Hotfix Early Access v0.0.0.1a
Hey homies,
First and foremost!
Thanks EVERYONE for supporting us over Early Access!
So far, reception is great and we are definitely excited to start this journey with you guys!
As you might know, crea-ture is formed of 6 extremely devoted developers.
Yesterday was a big day for us and we already knew by the fact we are a small team, strange and nasty bugs that we never encountered during dev would happen.
As of day one, we quickly found that a lot of you had issues with Reverts and more than we expected are on Windows 7.
1. Mannequin shader Issue
Through watching user videos, we found (even though it wasn't breaking the experience) the presence of a weird super pale skin shader and shadow oily stains bugs in Epic Mode.
2. Windows 7 fix
Even though Windows 7 wasn't part of the minimal requirements, we still wanted to try our best fixing it so you guys can enjoy SESSION as too.
So with this Hotfix, Windows 7 users should now be able to play.
***One important note to keep in mind*** Since Microsoft announced that Windows 7 will become officially an unsupported platform in January 2020 could with the fact we have upcoming features that includes Third Party tools only supporting Windows 8+, we may not be able to support this platform as efficiently in the future.
Reverts
Reverts should now be a little easier on lower frame rates. This should help using the revert feature and complete the Tutorial.
We may still have to work on that particular issue as it seems to be also bound to different/untested controller hardware. Thanks for letting us know regarding that subject.
GPU Crash
Another issue we are looking at is the GPU crash.
Unfortunately, this is a pretty bad one and not related to the actual game but to some particular configuration of different video cards and unreal engine core.
We found out overclocked computers often have this issue (diagnosed on several other Unreal Engine based games) or caused by outdated video cards.
Until we find a solution, we invite you to limit your frame rate in the options and if it isn't enough, lower the dynamic shadow quality as they seem to be the bottle neck in most situations. Since the game is currently 100% dynamic lighting, it is definitely more demanding on the GPU.
Lots of optimizing in progress since we are also hard at work trying to get Session in the hands of Xbox One players for XGP as soon as possible as we promised, so stay tuned. But, don't worry we are still working in parallel on the Steam version fixing bugs, etc.
Also, we are currently working on making our road map more accessible and will be sharing that with you soon!
MASSIVE THANKS from the entire crea-ture Team!
Cheers and have a great sesh!
First and foremost!
Thanks EVERYONE for supporting us over Early Access!
So far, reception is great and we are definitely excited to start this journey with you guys!
As you might know, crea-ture is formed of 6 extremely devoted developers.
Yesterday was a big day for us and we already knew by the fact we are a small team, strange and nasty bugs that we never encountered during dev would happen.
As of day one, we quickly found that a lot of you had issues with Reverts and more than we expected are on Windows 7.
1. Mannequin shader Issue
Through watching user videos, we found (even though it wasn't breaking the experience) the presence of a weird super pale skin shader and shadow oily stains bugs in Epic Mode.
2. Windows 7 fix
Even though Windows 7 wasn't part of the minimal requirements, we still wanted to try our best fixing it so you guys can enjoy SESSION as too.
So with this Hotfix, Windows 7 users should now be able to play.
***One important note to keep in mind*** Since Microsoft announced that Windows 7 will become officially an unsupported platform in January 2020 could with the fact we have upcoming features that includes Third Party tools only supporting Windows 8+, we may not be able to support this platform as efficiently in the future.
Reverts
Reverts should now be a little easier on lower frame rates. This should help using the revert feature and complete the Tutorial.
We may still have to work on that particular issue as it seems to be also bound to different/untested controller hardware. Thanks for letting us know regarding that subject.
GPU Crash
Another issue we are looking at is the GPU crash.
Unfortunately, this is a pretty bad one and not related to the actual game but to some particular configuration of different video cards and unreal engine core.
We found out overclocked computers often have this issue (diagnosed on several other Unreal Engine based games) or caused by outdated video cards.
Until we find a solution, we invite you to limit your frame rate in the options and if it isn't enough, lower the dynamic shadow quality as they seem to be the bottle neck in most situations. Since the game is currently 100% dynamic lighting, it is definitely more demanding on the GPU.
Lots of optimizing in progress since we are also hard at work trying to get Session in the hands of Xbox One players for XGP as soon as possible as we promised, so stay tuned. But, don't worry we are still working in parallel on the Steam version fixing bugs, etc.
Also, we are currently working on making our road map more accessible and will be sharing that with you soon!
MASSIVE THANKS from the entire crea-ture Team!
Cheers and have a great sesh!