Lost Flame update - ladder mode in live branch
Hi all,
I have updated the default branch, changes are following:
Main plan for next week is to have 1 new late game area, 2 additional possible endings and polish the current ending (mostly make the boss fight more interesting). I have already done some work for this (most of the new area is done, I have recorded the VO for involved characters).
For people who have not checked beta branch, here is how ladder works:
Cheers,
Bartek
I have updated the default branch, changes are following:
- added ladder mode
- added another skill for 2 weapons combination (small axe/short sword) - Grab and Stab, you pull the enemy towards you with your small axe and stab him with your short sword; my aim is to have all possible 2 weapon combinations covered
- added auto pick up for potions, scrolls and any ammo that you are already carrying
- fixed Grand Hall of the Candles 1 generating without stairs to next area (I am like 86% sure it is fixed, if you ever encounter it again, please let me know)
- all grabbing skills (grab and pull, grab and stab) won't work in melee anymore
Main plan for next week is to have 1 new late game area, 2 additional possible endings and polish the current ending (mostly make the boss fight more interesting). I have already done some work for this (most of the new area is done, I have recorded the VO for involved characters).
For people who have not checked beta branch, here is how ladder works:
- It tracks your performance across many games
- It is unlocked after you complete the tutorial at least once
- It plays on hard difficulty
- You get points based on how far you get in your current game
- You cannot save game when in this mode
- When you start a new game in this mode you lose 10% of your current score and when you die/finish the game you get points based on how far you got. Basically the more points you have, the further you need to get each game to get more points.
Cheers,
Bartek