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EXFIL Community Game Night – Fridays @ 9PM EST

[p]EXFIL Community Game Night
🕘 Every Friday at 9PM EST
📍 Hosted in our official Discord server[/p][p]Join us for EXFIL’s weekly Community Game Night - your chance to gear up, squad up, and put your tactics to the test alongside other Operators.[/p][p]Whether you're a hardened veteran or brand new to the game, everyone is welcome. There’s no pressure, just coordinated fun and a great opportunity to meet other players.[/p][p]✅ No registration required
✅ Public voice chat in Discord
✅ Running on the main build[/p][p]See you on the battlefield.

👉 Join the Official Discord[/p]

Build 0394-6161 Patch notes: Reinforcements / New SMGs / Increased AI Threat

Main Build 0394-CL6161-Major Update Preview
[p][/p][h2]Main Branch,[/h2][p]Changes since the last main branch update.

This build sets the stage for our upcoming Free Weekend (Aug 22–24). Packed with major systems overhauls, new weapons, and major balance changes.
[/p][h3]New Weapons & Attachments[/h3]
  • [p]New SMGs: MPX and MP7 [/p]
  • [p]New launcher: M72 LAW (warning: backblast is deadly)
    [/p]
  • [p]Added suppressors and lasers across most weapon types
    [/p]
  • [p]New rifle variant: Mk17 Long Barrel[/p]
  • [p]Includes new muzzle FX, audio FX, and animations[/p]
[h3]Reinforcements & Infiltration Overhaul[/h3]
  • [p]Players can now rejoin the match mid-game via helicopter-based reinforcement waves[/p]
  • [p]Server-configurable respawn timer (default: every 3 minutes)[/p]
  • [p]Added Little Bird helicopters for both infils and exfils[/p]
[p][/p][p][/p][h3]Projectile & Ballistics Rework[/h3]
  • [p]Complete reliability pass on projectiles for both players and AI[/p]
  • [p]Added proper bullet zeroing (magnified optics supported)[/p]
  • [p]Reworked penetration and ballistic behavior for consistency[/p]
[h3]Animation Improvements[/h3]
  • [p]Reduced slope movement penalty from 70% → 30%[/p]
  • [p]New weapon bob when jumping/landing[/p]
  • [p]GPS hand position fixes[/p]
  • [p]Subtle camera tilt added while sprinting[/p]
[h3]Game Mode Changes[/h3]
  • [p]Defending AI squads added at exfil crash locations[/p]
  • [p]AI will respond to landing zones 45 seconds after team ingress[/p]
  • [p]All game modes now utilize helicopter-based infil/exfil points[/p]
  • [p]Team wipe locks reinforcements, and exfil call also locks further respawns[/p]
  • [p]Removed problematic navmesh-based wreck spawning logic[/p]
[h3]World Updates & Map Assets[/h3]
  • [p]Added explosive barrels and ammo crates to world[/p]
  • [p]Most maps updated with new cover and objects[/p]
  • [p]New North Woods structures: expanded with enterable houses[/p]
[h3]AI Behavior Upgrades[/h3]
  • [p]AI now wear body armor[/p]
  • [p]Added new Level 11 difficulty tier[/p]
  • [p]Reworked patrol routes across all maps[/p]
  • [p]Added sentry point behavior[/p]
  • [p]Alerted AI now search faster and in tighter zones[/p]
  • [p]Increased AI alert response radius
    [/p][p][/p]

