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Yoiul Fireside Stream

Join us for an EVE conversation and live retrospective on YC122 with CCP Burger and CCP Hellmar.

Capsuleers are invited to attend the discussion and submit questions in stream chat.

The broadcast will be streamed live on https://www.twitch.tv/ccp in English.

17 December at 17:00 UTC

Fury at FWST-8 Battle Report

In October we published an article announcing that two Guinness World records had been awarded to EVE Online in the aftermath of the battle known as Fury at FWST-8. In it we provided some information about the prelude to this current war, going back to 2016.

Today, we’ll take a closer look at the Fury at FWST-8 itself and provide you with some statistics about what you the players put into creating this record-breaking battle.

[h2]The Objective[/h2]

Hostilities in this current war commenced on 5 July 2020 when the non-invasion pact between the Imperium and Legacy Coalition came to an end. Shortly after, Legacy Coalition along with Pandemic Horde, Pandemic Legion, Northern Coalition, Winter Coalition and many other allies (henceforth referred to as “PAPI”) began their push west towards the Imperium-held regions of Delve, Querious, Period Basis and Fountain.

The next 3 months saw PAPI forces gain ground as the Imperium, reckoning that they couldn’t mount an effective defense of the entirety of their sprawling empire in the face of such overwhelming numbers, ceded outlying regions in a strategic move to concentrate defensive efforts in their home region of Delve.

Finally, by 4 October PAPI had arrived on the Imperium’s doorstep.



However, Delve was a heavily fortified region. Since 2016 the Imperium had been building up their defensive infrastructure: Citadels, Engineering Complexes and Refineries to stage their fleets from, a private jump bridge network to speed their travel around the region and of course accumulating massive stockpiles of ships, modules and ammunition. Fighting in the Imperium’s backyard would be a daunting task.

In order for PAPI to push into Delve they would need the support of their supercapital fleets - their Titans and Supercarriers. For the time being though PAPI’s supercapitals were held on the borders of Imperium space. With a limited jump range there was only so far they could project their power into Delve, and with no safe harbour in the region itself they would find themselves exposed and fighting in the shadow of the Imperium’s own considerable supercapital fleet whenever they deployed. And so the next strategic goal of PAPI forces was to online a Keepstar-class Citadel somewhere in Delve as a forward operating base.

This posed a problem since anchoring a Keepstar takes significantly longer – nearly a full week, in fact – in a system with an enemy Infrastructure Hub and high Activity Defense Multipliers; something which all Imperium-held systems in Delve enjoyed. So PAPI instead looked towards the Delve constellations of XPJ1-6 and 6-UCYU. Because the systems in these constellations were held by the Blood Raiders NPC faction and so contained no Imperium Infrastructure Hubs, it meant that a Keepstar would take only the usual 24-hour period to complete anchoring.

Of course, the Imperium also knew this was the most logical strategic move for PAPI to make and any attempt to establish a Keepstar in one of the Blood Raiders systems would be fiercely resisted.
PAPI would make their move just after midday UTC on 5 October. The system chosen for the attempt would be FWST-8.

Delve is a region that consists of 97 individual solar systems. A Titan with max skills is able to jump itself or bridge friendly fleets up to 6 lightyears away, meaning that a fleet of Titans based out of a Keepstar in FWST-8 would be able to project their power over 69 systems in Delve - 71% of the entire region. This represented a threat that the Imperium had to prevent at all costs.



Imperium forces reacted swiftly to PAPI’s attempt to anchor a Keepstar and flash-formed in response to strike during its initial 15-minute vulnerability window. After a 5 hour battle the Imperium forces were victorious and the Keepstar lay in ruins. However before the smoke had even cleared a second Keepstar had been deployed by PAPI elsewhere in the system and was able to successfully begin the anchoring process. It would become vulnerable again in 24 hours and the fight that ensued would become the biggest PvP battle in video game history.

