorers and scavengers out there.



A recent update to the underlying technology that supports these projects and Daily Goals, has improved load times and interaction speeds for a smoother and more efficient experience. This technological upgrade ensures that goals and projects load faster, making interactions with them more seamless and enjoyable.

[h2]DOMINATE WITH UPDATED GOALS [/h2]
AIR Daily Goals were introduced in the Havoc expansion last year and have already provided capsuleers with new and exciting daily activities to sink their teeth into in New Eden. With Equinox, they will receive a significant enhancement, adding a monthly reward track designed to offer more incentives for daily and sustained engagement. This new addition includes a 12 step progression system, where rewards are granted every third step. You can progress one step per day by completing two out the four daily goals to achieve the Daily Bonus, allowing you to reach the final reward in just 12 days out of the 30-day cycle. This flexible system ensures that even if you miss a few days, you can still acquire the ultimate reward by the end of the month.



This new system replaces the current daily login rewards, significantly increasing the potential monthly Skill Point gains per account. The daily bonus SP reward goes from 10,000 to 5,000 per character, but a new final SP reward track milestone has been added with up to 225,000 SP per character. Previously, simply logging in daily could net up to 150,000 SP per account per month, whereas the new system will reward more meaningful activities with up to 375,000 SP per character per month, meaning up to 1,250,000 SP per account. The daily goals are easily achievable for players of all levels and are the same for all capsuleers every day. This means more skills, more action, and more people in space!
Two new goal types will also be introduced in the form of "Earn LP" and "Salvage Wreck," adding variety to the daily activities. "Earn LP" is versatile, as you can earn Loyalty Points from any corporation, making it accessible and engaging for everyone. "Salvage Wreck" is perfect for those who enjoy scavenging, pairing well with combat-related goals, and encouraging more dynamic interactions within the game.

Rewards for completing these goals include EverMarks, SKINR items for personalized ship SKINs, ISK, and Skill Points (SP). Omega players receive more of each reward, can claim all alpha rewards and get additional PLEX on top, making the rewards system even more enticing. These enhancements aim to make daily goals more meaningful, providing long-term objectives with substantial rewards that appeal to new and veteran pilots. Whether you are building your war chest to take on bigger challenges, growing your corporation’s influence, or working toward a career as a SKIN designer, these new goals will help you reach domination faster, and have more fun along the way.

[h2]NEXT-LEVEL HANGAR MANAGEMENT[/h2]
Various aspects of ship interactions are being refined to enhance the overall experience for capsuleers and make New Eden’s vessels and the requirements for flying them easier to understand. When you meet the requirements to activate a new ship, you will receive notifications and can navigate to the ship tree screen, where unlocked ships will be highlighted. The default action for unassembled ships is now "Assemble & Board," making it more intuitive and user-friendly.



A new card view option in the inventory window and station panel will display more detailed ship information, including group, type name, faction, and characteristics. This provides a comprehensive overview of your ships, making it easier to manage your fleets and ensuring that all relevant information is readily accessible.

When viewing ship or module requirements, you can save required skills as a skill plan, apply skill points, or add skills directly to the training queue. This streamlines the skill management process and makes training the appropriate skills, creating skill plans, and upgrading to fly your dream ship easier than ever.



Additionally, ships received as rewards will be properly highlighted to prevent them from being lost in the inventory. Upon assembling a new ship, you will be prompted to name it, a feature that introduces new players to ship customization and adds a personal touch to their fleet.



[h2]FLEXIBILITY IN YOUR GOALS[/h2]
The overarching goal of these updates is to provide you with more structured choices regarding your next steps, whether participating in corporation activities, completing daily goals, or deciding which ship to fly next. The Equinox expansion is designed to equip you with enhanced tools and opportunities, making New Eden a more engaging and enjoyable universe for all.
For more in-depth information about these updates, tune in to CCPTV on 30 May at 16:00 UTC.