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SRPG Studio News

SRPG Studio 1.237 Update Released!

Hello, everyone!
We have now released version 1.237.

New Features:
  • Added custom-weaponanimeoff.js and scriptexecute-inventorycontrol.js to the official plugins.
  • Added "Include Parameter Bonus" to "Event Conditions / Variables".
  • The sprite of the animation editor can be enlarged in the center.
  • Enabled to set global switch in "New Game Plus".


Bug Fixes:
  • Fixed a bug where new class difficulty boosts would not be added to enemies when an enemy was specified in the setClass method.
  • Fixed a bug where the background animation of an effect was not displayed when multiple effects were displayed in a real battle.
  • Fixed a bug when using "Location Focus" in an Easy Battle unit event.
  • Fixed a bug when the scale of the real battle effect was different.
  • Fixed a bug that the unit waits in the event command "Call Save Screen".

Introducing the Arena Map!

Introducing the Arena Map!

Hello, everyone!
We have updated the SRPG Studio Official Arena Background on the workshop.
Here is what's included:

・arena.smap
・audienceseats.jpg

Smap files are really convenient.
You can make an arena map simply by dragging and dropping this file into SRPG Studio.
The map comes set up with terrain effects, so you can use it in your game right away.

The 12 character chips in the screenshot are a part of the 6th Anniversary update.
This update will happen sometime between August and September.

The SRPG Studio Official Arena Background is completely free, so why not check it out from the link below?

https://steamcommunity.com/sharedfiles/filedetails/?id=1492149620

SRPG Studio 1.234 Update Released!

Hello, everyone!
We have now released version 1.234.

New Features:
  • Added "Enemy AI takes supports into account" to "Database/Config/Game Options".
    If you use this feature, the enemy AI will check the support status of the player unit when calculating the score.
  • Added the "Handle Coordinates as Variables" group box when you press the "Details" button in the "Place Event Settings" dialog.
    If you use a variable for the coordinates, the script PlaceEventInfo.getX(Y) will return the value stored in the variable.
    This feature is used when you want to move the current position of a place event by a variable.
  • Enabled to show shortcut menu in "Event Conditions/Switches/Global".
    You need to create a shortcut by right-clicking on the GS(Global Switches) dialog beforehand.
  • Added support to check "Global Parameters" and "Env Parameters" of "Database/Config/Script" in Json format.
  • Added support for the right-click menu in the "Database/Terrain/Select Terran" dialog.


Bug Fixes:
  • Fixed a bug when using "Reduce HP" continuously in the opening event.

SRPG Studio 1.233 Update Released!

Hello, everyone!
We have now released version 1.233.

Bug Fixes:
  • Fixed a bug that caused the map to be displayed only momentarily after the ending logo was displayed.
  • Fixed a bug in the "Back to Base Music" function of the "Change Background" event command.
  • Fixed a skipping bug when using the "Unit Fusion" event command.

SRPG Studio 1.232 Update Released!

Hello, everyone!
We have now released version 1.232.

New Features:
  • The map file format has been significantly revamped. Previously, .smap and .sysmap were created for map export, but from this version, only .smap is available. You can load a sample map from the "SRPG Studio Official PV Data" item in the Workshop.
  • Added "Steam Settings" to the File menu of the Steam edition of SRPG Studio. If you are releasing your game on the Steam platform, you can set the APPID of your game in this dialog. If you set the APPID, then steam_appid.txt and steam_api.dll will be output when the game is released.
  • Added root.getSteamManager().setAchievement to the script method. You must have set an "achievement" for your game in Steamworks to call this method.
    You should also check "Use the Steam API" in the "Steam Settings" dialog in the editor. In "ExecuteScript/ExecuteCode", you can write root.getSteamManager().setAchievement('apiname');.


Bug Fixes:
  • When "Back to Base BGM" is executed in the recollection event, the bug that it does not return to the screen BGM after the event ends is fixed.
  • Fixed a bug in which null was not checked when referring to _slideObject in the script.