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Secret Neighbor News

Devlog #1 - Visions of the past & future

[h2]A Very Long Intro[/h2]

Hey everyone!

To start off, we’d like to thank you all for being with us. Secret Neighbor is almost one year old, and if you’re counting all the alphas and betas - almost two years! We wouldn’t be here without you.

Communication with the players is one of the most important things for an online multiplayer game that is constantly evolving, and we want to take it to the next level. Our surveys, which are becoming more and more regular, is one of the ways to do that - they allow us to get to know you a bit better, learn what you enjoy and what you don’t like about Secret Neighbour.

This devlog is another way to build a stronger connection with our playerbase. We hope you will find it insightful and enjoy the transparency of learning a bit more about our development process, as well as get answers to some of your burning questions, such as “why do even minor updates weigh a ton” and “why sometimes there aren’t any updates for several months in a row”.

There is another reason we want to be more in sync with you - we don’t want you to just have a peek into the future of Secret Neighbor, we want you to have a hand in shaping it. Your feedback is very valuable to us, and by getting it even before we implement new content, we can make adjustments more easily.

Generally, we want to bring you these devlogs once every couple of months, in between major updates.

Alright, we’re done with this lengthy intro! Let’s jump into it:

[h2]Halloween Update[/h2]



Our next big update, to no-one's surprise, is Halloween-themed. It’s not just the scary decor and pumpkins - we’re significantly changing the game’s visual presentation. The game is getting a bit darker, and the reasoning behind it is two-fold:
  1. Gameplay-wise, it would make a Neighbor’s life a bit easier, with his various traps and other shenanigans being harder to spot.
  2. It’s spooky. And we’re making a reasonably spooky game!

Besides, we know that a lot of you preferred that SN beta look. We see you. We appreciate you. If you'd like to see how Secret Neighbor has been changing from the first alpha on Halloween 2018 to this upcoming update, check out the video version of this devlog:

[previewyoutube][/previewyoutube]


Apart from all the festivities that you can expect on Halloween, we’re bringing another major addition to the game. Please welcome, a new Neighbor class!



While we’re not gonna show what it looks like or discuss its abilities, we do want to talk a bit about the design philosophy behind the new class. We wanted a player to have a choice of playstyles not only when it comes to playing as a kid, but also as a Neighbor. Right now, there are two Neighbor classes in the game, and each serves its purpose:

  • Clown Neighbor is a more stealthy, sneaky class - it has a lot of utility, but isn’t very good in direct confrontations with the kids
  • Scary Neighbor is an all-rounder - a balanced class with a mix of offensive abilities and utility


Naturally, this leaves some space for the third Neighbor class, a more tanky character who’s going to excel in open confrontations with the kids, but without being oppressive. What would that look like? Well, you’ll have to wait for the Halloween week to find out!


[h2]Stuff we’ll be working on for the rest of the year[/h2]

Level Editor

Like we mentioned a few times already, our long-term goal for the Level Editor is to make it into a tool that would not just allow our players to build their own maps, but entirely new game modes, inventing new ways to play the game. But we have to start by giving you more tools to build interesting maps within the current gameplay parameters first. Our first step in that direction - adding a system of levers for platforms and gates. Take a look at this work-in-progress prototype:




Xbox Porting

We have a dedicated team working hard on porting Secret Neighbor updates over to Xbox, and our goal is to have the two versions in sync. This means that in the future there will be an update to the Xbox version bringing all the content that is currently missing. As for the timing of this update - the date is still uncertain, but we will let you know as soon as things are set in stone.


New Map

Of course, we will continue designing new maps for you, keeping the rotation fresh. While we can’t show anything right now, we can tell you that it’s something Hello Neighbor players will be excited about.

[h2]Have Some Skin In The Game![/h2]



Skins are pretty fun. Like clothes in real life, they allow you to show off your personality and creativity, while simultaneously flexing on other people. Unlike clothes in real life, the choice of in-game skins is a bit more limited, and sometimes you can’t find something that truly suits you and represents you. We’d like to know what you guys want to see in the skins rotation.

So, today we’re starting our Secret Neighbor Skin Contest!

