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Rainy Day Racer News

Rainy Day Racer, version 1.2

Alright, troops? Rainy Day Racer v.1.2 is now live. This update features an improved audio setup, with a pleasingly cosy new muffle effect when using the in-car cam, and proper occlusion of the ambience when in tunnels. You can also now browse the entire leaderboard, rather than just your own page. Various other fixes and additions too. Back in a week or so with another pass at the handling. See you soon!

Rainy Day Racer, version 1.1

Hello! Rainy Day Racer version 1.1 is now live. Yes, just 1.1, can't afford another decimal place, not in this economy.

This isn't a huge update, and frankly will be of little interest to anyone who isn't a big nerd. Glad to see you're still reading! We've switched the game over to (almost) entirely vertex-based lighting, as befits the game's low-poly 3D. We wanted to get this in originally, but Unity makes it a huge ballache to vertex light stuff, so we canned it, but now after a bit of finagling in the new version, it's working! Still doesn't look as good as Ridge Racer Type 4, but it's a little closer. The upshot is that performance should now be significantly better, especially on weaker GPUs.

Also added a map icon for ghosts, fixed the UI scaling for non 16:9 resolutions, and made a few other minor fixes. Jump in again next week for a more substantial, less ruthlessly self-indulgent update. Thank you!

Rainy Day Racer, version 1.02

A quick update here to port the game over the latest version of Unity, which will hopefully stop the bastard force-quitting. Had multiple successful lengthy sessions with this one running on different computers, but, again, our testing capacity is limited and your results may vary. Please do report in on the forums if you're still getting quits, it's all helpful. Those affected, thank you for your patience.

Back next week with more. If it's still force-quitting I'll 4K livestream myself eating my own head. Stay tuned!

EDIT: Many thanks to those who submitted crash logs. Seems like there's some issue with how we're handling the 2D sprite elements (trees, bollards) that's causing memory problems. It might be fixed in the new version but just to safe we've uploaded another build with those disabled. We'll get a new method in for those next week, along with other fresh, radical new ways to demonstrate our incompetence. Cheers.

Rainy Day Racer, version 1.01

Hello! The first update for Rainy Day Racer is now live.

We've cleaned up the code and compressed the assets better; the download size and memory use is about half of what it was, the loading shouldn't hang as much, and it shouldn't randomly force quit anymore.

As mentioned elsewhere, we've also had to clear the leaderboards to support a new ghost format. We don't expect to have to do this again. Our apologies to you early record setters. Soy Fish, your legend will live on in our hearts forever.

Also:

Reworked the handling somewhat; drifting's a bit more loose and you'll now be swept around curves more smoothly. We'll continue to tweak it. Also, we're working on more restrained handling characteristics for the reverse courses, so that drifting isn't such a death sentence when the assistance is disabled.

Replays will work properly on reverse courses now. The system occasionally still puts the camera inside a wall, but we'll sort that next time.

Fixed the day/night cycle timing, and the sun, which will now - get this - actually revolve around the earth. Eagle-eyed players may have noticed that it formerly just sat there off the coast, glowering sinisterly.

That's it for now. Please report in on the forums if you encounter any other crashes or bugs. We'll have another update up next week to sort out some visual bugs and effects we're not 100% pleased with, and maybe the first of some extra features.

Cheers!

Crash bug

Just noticed there's a memory bug that fairly consistently causes the game to force quit after 10-15 minutes play. We thought we'd killed this one in development, but evidently not. Sorry about this. Please bear with us and we'll have it sorted ASAP. Thanks.