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G2 Fighter News

Note : New Story Released & Multiple bugs fixed

[h2]What’s new in campaign mode[/h2]
  • Released side quests of Maslova, Wendy and Norm. Finish these new quests to unlock them.
  • Norm
  • Wendy
  • Maslova
  • If you couldn’t find the way to unlock Maslova’s gene fusion, go check the vehicle near Armor Golden in Homeland.


[h2]Remade the mount system[/h2]
  • The moving speed of a mount is limited at a constant speed, and player will be immune to all controlling effects when riding state starts.
  • Now you can press T to ride a mount directly.
  • Mount’ HP is set at a fixed amount, each attack taken will reduce its HP and when player is off the mount the HP will be recovered gradually. If your mount is killed, it’ll will be take a relatively long time to wait your mount to revive.


[h2]Following is the list of mounts’ optimized attributes[/h2]

  • BATTLE GOAT ROACH
    • Moving SPD: 14 m/s
    • Max damage taken times: 25
    • Summon CD: 3 second
    • Max HP recharge time: 5 seconds
    • Revive CD time: 7 seconds
    • Summon Effect: Your Max HP recovers by 30%


  • THE SWORD OF CELESTIAL
    • Moving SPD: 16 m/s
    • Max damage taken times: 35
    • Summon CD: 1 seconds
    • Max HP recharge time: 3 seconds
    • Revive CD time: 5 seconds
    • Summon Effect: Knock back 16 enemies closest to you
    • Riding Effect: Your damage dealt increases by 15% if you use a knife
    • This mount is not available in Multiplayer Mode


  • MINI-ADVENTURER
    • Moving SPD: 20 m/s
    • Max damage taken times: 25
    • Summon CD: 3 seconds
    • Max HP recharge time: 5 seconds
    • Revive CD time: 8 seconds
    • Summon Effect: Casts a level 1 self-shield immediately
    • Riding Effect: You’ll get 100 intelligence points when you’re at riding state
    • This mount is not available in Multiplayer Mode


  • GIANT CHOMPER
    • Moving SPD: 12 m/s
    • Max damage taken times: 70
    • Summon CD: 1 second
    • Max HP recharge time: 3 seconds
    • Revive CD time: 5 seconds
    • Summon Effect: Your Max HP increases to 120% of your original Max HP, and you’re immune to poison damage when riding.


[h2]What’s new in multiplayer mode[/h2]
  • Released mount system. You can purchase a mount at Malrifuon’s.
  • Released “king of the mutants” suit. Now available at level 34 or higher of Virtual Trial.
  • Opened up the peak point reset feature.
  • Removed the feature that enemy health increases as the number of players in a room increases.
  • Now we have text pop-ups to notify you to pick up the red and gold drops.
  • Agent Frey's pistol mastery damage bonus has been increased.
  • Added 2 new maps of Unreal Temple in online mode. The bosses there will drop various slot punchers and accessories respectively.
  • Maps can be unlocked at agent level 39.
  • Removed ally damage from self-exploding abilities.
  • The turret’s firing range, speed and damage got reduced in online mode.
  • Guaranteed drop bonus for virtual trials. Complete 5 trials above level 17 and one gold item will be dropped.


[h2]Peak level attribute changes[/h2]
Adjusted peak health cap to a maximum of 100% health bonus. Adjusted overall damage and critical strike damage at peak level. Mastery and aura effects have also been improved for additional stats.

[h2]Enemy values changed[/h2]
  • Adjusted the difficulty of Dryad enemies, removed their repellent effects, and reduced their freeze time.
  • Weapon and accessory changes Increased the number of targets damaged by Salty Gout Venom.
  • Remade the Elegant Leader Stockings attribute. It will now provide more survivability and leadership attributes.
  • The exclusive accessory of the Burgundy Stinger should now work properly. Its effects have also been modified to penetrate 2 more enemies.
  • The brief description of all accessories or the name of the accessory now shows the suitable range of weapons for this accessory.
  • Fixed an issue where the Scorching Rifle exclusive accessory could be inserted into any automatic rifle. Improved the effect of some armor accessories that provide armor value.
  • Reduced the Afterburner 4 damage bonus.
  • Removed the pause effect when some abilities are cast.


