Lost Flame update - 23.12
Hi all,
Live version is updated. Last week I didn't manage to polish the end game as much as I wanted, it's a little better but still needs more work.
Patch notes:
In the next week I will focus on early game variety - items, areas and monsters.
Cheers,
Bartek
Live version is updated. Last week I didn't manage to polish the end game as much as I wanted, it's a little better but still needs more work.
Patch notes:
- new optional end-game area - obsidian mine
- 4 new achievements
- 2 new alternate ways of winning the game
- fixed game crashing when you throw a shield
- fixed one of the causes of "random" game crashes
- Abysm levels are much smaller now
- Hungry Caverns 1 are smaller now
- Petrification debuff will stop any long actions (like ctrl-move or mouse-click move)
- Fixed monsters not always getting agroed by bottle knight
- Specters are petrification resistant now
- Fixed Giant shaman summoning too many Living Rocks
In the next week I will focus on early game variety - items, areas and monsters.
Cheers,
Bartek