Build 0399-6446 Patch notes: New Pickups & HUD Tweaks
Main Build 0399-CL6446
[p][/p][h2]Main Branch,[/h2][p]Build 0399-CL6446 has landed on the main branch. This update expands what you can find across the battlefield, introduces quality-of-life improvements to the HUD and menus, and continues our work on map overhauls and AI performance. You’ll also notice new weapon audio, refinements to objectives, and fixes for a few long-standing issues.[/p][h3]Added[/h3]
- [p]You can now find more pickups (ammo, health, grenades, guns) scattered around the maps
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- [p]Added map/mode name to the in-game menu
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- [p]Added laser pointer mode status to the HUD (will be made smaller)
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- [p]Map03 (Osprey) overhaul started
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- [p]Extermination (kill players to win) objective won't activate until the extraction phase starts, if reinforcements are used[/p]
- [p]Further optimizations for AI management (sentries won't spawn until players are closer. AI squads are already throttled down if no players are in vicinity)[/p]
- [p]New reload sounds for the Sig MPX[/p]
- [p]Sentries spawning inside the Buk in SND[/p]
- [p]Spectator viewing under the map if no valid player to spectate (now shows a black screen and status text)[/p]
- [p]You can't heal or use GPS while holding a knife [/p][p][/p]