The rules are simple:
  • Submit a sketch of a skin on our Discord
  • It can be in any form - digitally drawn, hand-drawn, a collage - as long as it’s not anything copyrighted
  • Vote on other players’ submissions
  • The top 10 voted entries will be crowned as the contest winners… and who knows, maybe they’ll end up being an inspiration for the future in-game skins?
  • The winners get all a unique Contest Winner accessory!


Check out the full rules on our Discord



[h2]That’s All For This Devlog[/h2]

Thank you for making it till the end. We hope you enjoyed this devlog! There are so many other things we wanted to talk about, but it’s already a bit long as it is. We’ll be back soon with the second installment, and meanwhile, please let us know your thoughts. What would you like us to talk about next time?

Catch you later!

Peli & Hologryph team


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Minor Bug Fixes - v.1.2.2.0

[h2]Hey everyone![/h2]

First of all, we want to thank everyone for your feedback and active participation in our surveys!
And today we're bringing an update that resolves several bugs.

Current game version is 1.2.2.0

  • Fixed an issue where player models were displayed in gold, silver, or transparent
  • Neighbor can no longer get stuck with the Mask object in his hands after using Disguise skill
  • Neighbor can no longer be pinged via Emotes Wheel (via "Neighbor! emote) through a wall by the kids
  • Fixed an issue where a Neighbor would drop a kid if the master-client was leaving the game at that moment
  • Fixed items spawning issue where objects would sometimes disappear after several matches in a row
  • Fixed customization settings of Retro Clown skin

Catch you later!


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Balance Survey - September 2020

Hey there!

While we're getting ready to share some more details of the next update, we wanted to sync with you once again on the current state of the game balance.

Balancing is an ongoing process, and your direct feedback is one of the best sources for us. This survey will take approximately 7-10 minutes to complete, and we'll appreciate it a ton.

Here's the link: https://www.surveymonkey.com/r/SNbalance0920






Catch you later!

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Rocket Science Update

Hey everyone!

While the team is tirelessly working to bring you exciting new content and eliminate the rest of the remaining technical issues, here's an update to tide you over in the meantime.

Remember how Mr. Peterson was constructing something on the third map? We're pretty sure he's finished whatever he's been up to! If only there was a way for you to find out for sure...

Check out the trailer:

[previewyoutube][/previewyoutube]

We've also got something for those of you who are into customizing your characters - new skins are here!

We're still in the early stages of Level Editor development, and in this update we've added some new elements to it. Stay tuned for future LE updates, where we will eventually turn it into a juggernaut of player-generated content, capable even of creating brand-new game modes!

One of our goals is to allow as many of our players as possible to enjoy Secret Neighbor in their native language, which is why in this update we've added a couple more: Polish and Portuguese. Let us know in the comments which language you want to be added to the game!

And finally, this update contains a lot of under the hood changes involving optimization and solving technical issues. This is an ongoing process, and we will keep working on making the game more accessible and a smoother experience overall. We know that for some players there's a persisting issue with the loading screens, and we're working on fixing it ASAP!

Here are the full patch notes:



  • Changes to Map 3
  • Fixed controller support
  • New skins
  • Improved performance
  • Added new languages: Polish and Portuguese
  • Fixed map previews on low textures resolution
  • Level Editor improvements: added door_bricks and door_boards tiles, key cards with corresponding doors, monitors from the Neighbor's room; Roofs are now paintable
  • Minor polishing and bugfixes




Current game version: v1.2.1.0
If you didn't get the update automatically, please restart your Steam client


Catch you later!

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Secret Neighbor is 30% off & Introducing Kill It With Fire!

Hello everyone!

The summer heat is on, and we at tinyBuild wanted to do something to brighten up your day. Today, Secret Neighbor is going on a weeklong sale at 30% off.

We’ve been doing lots of interesting things recently, and I wanted to take the opportunity to highlight some of the things we’re working on.

Specifically, on August 13 (that’s next week!) we are launching Kill It With Fire - a physics comedy game about exterminating spiders and burning down your house in the process. It’s a very lighthearted game the alphas of which have had 90%+ ratings on Steam.


The game is on Pre-Order that allows you to save 10%, or you can simply Wishlist it! We greatly appreciate it.

https://store.steampowered.com/app/1179210/Kill_It_With_Fire/