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EXFIL Community Game Night – Fridays @ 9PM EST

[p]EXFIL Community Game Night
🕘 Every Friday at 9PM EST
📍 Hosted in our official Discord server[/p][p]Gear up and get ready - it’s time for EXFIL’s weekly Community Game Night, running every Friday night![/p][p]Whether you’re fresh off your first mission or a battle-hardened vet, everyone’s welcome.[/p][p]✅ No sign-up needed ✅ Public voice chat in Discord ✅ Running on the standard test build[/p][p]See you on the battlefield.

👉 Join the Official Discord[/p]

Hot Fix Build 0395-CL6198 - IR Lasers/ Helicopter Posture

[h3]Main Branch[/h3][p]
Added: [/p][p]-IR laser mode (only visible through NVGs) for laser pointers - hold B to toggle (UI/audio feedback to come)[/p][p]-Added laser attachment for SRS rifles

[/p][p]Fixes:[/p][p]-Being able to shoot while vaulting which could clip you through obstacles,[/p][p]-Helicopters: Players sitting in wrong locations,[/p][p]-Helicopters: Bad posture on one of the sit animations ,[/p][p]-Helicopters: Not being able to look around until the weather/location info text fades out,[/p][p]-Helicopters: Player being stuck in ground when disembarking,[/p][p]-Explosive barrels not playing sound FX,[/p][p]-Missing suppressed sounds on M27, MK17,[/p][p]-Not being able to remove laser attachment from mp7/mpx (missing 'None' attachment)

Known issues:[/p][p]-Exfil mode team landing zones are sometimes too close to each other - being worked on,[/p][p]-Unfinished Flashlight attachments are available for pistols (they don't function yet),[/p][p]-SRS long laser is pointing the wrong way

[/p]

EXFIL Community Game Night – Fridays @ 9PM EST

[p]EXFIL Community Game Night
🕘 Every Friday at 9PM EST
📍 Hosted in our official Discord server[/p][p]Join us for EXFIL’s weekly Community Game Night - your chance to gear up, squad up, and put your tactics to the test alongside other Operators.[/p][p]Whether you're a hardened veteran or brand new to the game, everyone is welcome. There’s no pressure, just coordinated fun and a great opportunity to meet other players.[/p][p]✅ No registration required
✅ Public voice chat in Discord
✅ Running on the main build[/p][p]See you on the battlefield.

👉 Join the Official Discord[/p]

Build 0394-6161 Patch notes: Reinforcements / New SMGs / Increased AI Threat

Main Build 0394-CL6161-Major Update Preview
[p][/p][h2]Main Branch,[/h2][p]Changes since the last main branch update.

This build sets the stage for our upcoming Free Weekend (Aug 22–24). Packed with major systems overhauls, new weapons, and major balance changes.
[/p][h3]New Weapons & Attachments[/h3]
  • [p]New SMGs: MPX and MP7 [/p]
  • [p]New launcher: M72 LAW (warning: backblast is deadly)
    [/p]
  • [p]Added suppressors and lasers across most weapon types
    [/p]
  • [p]New rifle variant: Mk17 Long Barrel[/p]
  • [p]Includes new muzzle FX, audio FX, and animations[/p]
[h3]Reinforcements & Infiltration Overhaul[/h3]
  • [p]Players can now rejoin the match mid-game via helicopter-based reinforcement waves[/p]
  • [p]Server-configurable respawn timer (default: every 3 minutes)[/p]
  • [p]Added Little Bird helicopters for both infils and exfils[/p]
[p][/p][p][/p][h3]Projectile & Ballistics Rework[/h3]
  • [p]Complete reliability pass on projectiles for both players and AI[/p]
  • [p]Added proper bullet zeroing (magnified optics supported)[/p]
  • [p]Reworked penetration and ballistic behavior for consistency[/p]
[h3]Animation Improvements[/h3]
  • [p]Reduced slope movement penalty from 70% → 30%[/p]
  • [p]New weapon bob when jumping/landing[/p]
  • [p]GPS hand position fixes[/p]
  • [p]Subtle camera tilt added while sprinting[/p]
[h3]Game Mode Changes[/h3]
  • [p]Defending AI squads added at exfil crash locations[/p]
  • [p]AI will respond to landing zones 45 seconds after team ingress[/p]
  • [p]All game modes now utilize helicopter-based infil/exfil points[/p]
  • [p]Team wipe locks reinforcements, and exfil call also locks further respawns[/p]
  • [p]Removed problematic navmesh-based wreck spawning logic[/p]
[h3]World Updates & Map Assets[/h3]
  • [p]Added explosive barrels and ammo crates to world[/p]
  • [p]Most maps updated with new cover and objects[/p]
  • [p]New North Woods structures: expanded with enterable houses[/p]
[h3]AI Behavior Upgrades[/h3]
  • [p]AI now wear body armor[/p]
  • [p]Added new Level 11 difficulty tier[/p]
  • [p]Reworked patrol routes across all maps[/p]
  • [p]Added sentry point behavior[/p]
  • [p]Alerted AI now search faster and in tighter zones[/p]
  • [p]Increased AI alert response radius
    [/p][p][/p]