[h2]Bug fix[/h2]
  • Fixed an issue where wearing swordsman suit you could initiate attacks immediately after switching weapon.
  • Fixed an issue with BOSS’s damage amount. He will no longer sec-kill players.
  • Fixed an issue where trial BUFF could not be triggered in online mode.
  • Fixed an issue where the room data would be distorted after more than 32 entries in online mode.
  • Fixed the data error when reconnecting.
  • Fixed an issue with Odin's # 1 skin in online mode. His clothes will now look normal red.
  • Fixed an issue where affixes would not work on equipment without slots. Fixed an issue where affixes for weapons did not work when first playing.
  • Fixed an issue with monsters attacking each other in some virtual trial maps.
  • Fixed an issue where it would not be possible to log into the game if the number of items in the backpack exceeded 255 in online mode. After this fix, purple and red items would now normally drop in online mode.
  • Fixed an issue where missiles in the Radiation Debuff did no damage to the player.
  • Fixed an issue where interacting with the control altar after completing the trials would lose invincibility buffs.
  • UI shaking is now turned off by default in virtual trials.


[h2]Adjusted gem system[/h2]
  • RHINE GOLD: Its level 25 effects and initial effects will now increase his gold and experience gains by multiplier.
  • AURELIA'S GLORY: Now it will immune to poisoning damage correctly. WING OF MERCURY: Fixed the conditions of speed reduction immunity. In level 25, fixed its damage bonus when you’re off the mount.
  • PIECES OF GRAM: Equipped with the thunder effect.
  • KABBALAH CUBE: Dying state caused by an abnormal operation will now trigger the Kabbalah Cube effect.
  • KABBALAH CUBE radiation per level decreased from 1 to 0.
  • GLEIPNIR radiation per level decreased from 13 to 11.
  • HOMOLOGY METEOR radiation per level has been reduced from 10 to 9.
  • ABYSS WHALE FALL radiation per level reduced from 10 to 5.

Note : Bugs fixed

Update Notes


  1. Fixed the problem that a certain rune failed to expand the capacity of magazine;
  2. Fixed the problem where gem TEAR OF SKADI couldn't take effect correctly;
  3. Fixed the problem that radiation debuff would be triggered when you open the inventory;
  4. Fixed where the debuff of LYMPH LEAKAGE would be triggered repeatedly;
  5. Fixed where +1 badge in campaign mode couldn't exchange equipment that has Prime & Perfect prefix;
  6. Added English translation to side quest of Black Heron Charity.

Note : Bugs fixed

Update Notes


  1. Fixed a problem that task has no rewards in Story Mode.
  2. Fixed a problem that you can't enter someone else's room by entering room id in Co-op Mode.

Note : New Story Released & Multiple bugs fixed

UPDATE NOTES


First of all, we apologize for taking so long to update. The main reason for the delay is that we have been taking the time to revise the government required version to apply game approval. Only recently did we take out 2 months to restart the relevant work of content updating. We will gradually accelerate the pace of game developing in 2021, and release the content we've promised during this period. Finally, thanks for not giving up on us my friends, we are still alive and strive. We will never give up, never and ever.