[h2]The Battle[/h2]

At 16:34 on 6 October with an hour to go on the Keepstar’s anchor timer PAPI’s Jackdaw Tech III destroyers began to arrive on grid supported by interceptors and interdictors. They were followed shortly after by some fleets of Muninn heavy assault cruisers.



Numbers in local continued to grow steadily with the local count passing 4,000 at 16:52 as the first battleships consisting a Nightmare fleet accompanied by Eagle heavy assault cruisers landed and began taking up positions around the Keepstar. With the grid secured, PAPI would soon bring in supercapitals at the centre of the defensive formation right on the Keepstar.

At 17:36 with local topping 6,000 players the Keepstar's anchoring process completed, started its repair timer phase and was once again vulnerable to attack. The Imperium would only have a narrow 15 minute window to apply enough damage to pause the timer so they could set about destroying the Keepstar.



Almost immediately Imperium Rokhs and Ravens began landing on grid in a distributed sphere adding a mantle of battleships to envelop the core of defenders and began pouring fire onto the Keepstar from long range. The Imperium successfully paused the repair process at 17:43 with 8 minutes left on the timer.

Imperium dreadnoughts and carriers began trickling in and slowly built up the critical mass of damage needed to chew through the Keepstar's structure hitpoints.

Thousands of players would continue to battle through the night as Imperium dreadnoughts rained destruction down on the station while PAPI Titans attempted to doomsday them off. In between those giant ships exchanging blows, dozens and dozens of smaller skirmishes between subcapital fleets played out as well as more personal battles between individual frigates, destroyers and the occasional stealth bomber appearing to fling a bomb into the mix.



At 05:27 on the next day - 11 hours and 44 minutes after the repair timer was paused - the last of the Keepstar’s structure hitpoints were worn away and it finally succumbed, exploding in a dazzling flash of light. The Imperium had won their strategic objective and PAPI would have to try again if they were to secure their critical beachhead Keepstar in Delve. The victory came at a great cost though with a considerable amount of both sides’ materiel being depleted in the action.



PAPI would eventually get a Keepstar online in Delve, however it would take another 3 tries to do so - the Imperium would go on to destroy a further two Keepstars in the system of 319-3D before finally on the fifth attempt, PAPI would successfully online a Keepstar in the system of YZ9-F6.

[h2]The Fury at FWST-8 by the numbers[/h2]

If you’ve been following the news about the Guinness World Record set during the battle then you’ll probably know that the number of peak concurrent characters in local was 6,557 which was hit at 18:16, however system population was extremely high for the duration of the 12-hour battle:



8,825 unique characters in total were in FWST-8 over the duration of the battle representing some 114 alliances and 1,022 corporations:



Unsurprisingly there was also an incredible amount of destruction in FWST-8, including the loss of the most battleships ever in a single battle in EVE Online with 1,308 going down, although interestingly only one of which was a Tech 2 battleship!

In addition, 1,268 frigates, 836 cruisers, 574 battlecruisers and 356 dreadnoughts were removed from the game, along with 1,923 frozen corpses added:



All that adds up to a lot of ISK - over 705 billion:



Despite the considerable losses this wasn’t the most expensive battle in EVE, owing mostly to the fact that a committed Supercapital fight never broke out, so for now that title still belongs to the Siege of 9-4RP2 from 2018.

And of course with so many players in the system all at once the server took quite a beating. Despite the system of FWST-8 being reinforced on one of our most powerful nodes, it was quickly overwhelmed and time dilation set in almost immediately as players began piling into the system en masse where it remained maxed out for the entire run of the battle:



Records will inevitably continue to fall in New Eden. It seems like every other year there’s another war, a bigger battle and more incredible stories that capture the imagination not just of EVE Online players but the gaming world at large. The Fury of FWST-8 was widely reported on not just in the broader gaming media but the mainstream media as well. Millions of people around the globe have read with great interest about your exploits, but only it’s only EVE Online players who can say “I was there”.

