0.4 on stable branch, 0.5 on beta branch and vacations
Hi,
0.4 was deployed to stable branch and 0.5 was deployed on beta branch.
The patch is not backwards compatible for saves. If you want to finish your previous game you need to switch to 'oldstable' branch. This branch wll always be one version behind main branch. After that don't remember to switch back to default branch!
Nothing
Bug fixes:
For the 0.5 version on the beta branch the new stuff is 10 new magical rings with unique effects, for example 1 ring harms all nearby enemies when you heal (from whatever source, lifesteal, phial, etc). Some new builds should be viable:)
roadmap can be found here:
https://docs.google.com/spreadsheets/d/1nYjSvi_5SJ7kMHYnjgDv0l1yzBHBvgTB7wBZ7nrAlRA
I will be going on a vacation soon, so there won't be any updates in the next 2 weeks.
0.4 was deployed to stable branch and 0.5 was deployed on beta branch.
The patch is not backwards compatible for saves. If you want to finish your previous game you need to switch to 'oldstable' branch. This branch wll always be one version behind main branch. After that don't remember to switch back to default branch!
Patch notes for 0.4:
New stuff:
- added description for some monsters
- you can now "win" the game, added a first and very rough version of last area (Royal Dungeons) - later there will be some more stuff between dungeons and Annora Rise
- added a little challenge before Annora Rise
- added a very rough first version of second mini hub location
- added a sound effect for petrification (the sound is played when you begin to petrify+every 10 ticks - you will hear it 3 or 4 times before you die)
Nothing
Bug fixes:
- Royal Guardians' weapons are always magical
- Sand Dragons lightning AOE does not hurt monsters to which the dragon is not hostile
- fixed some spelling mistakes+ring descriptions
- fixed wrong enchant description when hovering over a weapon with elemental damage
For the 0.5 version on the beta branch the new stuff is 10 new magical rings with unique effects, for example 1 ring harms all nearby enemies when you heal (from whatever source, lifesteal, phial, etc). Some new builds should be viable:)
roadmap can be found here:
https://docs.google.com/spreadsheets/d/1nYjSvi_5SJ7kMHYnjgDv0l1yzBHBvgTB7wBZ7nrAlRA
I will be going on a vacation soon, so there won't be any updates in the next 2 weeks.