[h2]What's new[/h2]
Released new story content of Chapter 4 [Kind reminder from developer: Keep loyal to your girl or you never know what you’ll lose.]
Added Virtual Trial feature. Enter any floor to challenge virtual trial and acquire trial rewards.
  • Enemies in virtual trial become stronger as the level upgrades.
  • The quality of items dropped in virtual trial matches the difficulty of that level.
  • Campaign mode virtual trial drops all in-game items.
  • Virtual trial in online mode will begin to drop all gold items after level 7.
  • Virtual trial in online mode will begin to produce equipment sets after level 34, except those unlocked only in this version.
  • All the primal energy gems and the materials used to upgrade them can be collected in the virtual trial field.
Added modules of primal energy gems and radiation load to enhance your character.
  • You can inlay at most 6 primal energy gem
  • Primal energy gem could be upgraded, by upgrading the effects will get enhanced. When reaching a certain level, primal energy gem will unlock its other effects, while the radiation of the primal energy gem will also get increased. Materials used to upgrade the gems can be collected at virtual trial field. Different levels of upgrading consume different materials, and you can use higher-level materials as a replacement when lower-level materials are insufficient.
  • Equipping gems means to suffer radiation effects, peak level and some gem effects can increase the player's radiation resistance to offset the corresponding radiation effects. Different DEBUFF will occur when a player's net radiation reaches a certain level. Followed are the list of debuffs,
    • 100P of Radiation: Affected by radiation, your body shows some creepy mutation signs. There is a chance that you randomly summon a spiritual creature to haunt and attack you each time you get injured. The severer the radiation effect you suffer, the faster and stronger the spiritual creature you'll summon.
    • 200P of Radiation: Affected by radiation, your body shows some creepy mutation signs. There is a chance that a debuff circle will be randomly generated whenever you cast or trigger a skill. This debuff circle will deal physical damage on you, and please note that the severe the radiation pollutes you, the higher damage you'll suffer.
    • 400P of Radiation: Affected by radiation, your physique deteriorates phenomenally. There is a chance that your moving speed gets decreased each time you get injured. The severer the radiation effect, the lower your moving speed and the longer the effect.
    • 600P of Radiation: Affected by radiation, your physique deteriorates phenomenally, and internal bleeding in mutiple organs is eating you alive. You'll keep losing HP for a period of time when you are wounded, and the severer radiation pollutes you the more HP points you lose in one second.
    • 800P of Radiation: Affected by radiation, your body shows some creepy mutation signs. There is a chance that you'll be locked as a target of an intercontinental missile each time you get injured. The severer the radiation pollutes you, the larger damage the missile will deal.
    • 1000P of Radiation: Polluted by radiation, your body is suffering multiple system organ failure. There is a chance that you die immediately when you are under attack, and the severer the radiaton effect, the higher the probability.
  • And here is the list of primal gems as well as their effects including upgraded effects,
    • SPARKLING SAPPHIRE- Weapon DMG dealt increase. Enemy gets poisoned and keeps losing HP
      INFERNO BLOOD BONE- Energy DMG increase. Enemy suffers the scorch torment and keeps losing HP when gets hit.
    • CRYSTALIZED VINE- DMG taken decreases. Strike your enemies to death immediately.
    • FROST RIME- Decelerates the moving speed of enemies. Freezes the enemy when hit the target
    • KABBALAH CUBE- Offers you radiation resistance. Gets immune to all damage and some of the debuffs
    • SIREN ELEGY- Stun enemies. Cast a frost nova to the target
    • DUALITY SILVER STAR- Cast whirling blade. Cast spiral missiles
    • CHARIOTEER OF THE SUN- Bullets bounce over when hit the target and deal damage. DMG dealt increases when you are riding a mount.
    • CHARIOTEER OF THE MOON- Toss 3 mini thunder grenades. DMG dealt increases when you are riding a mount.
    • EYE OF JÖRMUNGANDR- DMG dealt to elite enemies increases, and energy DMG dealt increases. Toss 1 mini toxic grenade.
    • HEART OF FENRIR- DMG dealt to elite enemies increases, and weapon DMG dealt increases. Cast lightning attack on the target and deal damage.
    • BLADE OF GUNGNIR- DMG dealt to elite enemies increases, and sall kinds of damage get increases.
    • Enemy gets exploded when your sniper rifle does not kill him.
    • VORTEX OF TERROR- Converts damage dealt to your HP. Damage taken gets decreased.
    • GLEIPNIR- DEF gets increased. Gets immune to some of the debuffs when HP is lower than a certain amount.
    • AURELIA'S GLORY- DMG taken decreases, and gets immune to poison attack when HP is lower than a certain amount. Deal damage when you strike the target with melee weapon.
    • TEAR OF SKADI- DMG taken decreases, and gets immune to frozen effect when HP is lower than a certain amount. When you use a pistol to shoot an enemy but he survives from it, there is a chance for each bullet to get exploded.
    • WING OF MERCURY- DMG taken decreases, and gets immune to decelerating effect when HP is lower than a certain amount. Physical DMG dealt increases when character is not in riding status.
    • SCEPTER OF HERMES- All damage taken get decreased, and DEF increases. When you use a shotgun to shoot an enemy but he survives from it, there is a chance for each bullet to get exploded.
    • ARES THE APOCALYPSE- DMG taken decreases. Push away enemies within a certain range each time you initiate an attack, dealing physical damage and stunning enemies.
    • RHINE GOLD- EXP and money gained increases.
    • HOMOLOGY METEOR- DMG dealt of allies increases. When the number of your allies is enough, your DMG taken decreases.
    • FISSION PYROXENE- Generate a ball lighting when attacking. Energy damage increase.
    • PIECES OF GRAM- Summon thunder bolt. Enhance armor piercing effect
    • MARINE SNOW- Randomly toss a grenade. The number of grenades increases.
    • DICE OF GOD- Eliminate all effect enemies left on the ground after death. Randomly activates buffs
      ABYSS WHALE FALL- Summon a spiritual creature. Each time you put an ally to your team, DEF of your spiritual creature gets increased.
  • Opened up peak level system in Multiplayer Moder.
    • Moving speed limit lowered to 10%
    • Upper limit of radiation resistance set to 400
    • Currently 1400 specialization levels will be able to allocate all specialization points.
  • Added King of the Mutants equipment set
    • BLOODY KUNAI
    • SHADOW WARBLADE
    • AFTERBURNER C4
    • FULL-COVERED VEIL
    • TRANSLUCENT LEOTARD
    • HEAVY IRON JACKBOOTS
  • Added Revelation from Heaven equipment set
    • ARES SPEAR
    • SPHINX LASER SHIELD
    • SACRED MASK
    • MECHA LIGHT WINGS
    • SUPERALLOY TASSET
    • NOBLE JACKBOOTS
  • Added gold and red slots and numerous runes (more than 200).


