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Build 0394-6161 Patch notes: Reinforcements / New SMGs / Increased AI Threat

Main Build 0394-CL6161-Major Update Preview
[p][/p][h2]Main Branch,[/h2][p]Changes since the last main branch update.

This build sets the stage for our upcoming Free Weekend (Aug 22–24). Packed with major systems overhauls, new weapons, and major balance changes.
[/p][h3]New Weapons & Attachments[/h3]
  • [p]New SMGs: MPX and MP7 [/p]
  • [p]New launcher: M72 LAW (warning: backblast is deadly)
    [/p]
  • [p]Added suppressors and lasers across most weapon types
    [/p]
  • [p]New rifle variant: Mk17 Long Barrel[/p]
  • [p]Includes new muzzle FX, audio FX, and animations[/p]
[h3]Reinforcements & Infiltration Overhaul[/h3]
  • [p]Players can now rejoin the match mid-game via helicopter-based reinforcement waves[/p]
  • [p]Server-configurable respawn timer (default: every 3 minutes)[/p]
  • [p]Added Little Bird helicopters for both infils and exfils[/p]
[p][/p][p][/p][h3]Projectile & Ballistics Rework[/h3]
  • [p]Complete reliability pass on projectiles for both players and AI[/p]
  • [p]Added proper bullet zeroing (magnified optics supported)[/p]
  • [p]Reworked penetration and ballistic behavior for consistency[/p]
[h3]Animation Improvements[/h3]
  • [p]Reduced slope movement penalty from 70% → 30%[/p]
  • [p]New weapon bob when jumping/landing[/p]
  • [p]GPS hand position fixes[/p]
  • [p]Subtle camera tilt added while sprinting[/p]
[h3]Game Mode Changes[/h3]
  • [p]Defending AI squads added at exfil crash locations[/p]
  • [p]AI will respond to landing zones 45 seconds after team ingress[/p]
  • [p]All game modes now utilize helicopter-based infil/exfil points[/p]
  • [p]Team wipe locks reinforcements, and exfil call also locks further respawns[/p]
  • [p]Removed problematic navmesh-based wreck spawning logic[/p]
[h3]World Updates & Map Assets[/h3]
  • [p]Added explosive barrels and ammo crates to world[/p]
  • [p]Most maps updated with new cover and objects[/p]
  • [p]New North Woods structures: expanded with enterable houses[/p]
[h3]AI Behavior Upgrades[/h3]
  • [p]AI now wear body armor[/p]
  • [p]Added new Level 11 difficulty tier[/p]
  • [p]Reworked patrol routes across all maps[/p]
  • [p]Added sentry point behavior[/p]
  • [p]Alerted AI now search faster and in tighter zones[/p]
  • [p]Increased AI alert response radius
    [/p][p][/p]