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Build 0399-6446 Patch notes: New Pickups & HUD Tweaks

Main Build 0399-CL6446
[p][/p][h2]Main Branch,[/h2][p]Build 0399-CL6446 has landed on the main branch. This update expands what you can find across the battlefield, introduces quality-of-life improvements to the HUD and menus, and continues our work on map overhauls and AI performance. You’ll also notice new weapon audio, refinements to objectives, and fixes for a few long-standing issues.
[/p][h3]Added[/h3]
  • [p]You can now find more pickups (ammo, health, grenades, guns) scattered around the maps
    [/p]
  • [p]Added map/mode name to the in-game menu

    [/p]
  • [p]Added laser pointer mode status to the HUD (will be made smaller)
    [/p]
[h3]Edits & Tweaks[/h3]
  • [p]Map03 (Osprey) overhaul started
    [/p]
  • [p]Extermination (kill players to win) objective won't activate until the extraction phase starts, if reinforcements are used[/p]
  • [p]Further optimizations for AI management (sentries won't spawn until players are closer. AI squads are already throttled down if no players are in vicinity)[/p]
  • [p]New reload sounds for the Sig MPX[/p]
[h3]Fixes[/h3]
  • [p]Sentries spawning inside the Buk in SND[/p]
  • [p]Spectator viewing under the map if no valid player to spectate (now shows a black screen and status text)[/p]
[h3]Known issues[/h3]
  • [p]You can't heal or use GPS while holding a knife [/p][p][/p]