[h2]What’ve been fixed[/h2]
  • Removed the special operation of dual-wield weapon.
  • Ultimate damage is now increased based on all types of attribute points, not only Intelligence.
  • The damage effects left after an enemy dies will now be evenly split and reduced in number. There is no multiple effects stacking together at the same time, causing massive damage.
  • Revised the rules of inlaying runes:
    • There has to be a slot for a rune. A certain quality of a slot puncher will generate the slot of the same quality.
      Followed is the list of different slot punchers with different qualities,
      • CHISEL-SHAPED slot puncher generates slots with purple quality
      • GOLD-PLATED slot puncher generates slots with red quality
      • HANDLE-SHAPED slot puncher generates slots with gold quality
  • Runes could be only inlaid in the items with corresponding quality, some unique runes have to be inlaid in the designated items.
  • Runes could be only inlaid to the slots with either same quality or higher quality.
  • Buffs of the same type can now cover each other, but it is not possible to inlay runes of the same type, let alone simultaneously inlay same runes.
  • Adjusted numeral value of runes.


[h2]What’ve been adjusted[/h2]
  • Adjusted the numeral value of Lizard equipment set and Swordsman equipment set
  • Adjusted the number of target acquired for shotgun.
  • Adjusted the basic sunder armor attribute of ultimate skill.


[h2]What’ve been optimized[/h2]
  • Roll and charge abilities will now automatically avoid obstacles just like character's moving (motion optimization enabled in Settings).
  • When there are a large number of characters on the same scene, it will automatically reduce the animation frequency and keep the game frame steady (adjust the animation quality in Settings to control the overall effect).
  • When there are a large number of characters on the same scene, their response time to attack the enemy is much faster than before.
  • Increased the interactive scope of the treasure chest.
  • Reduces the brightness of the push effect of ABIDAS BASKETBALL SHOES.
  • Optimized the loading speed and operational performance of Paradise and Homeland.
  • Automatically removes the blank sound when it is finished playing, preventing it from consuming a lot of CPU resources.
  • Greatly increased the speed of terrain rendering.
  • The weather system will now speed up to skip the 6 o 'clock and 18 o 'clock periods when there is no light, preventing scene obscurity. This only affects light, not actual game time.