Battle Pictures: Razorien
Sovereignty Maps: Verite Rendition
Jump Range Map: DOTLAN

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Coverage of the Fury at FWST-8 from around the world:

Guinness World Records - EVE Online’s record-breaking Fury at FWST-8

MMORPG - EVE Online Players Break Records With Largest PVP Battle In Gaming History

MassivelyOP - One of the largest PvP battles ever to occur in video game history’ just happened in EVE Online

PCGamesN - EVE Online space battle breaks two Guinness world records

Screen Rant - EVE Online Just Had The Largest PvP Battle In Gaming History

Bleeding Cool - EVE Online Has Broken Two Guinness World Records

The Gamer - EVE Online Just Broke Two Guinness World Records In One Day

Tech Gaming Report - EVE Online sets two Guinness World Records in the latest war

CBR - EVE Online Sets Two Guinness World Records With Latest War

Jeux Online - FWST-8, la bataille à 8.825 joueurs sur EVE Online (FR)

Ulyces - 8825 joueurs s’af­frontent dans une bataille spatiale sans précé­dent sur Eve Online (FR)

Mein MMO - Riesiger Krieg in EVE Online verbrennt über 380.000 € – So lief die bisher größte Schlacht (DE)

Gamestar - Eve Online: Fast 16.000 Euro Schaden in der größten Schlacht des Spiels (DE)

Blick.de - Die größte Schlacht in der Geschichte der Videospiele (DE)

Goha RU - EVE Online — Игроки установили новый рекорд. Самая крупная битва в игровой индустрии (RU)

4Gamer - 「EVE Online」で大規模な戦争が勃発。CCP Gamesは6557人のパイロットが同時に参加した「FWST-8艦隊戦争」をギネス世界記録に申請へ (JP)

MMORPGBR - EVE Online quebra dois recordes mundiais em um único dia e entra para o Guinness Book (PT)

MMO.IT - EVE Online: due nuovi record nel Guinness dei Primati (IT)

Chilling Spree

Festive Capsuleers,

The Chilling Spree has returned for the Winter Nexus holiday season, but with a mischievous twist! Until 11:00 UTC on 24 December, you will receive daily challenges involving the lobbing of snowballs at various NPCs. Make sure you complete each day's challenge between now and the end of the event, because the reward for completing each one will be a unique Trinket that is only available for that day, so don't miss out!

The Trinkets are novelty lore items connected to Yoiul Clones, who are based on old spacer tales and superstitions of clone blanks coming to life and wreaking havoc aboard ships. InterBus, the largest passenger transport service in New Eden, has issued a series of animated safety displays featuring these Yoiul Clones warning passengers and crew alike against hazards, carelessness, and waste.

Also as part of the Chilling Spree, you will be able to get 5,000 Skill Points a day for hitting other Capsuleers with snowballs until 11:00 UTC on 5 January. Remember to log in daily, since you'll be getting snowballs as part of the 13 Days of Nexus login event!

Winter Nexus Stream

Get organized so you can take advantage of the fusion of festivities this Yoiul season. The Winter Nexus is here and CCP Fozzie and CCP Signal will help guide you through. Join hosts Carneros and Torvald Uruz as they ask your questions and learn what’s happening.

Capsuleers are invited to attend the discussion and submit questions in stream chat.

The broadcast will be streamed live on twitch.tv/ccp in English.

11 December at 17:00 UTC

New Yoiul Star SKIN Added

The Yoiul Star SKINs are returning to the New Eden Store this winter! Wearing this SKIN, players can observe a charge increasing daily from 12 Dec to Yoiul Day at which point the ship is fully charged and a star will appear. This effect will be turned off on 13 January but every year on 12 December the charge starts again.

New for this year, the Yoiul Star SKIN is available for eight new ships: Brutix, Buzzard, Deimos, Hel, Minokawa, Providence, Retribution and Typhoon.

The sale will be running from 11:00 UTC on 11 December until 11:00 UTC on 7 January. Let your light shine this holiday season!