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  3. Version 0.7 is live

Version 0.7 is live

Hi,
So it's been quite quiet recently and to be honest I haven't worked on Lost Flame for almost 3 months (sep-nov). The reason was quite simple, a new, mentally demanding job and really bad sales were a total downer. Now I got used to my new job so I have some mental capacity to work on Lost Flame in the afternoons and weekends, also I got over the other issue, so expect some regular updates in the next weeks/months.
Going back to 0.7. I worked on the update for around a month and the focus was removing tedious stuff and giving some options to protect yourself from lucky powerful blows that can land on you. With the recent changes I have managed to "win" the game as it is now, for the first time ever just a few hour ago.

Content changes:
  • Castle Istimid is much shorter and has more treasures worth collecting. The change is really significant, I always considered this area pretty boring and now it is no longer the case
  • some new handcrafted rooms in Castle Istimid
  • new mini boss level in the middle of Castle Istimid
  • I have reworked most of the boring amulets and added some new, now there are some options which can protect you from powerful blows (for example they grant you a huge temporary shield when a hit can kill, or almost kill, you)
  • now the character has two amulet slots, my rule of a thumb is to save one slot for a defensive amulet and use the second slot for whatever you want
  • buffed a number of rings, which previously felt bad/useless
  • stab can harm the monster in the back even if the first one survives the strike
  • very minor change in bandit fortress generation
  • buffed a number of rings, which previously felt bad/useless


QoL changes:
  • you can enable borderless mode - type "debug:borderless" in game console, type it again to disable it
  • added the possibility to change some keybindings (explained at the end of the post)


Bug fixes:
  • some long monster names were not displayed properly
  • "The" is no longer shown for identified uniques (so you won't see "+2 The Spider's Bite")
  • ring of adroit strike now works properly with lunge
  • some missing tooltips, descriptions and icons were added
  • fixed showing potential enchant effect for fabled and legendary items
  • fixed showing potential enchant effect for shields
  • fabled and legendary prefix properly affects to hit chance now
  • bucklers work as expected when restoring stamina (previously they did not work in the following turn after restoring stamina from 0)
  • ring of cobweb works properly now
  • fixed killing enemies by poison/bleed not granting experience
  • arrows can longer be generated "penetrating" (this effect was useless on them)
  • Istimid stalwart now attacks properly over chests


Keybindings:
If you want to edit keybindings, you can add new rows to options.config file in the game directory:
KEYMAPPING skill1 A
KEYMAPPING skill2 B
etc.

Valid values for key mappings are (skill1, skill2,..., skill0 and binding1, binding2,...,binding12)
skills are by default bound to numbers, "bindings" are by default bound to f1-f12 keys.

Cheers,
Bartek