Monthly Update!
[h2]Welcome back folks! [/h2]
Wanted to take some time to update the community on our news for the past month. After an extremely busy Steam FPS fest we have been spending the past few weeks sorting out the bugs and bringing on new team members in our discord.
We are happy to report some good progress and improvements along the way we want to make sure everyone is aware of!
Player visibility: We have improved visibility of teams and at the same time spent some energy on starting to build out the factions identities a bit more. The colourized shoulder armour in testing has been just the right amount of ID needed to minimize Teamkills. We plan to make this is a server side configureable (high vis uniforms) but will use it as the default for now.

In addition we have updated all our clan patches and are starting to expand on the story and origins of each faction. Briefly below we have worked on
Bulls: North America based Veterans PMC group. Access to the American military complex means lots of gear and the latest weapons. They will be primarily armed with the SIG XM7 platform.
Dragons: A mix of Asian and Oceanic countries Soldiers of fortune the Dragons field high tech equipement and a precision weapons in the HK416 platform and associated variants.
Spartans: Spartans Represent the cream of the crop of European special forces alumni. This experienced and powerful faction chooses to arm itself with MK17 based series and associated platforms.
Tigers: Our final faction, The Tigers is comprised of Mercenaries drawn from throughout the east. An experienced faction with cold hard operators they draw their weaponry primarily from the vast patterns of the former soviet union and it offspring, sporting primarily the AK 200 series of weapons and associated gear.
We will continue to update you as the factions evolve. Stay tuned.
As well here are some of the changes that have been made/added to the game in the past week or so
Lobby

Added a variety of desired functionality including naming, locking server as well as kicking and muting individual players. The lobby also shows you how many people are in the match. This functionality generally extends into the live game now as well where appropriate.
In preparation for a refactor and integration of our new weapon sets we have added a variety of prototype scope setups for players to experiment with and test for us. We will continue collecting feedback over the next few tests before making a final decision on our approach. (Note these are on our placeholder weapons still currently but a lot of fun!)
Iron sights; Red Dot Sight; approx 3x scope

Some additional additions and improvements
And a whole bunch more!
Finally.. as we prepare for new gamemodes and gear we needed a place to play so we have introduced "The Range" as a WIP playground with a variety of activities and ranges to keep people entertained during down time. We will continue to build out the map and its functional components over the next few months.

[h2]Media: [/h2]
Our first Guide was released by our community member nkeithw. We will continue to update this as our efforts progress on the hand held and console compatibililty front.
https://steamcommunity.com/sharedfiles/filedetails/?id=3226088474
Hearty thanks to Player2 for spending some time with the game and getting a good feel for where we are going. We appreciated the very fair handed and informed review.
[previewyoutube][/previewyoutube]
As always.. Thanks VERY VERY Much to everyone. We are thrilled to have broken through 60k wish list and are still climbing the steam wishlist ranking steadily. Stand by for more updates coming in the next few days!
Never forget.. for even more comprehensive minute to minute updates please join us on our discord!

The Misultin Team
Wanted to take some time to update the community on our news for the past month. After an extremely busy Steam FPS fest we have been spending the past few weeks sorting out the bugs and bringing on new team members in our discord.
We are happy to report some good progress and improvements along the way we want to make sure everyone is aware of!
Player visibility: We have improved visibility of teams and at the same time spent some energy on starting to build out the factions identities a bit more. The colourized shoulder armour in testing has been just the right amount of ID needed to minimize Teamkills. We plan to make this is a server side configureable (high vis uniforms) but will use it as the default for now.

In addition we have updated all our clan patches and are starting to expand on the story and origins of each faction. Briefly below we have worked on




We will continue to update you as the factions evolve. Stay tuned.
As well here are some of the changes that have been made/added to the game in the past week or so
Lobby

Added a variety of desired functionality including naming, locking server as well as kicking and muting individual players. The lobby also shows you how many people are in the match. This functionality generally extends into the live game now as well where appropriate.
In preparation for a refactor and integration of our new weapon sets we have added a variety of prototype scope setups for players to experiment with and test for us. We will continue collecting feedback over the next few tests before making a final decision on our approach. (Note these are on our placeholder weapons still currently but a lot of fun!)
Iron sights; Red Dot Sight; approx 3x scope

Some additional additions and improvements
- Refactored Name tags to be high quality UMG widgets.
- Name tags now hide in ADS
- Intel Carrier now gets a HUD icon to let them know when they have the good!
- Players list now available in game via menu
- Menus now respect the escape key!
- Fixed various night vision bugs
- Added a new sandbox game mode so you can jump in a map with out a game mode running
- Fixed a variety of issues with radial damage for mortars and grenades
- Refactored the spectator pawn as part of future improvements for admins and streamers
- Prototyped the RC landdrone with Antitank mine
- Added Audio volume at 25% when alt tabbed (as opposed to zero)
- Players can see their steam status in the main menu
- Added team name to dead cam spectate target
- Spectators have a map
- Spectators can jump in and out of player views (Arrow keys Left/Right) and free cam (Arrow Up)
- Users can define their max FPS for the menus and run time
- Fixed shakey tree branches causing blur
- Added a flashlight material for a realistic light cast
- Server Host is now marked in the lobby
And a whole bunch more!
Finally.. as we prepare for new gamemodes and gear we needed a place to play so we have introduced "The Range" as a WIP playground with a variety of activities and ranges to keep people entertained during down time. We will continue to build out the map and its functional components over the next few months.






[h2]Media: [/h2]
Our first Guide was released by our community member nkeithw. We will continue to update this as our efforts progress on the hand held and console compatibililty front.
https://steamcommunity.com/sharedfiles/filedetails/?id=3226088474
Hearty thanks to Player2 for spending some time with the game and getting a good feel for where we are going. We appreciated the very fair handed and informed review.
[previewyoutube][/previewyoutube]
As always.. Thanks VERY VERY Much to everyone. We are thrilled to have broken through 60k wish list and are still climbing the steam wishlist ranking steadily. Stand by for more updates coming in the next few days!
Never forget.. for even more comprehensive minute to minute updates please join us on our discord!

The Misultin Team