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SRPG Studio News

SRPG Studio 1.266 Update Released!

Hello, everyone!
We have now released version 1.266.

New Features:
  • Implemented a composition API that can do things like Gaussian blur.
    Workshop official plugin has been updated.
    composition-helloworld.js explains how to use the API.
  • Added root.setKeyBinding to script methods.
    This method changes the keyboard section of the key assignment (game.ini) while the game is running.
    root.setGamepadBinding has also been added.
  • Added Bow Attack2 and Magic Attack2 to Classes/Battle Motions.
  • Added Details2 to "Config / Transformation".
    Status up, face image change, state addition are supported.
  • Added resetSelfSwitches to the "Event Command / Choice Show" script.
    If you comment out resetSelfSwitches, the self switches will not be cleared before executing the event command.


Bug Fixes:
  • Fixed a bug where "Event Command / Move Unit" could not move bookmark units correctly.
  • Fixed a bug where enemies with an inflicted confusion state would not target allies.

We Added 12 New Motions!

Hello, everyone! Today, 12 new motions and charchips have been added to SRPG Studio!

We'd love to see these motions expand the contents of your game development!

You can check out the new motions from Runtime Motions in the Animations dialog. They can also be viewed when creating classes in the Database. Here are the added motions:


[Fighters]
-Hedgehog
-Bat
-Alligator
-Ogre

[Archers]
-Frog
-Elf
-Centaur
-Gargoyle

[Mages]
-Snake
-Deer
-Medusa
-Evil Wizard

https://steamcommunity.com/sharedfiles/filedetails/?id=2792119208

High Resolution Pack makes its debut!

Hello, everyone! As you might have known, you can change the resolution of your game's screen, but wouldn't it be nice to have larger face graphics and mapchips out of the box? That's exactly why we made 144x144 runtime face images and 48x48 mapchips! You can download them for free from the workshop below.

https://steamcommunity.com/sharedfiles/filedetails/?id=2824344692

Click here to download the zip file directly.

https://srpgstudio.com/english/asset.html

SRPG Studio 1.261 Update Released!

Hello, everyone!
We have now released version 1.261.

New Features:
  • The startup speed of game.exe has been improved. Previously, all maps were initialized when the game was launched, but from this version onward, maps are initialized as soon as they are referenced.
  • Added "Agility" to "Compatibility" under "Weapon Types." For now, Agility is only referenced in the round count calculation.
  • When the face image of a unit (NPC) is changed, the face images of other units (NPCs) selected in Shift are also changed.
  • When "Confirm application exit" is enabled, the exit message is displayed even if hardware full screen is enabled.
  • Added battle-rotationtransition.js to enter the battle while rotating the map.
  • Added scriptexecute-inventorycontrol.js to set inventory for items that are not set to inventory in the editor.
  • Added other-galleryswitchcondition.js



Bug Fixes:
  • Fixed a bug where the HP gauge would not update after "Unit Affiliation."
  • Fixed a bug that aggain skill with enemy AI rarely failed.
  • Fixed a bug that the background music did not stop when exiting a base.

SRPG Studio 1.259 Update Released!

Hello, everyone!
We have now released version 1.259.

New Features:
  • Added "Name of Expression" button in Database/Config/Character.
    It is displayed when "Enable facial expressions" is enabled in Tools/Options/Expert.
  • Added Reinforcements tab to Unit Appearance command.
  • Added getBookmarkEventList to the script's BaseData object. The events of this method will not be executed.
  • Updated the official plugin scriptexecute-videoplayer.js.


Bug Fixes:
  • Fixed a bug that game.exe was forcibly stopping the BGM when a map was cleared.
  • Fixed a bug when using broken items.
  • Fixed a bug that this._itemInfoWindow.moveWindow() was not called from any method.
  • Fixed a bug that the import of text failed when "None" was set to the "Show Message" command.