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Dungeon Deathball News

šŸ“£ Back in development!

Hey Deathballers!

It's been a while since I was actively developing this game, so I wanted to just post a quick update to let you know that I'm back on it again and there's an update coming soon.

[h3]What have I been doing?[/h3]
I took some time away to work on some smaller, simpler games (Ghost Grab 3000 and Singled Out) which both released last year on Steam and this year on Nintendo Switch. I've also been doing some freelance work and teaching to help pay the bills, and looking after our new baby.

Busy, busy, busy! šŸ˜…

Not trying to make excuses, but just wanted you all to know that I have been busy, but I am now getting back into the full swing of things.

[h3]In the next update...[/h3]
I've been working on updating Dungeon Deathball's code-base, since I learned a lot of new stuff working on those other games I mentioned.

I'm integrating a full menu system I built for Ghost Grab 3000 which will make it much easier to build interfaces and new menus going forward, cutting down development time.

Controller/keyboard input support will be much easier to implement using this new system too, so those of you who don't like to use a mouse can look forward to that.

Once these code updates have been done I will start adding new content. Keep your eyes peeled!

[h3]Pricing[/h3]
One last thing... I'm experimenting with the price a little at the moment, so you may see the price fluctuate a little over the next few weeks.

Deciding on the right price for my games is something I really find difficult, so I'd love your input. What do you think of the price considering the quality of the game and how much depth or content it has to offer? Let me know your thoughts please!

[h3]Follow me![/h3]
Please remember to follow me on Steam for more updates, or join my Mailing List if you want them delivered straight to your inbox.

Thanks for sticking with me while I find my feet again!

Join my Mailing List!



šŸ‘‹ Hello, friends!

Just a gentle reminder that I have a free Mailing List for all my big game updates.

šŸŽ® Enjoy my games?
šŸ†• Want to be first to know when I release new ones?
šŸ“£ Want to press your ear directly into the megaphone when I shout into it?

šŸ“§ Then please consider subscribing!

(I promise I'll be respectful of your time. I won't spam you too often or shout into the megaphone too loudly.)



Thanks for supporting me and my work! ā¤

Matt

Update 0.12 - Save Support

Hello Deathballers, it's been a while!

I'm here with a new update. Version 0.12 is now available and brings a brand new feature...

Save Support


Is your game session taking a while to complete? Do you need to go and do something important like walk the dog, vote, or put out a kitchen fire?

Well now you can "Save & Quit", safe in the knowledge that your team of Deathball slaves will be waiting when you return.

The new save system works like this:
  • You now have the option to "Save & Quit" after you complete each stage.
  • Saved games can only be loaded once, so you cannot use this feature as a 'bookmark' and reload to an earlier safe point if things go badly (this is to ensure fairness on the Steam leaderboards).
  • When you resume a game, you'll need to complete the next stage for another opportunity to save and quit.


I hope you understand my reasons for designing it this way. I know it's not conventional but it made the most sense to me. I'd like to hear your thoughts on this system either way!

One more thing: Steam Cloud is also supported, so you can resume your game on another PC if necessary.

[h2]Other changes:[/h2]
  • The 'Rest' button help popup text now changes if your current player has the Power Nap perk.
  • Reworded the Power Nap perk description to make it more clear what the effects are.
  • Stage results screen now displays par results as "# over/below par" and is colour-coded.


Thank you for your patience with Dungeon Deathball! Development has not been as fast as I originally hoped, but now that Ghost Grab 3000 is out of the way I can hopefully speed things up a bit.

Enjoy!

Matt

Update 0.12 Beta Now Available

Hello Deathballers, it's been a while!

Version 0.12 is nearly ready, and you can play the early beta version right now.

This new version adds Save support, so you can quit mid-game and resume where you left off. Here's how it works:
  • You now have the option to "Save & Quit" after you complete each stage.
  • Saved games can only be loaded once, so you cannot use this feature as a 'bookmark' and reload to an earlier safe point if things go badly (this is to ensure fairness on the Steam leaderboards).
  • When you resume a game, you'll need to complete the next stage for another opportunity to save and quit.


How to access the beta version on Steam:
  1. Find Dungeon Deathball in your Steam Library.
  2. Right-click the game name and select 'Properties'.
  3. Select the 'Betas' tab.
  4. From the drop-down menu select "public_beta".
  5. Click 'Close'.

Steam will then update the game files. If you want to return to the main version, simply repeat the steps but select 'None' in step 4 instead.

If you have time to try this out, please let me know what you think or if you have any problems. I'll push this to the main branch soon if the response is positive.

Enjoy!

Matt

Ghost Grab 3000 ~ OUT NOW!



Hey everyone, my new game is now available on Steam!


Ghost Grab 3000 is a score-based arcade 'bullet hell' with a unique game mechanic...


You can chain together any ghosts that enter your beam, then destroy the entire chain all in one go. The longer your chain, the bigger your score multiplier.



Survive as long as you can and see how you rank on the leaderboards!

I hope you like it!

Out now for Windows, Mac and Linux with a 25% launch discount and bundle offers!


https://store.steampowered.com/app/1047580/Ghost_Grab_3000/