Build 0391-5752 Patch notes: Weapon zeroing / New camo pattern/ Intel changes

Main Build 0391-CL5752,
[p][/p][h2]Main Branch,[/h2][p]Changes since the last main branch update. [/p][h3]Added:,[/h3]
  • [p]Weapon zeroing! Supported on magnified optics (e.g CQBSS and ACOG). Default keys: \[ and ]. This is a first version of the feature and work is ongoing to improve the accuracy.,[/p]
  • [p]Black camo option ,[/p]
  • [p]Hit flinch reaction for other players & NPCs,[/p]
  • [p]New reload animations for the MK46,[/p]
  • [p]Default mission rotation and missions are now editable and can be reverted from the UI (reverting copies the files from the default Data/Defaults/ folder),[/p]
  • [p]Add VIP to the default mission list,[/p][p][/p]
[h3]Edits & Tweaks:,[/h3]
  • [p]Helicopter wreck can be now opened from both sides,[/p]
  • [p]Made vaulting over low obstacles easier (adjusted max thickness check),[/p]
  • [p]Mission countdown timer is extended, not paused when exfil is called,[/p]
  • [p]Increased heli wreck smoke visibility,[/p]
  • [p]Made AI pursue players less - once all squad members have lost sight of targets and enough time has passed, they will switch out of combat mode.,[/p]
  • [p]Adjustments to AI, player and helicopter spawns on all maps, avoid AI spawning too close to players,[/p]
  • [p]Training mission time of day is static instead of random,[/p]
  • [p]Optimizations for AI management (focused on server performance/bandwidth),[/p]
  • [p]Optimizations for footstep sound/fx at distance,[/p]
  • [p]Reduced illumination flare radius to 100m,[/p]
  • [p]Increased name tag visibility range,[/p]
[p][/p][p][/p][h3]Fixes:,[/h3]
  • [p]Ballistics: Fix an issue with penetration and ricochet logic (would result in unreliable hits when shooting at targets behind a fence),[/p]
  • [p]Fix an issue where shots would sometimes not register while ADS after switching a weapon (this was a fun one - an engine bug related to multithreaded animation on dedicated server),[/p]
  • [p]Fixed Standard Exfil not respecting the exfil flight time setting (helicopter arrival delay),[/p]
  • [p]Fix being able to pick up the intel briefcase through the helicopter wreck glass once doors were open,[/p]
  • [p]Fix game freezing in spectator view,[/p]
  • [p]Name tags checkbox in spectator view was not working consistently,[/p]
  • [p]Fix spicy landing spot on Anvil (helicopter could end up sideways),[/p]
  • [p]Fix log spam related to VIP GPS tracking[/p]