0.20 is out!
[p]Hey all,[/p][p]Version 0.20.7b is out on stable branch. This is the last planned major update before 1.0 that I plan for December 2025. Here you can find the remaining "big" things. If you are interested in the updates as they are developed, or just want to chat, check out Lost Flame's Discord server[/p][p]The update contains several major changes, and a long list of smaller fixes and improvements.[/p]![]()
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[/p][p][/p][p]Items can be refined by Aveline, a new NPC you will encounter at some point. A new resource - witchglass - is required to do so.[/p][h2]New ending[/h2][p]The update introduces a new difficult ending tied to Violet Pepper. The ending is a little more complex than others, if you don't mind some spoilers you can check them here.[/p][h2]Enemy lookup info[/h2][p]Now you can 'L'ook at the enemies and get to see their abilities, effects and rough stats.[/p][p]![]()
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MAJOR
[h2]Unique Item Refinements[/h2][p]This is the largest part of this update. Each single unique item can be refined up to 3 times to gain unique hand-made effects for even more build customization. Here are a few examples:[/p][p]Other Changes
[h2]New Content[/h2]- [p]Added around 15 minutes of recorded voice overs - Violet Pepper, Aveline and Eilian. [/p]
- [p]new monsters in Abysm[/p]
- [p]alternate versions of Primordial Children of Iphe[/p]
- [p]Eilian new sprite[/p]
- [p]6 new achievements[/p]
- [p]when cleansing or identifying items the view will be filtered to the items that make most sense for this action[/p]
- [p]shift+z can navigate to found entrances/exits from the current area before full exploration[/p]
- [p]ice spheres now show warning before explosion[/p]
- [p]after reading scroll of enchant item, you can now enchant items by clicking items in the inventory slots on right side[/p]
- [p]you can now destroy nearby large allies at will (e.g. when they block your path)[/p]
- [p]When you are in the bottom side of the screen the message log will be shown at the top of the screen (e.g. when starting the Gargoyle fight, check the screen)[/p]
- [p]fixed some small visual issues (e.g. text overlapping with what it shouldn't)[/p]
- [p]added missing scaling to gargoyle long sword and hawk's claw[/p]
- [p]fixed rune of resonance taking 2 charges from spirit phial[/p]
- [p]fixed multiple runes of resonance used on single item crashing the game[/p]
- [p]when losing lots of stamina in a single turn (e.g. large hydra hitting you), sometimes the stamina bar would go outside of the box - fixed[/p]
- [p]fixed distorted iphe's dream spawning non-distorted monsters[/p]
- [p]fixed blood-sucking message being incorrect when bloodsuckers suck blood[/p]
- [p]fixed Cadell not spawning in a distorted world[/p]
- [p]fixed NPC chats not being reset in a distorted world[/p]
- [p]fixed klling distorted calven dunning not destroying other monsters in the area[/p]
- [p]fixed scroll of power+scroll of travel not working correctly[/p]
- [p]fixed tendrilous grasp working outside of FoV[/p]
- [p]fixed traveling to Neith sometimes messing up the minimap[/p]
- [p]Abyssal drones should no longer randomly teleport into Hythe and cause a huge fight[/p]
- [p]fixed sometimes sounds being heard even when occuring on the other side of map[/p]
- [p]added missing sound to scroll of safekeeping[/p]
- [p]fixed item refinement buffs not being sent through chat with ctrl+click[/p]
- [p]fixed a minor issue with shades spawning where they shouldn't after any of the witches is killed[/p]
- [p]Elara fight slight rebalance (a little harder)[/p]
- [p]removed village of Aileni and the achievement[/p]
- [p]nerfed ring of elemental aegis [/p]
- [p]reworked Violet Pepper's area[/p]
- [p]interacting with NPCs or other things (e.g. browsing inventory) turns down the music volume a little bit[/p]
- [p]greatly reduced the chance of generating jewelry with affixes[/p]
- [p]greatly reduced the amount of jewelry spawning in late game[/p]
- [p]updated Brokbrog's recorded hello and goodbye lines[/p]
- [p]amulet of barrier now has a minimum cooldown of 1 tick[/p]