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SRPG Studio News

New DLC released!

Hello, everyone!

Today, we've released backgrounds for battles that take place under the sea.

https://store.steampowered.com/app/1949410/SRPG_Studio_Undersea_Background/

SRPG Studio 1.258 Update Released!

Hello, everyone!
We have now released version 1.258.

New Features:
  • Wrapping the getSortiePosX and getSortieMaxCount methods of the script. The plugin makes it easier to dynamically change the initial position of the unit.
  • Enabled to select "Ignore Layer" from the right-click menu of terrain data. Set this option to the map chip for the shadow of the building.
  • The screen effect is no longer reset when the transition is set to "None" in the event command "Background Change".
  • Added new control characters such as vpdb. Previously it was described as pdb[va1[0]], but now it can be shortened to vpdb1[0].
  • Added battle-deathanime.js and skill-critical.js to the official plugins.


Bug Fixes:
  • Fixed a bug when the width and height do not match in the map layout.
  • Fixed a bug where enemies wouldn't use unlock skills in Move AI.
  • Fixed a bug where the initially placed guest unit was not displayed in the test play demo map.
  • Fixed a bug where the Gold Drop Trophy would be lost when capturing an enemy.
  • Fixed a bug that the screen goes black for a moment when the video loops.
  • Fixed a bug in the event command "Use Item".
  • Fixed a bug where this._itemInfoWindow.moveWindow() was not called.

7th Anniversary

Hello, everyone! Today, SRPG Studio has turned 7 years old!

We were able to make it this far thanks to everyone's contributions, and we look forward to your continued support!

Like before, this year will also see 12 new motions sometime between August and September. Keep an eye out for them!

https://steamcommunity.com/sharedfiles/filedetails/?id=2792119208&fileuploadsuccess=1

SRPG Studio 1.256 Update Released!

Hello, everyone!
We have now released version 1.256.

New Features:
  • Added window-sortunits.js to the official plugin. You can sort the units in descending order of parameters, as shown in the screenshot.
  • Added skill-forcecapture.js to the official plugin. Players attacked by enemies with certain custom skills will be captured.
  • Added "This Unit is also Selectable" to "Start and Range" in "Extract Map Pos".


Bug Fixes:
  • Fixed a bug in the game option "Enemy AI takes supports into account". Support skill "Scope" is also supported by "Specify".
  • Fixed a bug that archiving fails when only Lord.png and Lord-c.png are used. From now on, even if you cut Lord-a.png and Lord-b.png, the archive will be successful.
  • Fixed a bug where the effect of "Display Original Name when Broken" was reversed.


https://steamcommunity.com/sharedfiles/filedetails/?id=2786554003

SRPG Studio 1.255 Update Released!

Hello, everyone!
We have now released version 1.255.

New Features:
  • Added changeNextMapId to SceneController object. This API is available for bases and quest maps.
  • Added getImportSrcId to Unit object.


Bug Fixes:
  • The judgment of "Weapons" in "Data Conditions" was invalid, so it was corrected.
  • Fixed a bug when releasing character chips that did not include -a and -b.
  • Fixed a bug when "Specific Folder" was selected in "Tools/Options/Project File Path".