[h2]What’ve been fixed[/h2]
  • Fixed the problem where effects of equipment sets could be stacked by taking them off and putting them back on.
  • Fixed the problem where the Swordsman set did not take effect correctly.
  • Fixed an incorrect attribute calculation result of runes.
  • Fixed the problem where operating system is English when entering the game for the first time.
  • Fixed the issue of not being able to access the game when you lose your connection to STEAM Mod Studio.
  • Extended the staying time of lines in cut scenes.
  • Fixed a memory leak caused by cut scenes.
  • Fixed the problem that character might be teleported to railings or embedded in the ground when lifting/dropping items, riding/getting off mounts, or even when being stunned by the enemy's summoned shield wall.
  • Fixed the problem where switching scenes while lifting items caused an error.
  • Fixed a problem that if there is a plane that is level with the item when you put down that item, it would be placed on that plane and would never get lifted again.
  • Fixed the problem with the scan detector firing at the moment the scene was switched on.
  • Fixed the problem with animations for ranged NPCs that could not attack backwards.
  • Fixed a bug where BB gun bullets had a low probability of causing the game to crash.
  • Fixed the problem that when the confirmation dialog bar pops up in the main menu, you can still switch interface through Q/E.
  • Fixed the problem where self-shield stacking caused effects of it to stack, further leading the protagonist to light up the scene like a nuclear explosion in dark scenes.
  • Fixed a problem when multiple power/defense aura bonuses are taking effect it would cause all aura gains to fail if it’s detached from any of them
  • Fixed the problem where NPCs and summon creatures would not attack tanks, machine gun towers and other static weapons on the battlefield.
  • Fixed the problem that it would cause an error when the barrel was shot to explode and killed the shooter.
  • Fixed a problem where Homeland swimming pool, Steem pond were sometimes unable to go ashore.
  • Fixed the problem that some containers in Steem city could go through the wall.
  • Fixed a problem where melee NPCs would sometimes just run away and not attack.
  • Fixed the problem where unlimited ammo type weapons were in use and the number of bullets on the UI was not displayed correctly.
  • Fixed the problem where the equipment acquired in the novice phase would be fully loaded each time it was put on.
  • Fixed the problem where if character gained more Exp than usual it would break the upperlimit.
  • Fixed the problem where the teammate interface did not correctly show actual damage value.
  • Fixed the problem of a target point on the map.
  • Fixed several quests in the Chapter 3 task that caused game process stuck.
  • Fixed "immune" text on characters when DOT damage was between 0 and 1.
  • Fixed a problem with the roll effect not showing.
  • Fixed a problem where a penetrating bullet would damage the last target when it disappeared.
  • Fixed the problem where self-exposure spiders in online mode had no effect on players other than room host.
  • Fixed the problem in online mode where players other than the room host could not see the attack action of some NPCs.
  • Fixed a problem in online mode that caused inconsistencies in the front and back end of the coin statistics, which could cause players to be kicked off the line because of the incorrect amount of gold.
  • Fixed the occasional failure to open a store page in online mode.
  • Fixed the problem where the little figure in the bottom right corner of the weapon enhance interface was occasionally not displayed.
  • Fixed the problem where white mutated trees occasionally did not attack.
  • Fixed the problem where characters with at least some radiation resistance would report an error every time they died and changed outfits. This problem did not interrupt the game, but can cause other problems in the cumulative sense.
  • Fixed the problem with the quest board on the right occasionally reporting errors on startup.
  • Fixed a problem with the quest tips on the right side of the quest board did not follow the scroll.
  • Fixed a problem where characters waiting to be resurrected after they died would overlap with the rest of the compass text.
  • Fixed the problem where all items in the player's backpack would be emptied if the quest required handing in a normal item (not a special item for the mission).
  • Fixed the problem where the task system did not automatically count items if they had been collected before the task was received.
  • Fixed a problem that could not be teleported in North Holyland.

Important Notice

In order to cooperate with the People's Republic of China's relevant policies on game approval process and the reviewing work of relevant organizations, we have decided to temporarily remove our game G2 Fighter from Steam platform of China on July 9th. And the back-to-the-shelf time is to be confirmed by relevant organizations. Players outside China will not be affected, and the update will be released as scheduled. But the official complete version will not be released until the domestic approval process is finished. Millions of thanks for your support and understanding.