Build 0391-5752 Patch notes: Weapon zeroing / New camo pattern/ Intel changes

Main Build 0391-CL5752,
[p][/p][h2]Main Branch,[/h2][p]Changes since the last main branch update. [/p][h3]Added:,[/h3]
  • [p]Weapon zeroing! Supported on magnified optics (e.g CQBSS and ACOG). Default keys: \[ and ]. This is a first version of the feature and work is ongoing to improve the accuracy.,[/p]
  • [p]Black camo option ,[/p]
  • [p]Hit flinch reaction for other players & NPCs,[/p]
  • [p]New reload animations for the MK46,[/p]
  • [p]Default mission rotation and missions are now editable and can be reverted from the UI (reverting copies the files from the default Data/Defaults/ folder),[/p]
  • [p]Add VIP to the default mission list,[/p][p][/p]
[h3]Edits & Tweaks:,[/h3]
  • [p]Helicopter wreck can be now opened from both sides,[/p]
  • [p]Made vaulting over low obstacles easier (adjusted max thickness check),[/p]
  • [p]Mission countdown timer is extended, not paused when exfil is called,[/p]
  • [p]Increased heli wreck smoke visibility,[/p]
  • [p]Made AI pursue players less - once all squad members have lost sight of targets and enough time has passed, they will switch out of combat mode.,[/p]
  • [p]Adjustments to AI, player and helicopter spawns on all maps, avoid AI spawning too close to players,[/p]
  • [p]Training mission time of day is static instead of random,[/p]
  • [p]Optimizations for AI management (focused on server performance/bandwidth),[/p]
  • [p]Optimizations for footstep sound/fx at distance,[/p]
  • [p]Reduced illumination flare radius to 100m,[/p]
  • [p]Increased name tag visibility range,[/p]
[p][/p][p][/p][h3]Fixes:,[/h3]
  • [p]Ballistics: Fix an issue with penetration and ricochet logic (would result in unreliable hits when shooting at targets behind a fence),[/p]
  • [p]Fix an issue where shots would sometimes not register while ADS after switching a weapon (this was a fun one - an engine bug related to multithreaded animation on dedicated server),[/p]
  • [p]Fixed Standard Exfil not respecting the exfil flight time setting (helicopter arrival delay),[/p]
  • [p]Fix being able to pick up the intel briefcase through the helicopter wreck glass once doors were open,[/p]
  • [p]Fix game freezing in spectator view,[/p]
  • [p]Name tags checkbox in spectator view was not working consistently,[/p]
  • [p]Fix spicy landing spot on Anvil (helicopter could end up sideways),[/p]
  • [p]Fix log spam related to VIP GPS tracking[/p]

Build 0390-5586 Patch Notes : DesertTech Rifles/Friendly Healing/Snow Camo

First order of business- shoutout to everyone that checked out the EXFIL demo over our free weekend. If you were playing, you may have noticed we added several new features to the demo that were not previously present in the retail build. This update adds these features to main game.

===================================
# BUILD 0390-5586
## Main Branch
===================================


Added:
  • New weapon: DesertTech SRS bolt-action rifle (long and short variants),
  • Secondary (top) sight on some scopes! Use mousewheel to switch when in ADS.,
  • New scope: CQBSS 8x,
  • You can now heal others, press H in front of them if they are injured (this will likely move to the F interaction menu in the future for better UI),
  • White camo variants for snow ops (or summer if you want to stand out),


Edits & Tweaks:
  • Made VIP visually more distinct.
  • Increased GPS maximum zoom to show more of the map,
  • Improved VIP mode objective highlight on GPS,
  • Misc optimizations to sound concurrency for bullets and footsteps. General optimization is ongoing.,


Fixes:
  • Fix Helicopter sometimes being the wrong team for some clients on VIP and Seek&Destroy.,
  • Fix suppressor floating in front of M39 when ADS,
  • Fix AI targeting friendly drones just after they were deployed,
  • Don't log bleeding damage as it could make the logs very large,


Known issues:
  • Game freezing while in spectator view has been reported. This is being looked into.,
  • VIP mode voice lines are not in yet. We're in the process of recording all new voices.,


Lots of exciting stuff being worked on, so stay tuned for future updates!

🎉 The EXFIL Free Weekend Is NOW LIVE!

It’s go time, Operators - the EXFIL Free Weekend is officially LIVE!

From May 29 to June 1, you can jump into the full EXFIL experience — no limits, no catches.
✅All maps
✅All modes
✅Full access

Whether you're diving in solo, squadding up with friends, or checking out our latest updates (like VIP mode, suppressors, bleed mechanics, and more) - there's never been a better time to try EXFIL.

🆕 Surprise Additions in This Demo Build:
We’ve also shadow-dropped a few new features for this build - available right now in the demo:

New Weapon: DesertTech SRS bolt-action rifle (long + short variants)
New Scope: CQBSS 8x + top-mounted secondary sights on some optics
White camo variants for snow ops (or just looking fresh)
Player healing: You can now heal teammates directly
Zoom and GPS improvements + optimizations


➡️Just download the EXFIL Demo by clicking the link below and get playing.

https://store.steampowered.com/app/2923870/


We’ll be active in the community all weekend - so hop in, squad up, and let us know what you think!