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0.15 version cooking on beta

Hi All,
If you are looking for some new content please be invited to check out the Steam beta branch of the game and join the Lost Flame's Discord, where you will learn about any changes available for beta testing.
The beta branch already has quite a bit of new stuff (81 tasks mark as done in my backlog) - you can read about the changes here. I will upload the full changelog to Steam once the update goes to the stable branch (ETA: beginning of March), but the major points are:
  • parrying! With some help from the Discord community, we have managed to pull off parrying in a turn based game - all single handed weapons have additional skill "parry". When parrying you block all incoming melee attacks in the next 10 ticks damaging all attacking enemies and stunning them if more than 1 enemy was parried. Failed parry will result in a short selfstun.
  • several new hidden areas in mid/late game (e.g. you can try to find the passage to Abysm 3 and try to explore its depths, and a bunch of others), those areas give 2 alternate ways to end the game
  • lots of different small content changes and bug fixes, such as allowing the player to wield rings and amulets in hands instead of weapon to gain their benefits, or making acid explode when damaged with fire and of course new items and enemies


Some teaser screenshots below.

Cheers,
Bartek