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Lost Flame News

0.15 version cooking on beta

Hi All,
If you are looking for some new content please be invited to check out the Steam beta branch of the game and join the Lost Flame's Discord, where you will learn about any changes available for beta testing.
The beta branch already has quite a bit of new stuff (81 tasks mark as done in my backlog) - you can read about the changes here. I will upload the full changelog to Steam once the update goes to the stable branch (ETA: beginning of March), but the major points are:
  • parrying! With some help from the Discord community, we have managed to pull off parrying in a turn based game - all single handed weapons have additional skill "parry". When parrying you block all incoming melee attacks in the next 10 ticks damaging all attacking enemies and stunning them if more than 1 enemy was parried. Failed parry will result in a short selfstun.
  • several new hidden areas in mid/late game (e.g. you can try to find the passage to Abysm 3 and try to explore its depths, and a bunch of others), those areas give 2 alternate ways to end the game
  • lots of different small content changes and bug fixes, such as allowing the player to wield rings and amulets in hands instead of weapon to gain their benefits, or making acid explode when damaged with fire and of course new items and enemies


Some teaser screenshots below.

Cheers,
Bartek






Hotfix for Bugmoon Abysm generation

Hi all,
This is a small update which fixes Bugmoon Abysm 2 generation which would sometimes put the stair to Abysm 1 in an inaccessible place.
Cheers,
Bartek

Added the option to disable in-game chat

Just a small update adding the option to disable in-game chat (in in-game options)

Hotfix for The Leafbringer item and item descruction toned down

This is a quick update which fixes the game crashing when swapping in and out The Leafbringer staff. It also reduces the chance to have your items destroyed when receiving ice/fire damage to roughly 1/3 of previous chance.

0.14.11 update notes

Hi all,
0.14.11 update is officially out! You can read about the new stuff below and as always please be invited to Lost Flame's discord channel.

There are three major points of this release and around 50 smaller changes.

Abysm rework

The Abysm area got 4 new alternate versions. You will encounter new monsters and minibosses there. Some of those can get really tense at times! The plain version of Abysm also received a makeover with more varied generation algorithm. The new levels introduce completely new mechanics such as fire breathing stone statues, monsters that can transform into any other monster or ice covered tiles

Late game clean up

Those of you who have reached the final areas know that the boss fights there were mostly placeholders - well, not anymore. The Arthar Duning fight is a fully fledged fight now. The same goes with Rianne and The Archmage fight. When it comes to The Archmage - the Mages' Chambers got slightly reworked too with new miniboss to meet there! I have also rebalanced most of the mid-game boss fights as well.


1-handed weapon combo-skills

With this update each and every dual-wielded 1-handed weapon combination will give you a special attack or two. There are 6 single handed weapon classes so in total there are around 36 such combo-skills, the skills also depend on which weapon is in right hand and which one is in the left - so bastard sword+sabre is different than sabre+bastard sword.


Other Changes

There is also a ton of other, smaller changes - here they are:

[h2]New Content[/h2]
  • Aerith the Green, Boneheaded Beldwin, Ngotraimuucs and all new minibosses give essence and have their crafts now
  • 8 new achievements
  • clubs/maces received new abilities: a small 2 tile slash strike and a lunge which attacks 2 tiles instead of one
  • Some more possible crafts by Brokbrok added, some more secret than other:)
  • Added some missing sounds
  • There is another way to get the Cure ending now
  • The alternate plane where most of the souls went after the Sundering is accessible for the player now, this is just a first taste though, more of it is work in progress:)
  • killing Arabelle in Hythe will have consequences now
  • 2 new non-level specific minibosses


[h2]QoL Changes[/h2]
  • lots of additional key rebind options via options.config
  • stamina bar now shows how much stamina will be used by a skill when you hover it
  • fields that are outside your vision will not show that an enemy wants to attack it
  • you can force an attack by a new advanced action 'a'ttack
  • fixed tutorial message not disappearing - this time for sure:D
  • you cannot feed equipped items to Brokbrog anymore (as it was too easy to do it by mistake)
  • message log will no longer show duplicate messages that are not relevant
  • polished the hp bar a little when having a temp or permanent shield
  • bottle knight will also identify item that he carries when the player levels up
  • improved inventory control via keyboard a little
  • improved error logging
  • Brokbrok will not drop items under himself or other characters anymore
  • after feeding items to Brokbrok the hover will stay on "feed item" chat opions, so it's more convenient to feed him multiple items
  • all friendly monsters are shown in white colour now - previously it was impossible to distinguish them from enemies


[h2]Bug Fixes[/h2]
  • significant improvements in the speed of level generation
  • when killing a big enemy with elemental attack the elemental icon was only shown on of the tiles the monster stood fixed
  • if the game crashes in ladder mode - you should get some points back for your run
  • mature sand dragons will not activate their lightning aura if they are not fighting anyone (i.e. they will not zap you over a wall if you haven't seen each other)
  • fixed strange behaviour when traveling via stair when stuck in web
  • fixed blinking icon after drinking elixir of regeneration
  • mobs will not attack air anymore and should use their skills slightly better now
  • mobs' abilities not working during the first tick after their spawn fixed
  • fixed sound of throwing items always being iron (except potions, which were fine)
  • fixed soulless torturer special attack staying on map after he got killed
  • throwing potions incorrectly giving "%%monster drinks %%potion" message fixed
  • flying mobs will no longer get hurt by acid pools
  • flying mobs can fly over some of the obstacles now
  • throwing an item and zapping a wand takes consistently 10 ticks now (for default speed)
  • fixed mobs making ambient sounds too often sometimes
  • fixed cursor not reappearing when going back to menu after it was hidden in the game
  • fixed description for ring of damage


[h2]Balance Changes[/h2]
  • flamelobbers have higher attack delay now (12 ticks instead of 10)
  • tower of mirth got harder - stronger native monsters and increased danger level of other enemies that can appear there
  • big axes and axes - improved their attack speed
  • nerfed heavy ring, ring of focus, absorption ring and ring of the slayer
  • temporary shield decays much faster, especially for very high values
  • soulless hybrids and soulless bugfiends will no longer use weapon skills
  • Dismal Lowlife has slightly weaker weapons now
  • bottle knight base stats got lowered (improved his scaling with enchant though)
  • swap weapons takes 7 ticks now (so quicker than wielding a weapon from inventory)


Hope you have fun,
Bartek