1. Exfil
  2. News
  3. Build 0388 Patch Notes : AI Tweaks/Optimization & More

Build 0388 Patch Notes : AI Tweaks/Optimization & More

===================================
# BUILD 0388-CL4943
## Main Branch
===================================


Added:
- AI: New sentry behavior for guarding objectives in addition to patrols
- AI: New 'militia' variant for AI appearance
- Options: 15 second briefing length
- Uniform patches representing some of our community groups! (Caliber Collective, EBDA, Hawks and Easy Company)
- Added footstep dust fx for soil, dirt and snow
- Added a few mission presets for Co-op
Edits & Tweaks:
- AI: more varied firing cadence, also takes target distance to account
- AI: increase combat cover search distance, misc improvements to combat pathfinding
- AI: more reactive to taking damage during combat
- AI: Increased number of sentries & patrols at higher difficulties
- Settings: Global illumination is on by default
- Settings: tactical ping is middle mouse by default
- Updated DMR recoil curve
- Updated all weapon firing to use Unreal's Metasounds system
- Performance optimizations related to animations
- Texture size optimizations (ongoing)
Fixes:
- Watch was appearing black
- AK200 reload was audible too far away
- Shot 'tail' sound would only play after releasing the trigger
- Buk wreck wasn't blocking bullets