Gas Update 0.9 – now live!
The Gas Update 0.9 has now been released! We are extremely happy to present you with the biggest update to All Quiet in the Trenches to date.

The core features of this update are:
And here is the list of the full patchnotes:
[h3]Patch Notes 0.9.0[/h3]
Features
We wish you all an impressive experience with the new update!
Your Totally Not Aliens Team

The core features of this update are:
- The game has been expanded to include the period up to spring 1917
- Over 40 new stories about the soldiers, historical events, gas warfare and more have been added
- The effects of poison gas, smoke grenades, fog and artillery smoke have been integrated
- The save and load system has been improved
- New events and levels have been added
- Existing content has been revised, improved and rebalanced
And here is the list of the full patchnotes:
[h3]Patch Notes 0.9.0[/h3]
Features
- Expanded the game until spring 1917
- The game will progress after the first home leave and end before the second home leave - Added over 40 new stories in the journal:
- Themed around soldiers, historical events, gas, moods and more - Added over 20 mini events during skirmish in trench
- Added scenarios:
- Special events, that can trigger during the game and might last for several turns
- Can introduce new projects, change balancing for a specific period or prepare for a special level
- Shortened the game tutorial by reworking the 'Friendly Fire' level and the 'Bloody Offensive' into two separate scenarios - Added poison gas:
- Gas attacks can now occur in the trenches
- 3 new battle levels feature gas attacks
- German and French gas masks, gas particles and new animations
- 2 loading screens for gas masks - Added visual obstructions:
- Unknown danger and other factors on the battlefield when enemy troops cannot be seen from the current position
- Gas, fog, smoke grenades and artillery smoke obstruct vision - Added smoke grenades:
- Can be found on French soldiers
- Can be used in battle - Added heavy artillery impacts:
- Can occur randomly in battle
- Produce fire that will prevent soldiers from moving onto that position
- Produce smoke that obscures vision - Added fog:
- Reduces danger in the trenches and modifies other circumstances
- Limits vision distance in battle - Reworked savegames:
- Autosave every turn
- New 'Load Menu' UI with a thumbnail for each save file
- Savegames are assigned to and grouped by playthrough
- Better performance and smaller save files
- Changed equipment (ammunition, bandages and grenades) so that it will persist over the phases and be handed out by Hennek before every trench and battle
- Added possibilities to give and receive bandages from the hospital
- Added Home Leave to grant recovery for soldiers
- Steel helmets are now visible after first Home Leave
- Reworked individual rations (reward/punishment)
- Added mood impact of 'No Rations'
- Allowed to send soldiers to camp in trench barrage
- Added forced 'Catch Breath' project in battle when soldiers are overexerted
- Reworked existing 'Friendly Fire' battle level and made it winnable
- Added 'Rations' attribute which shows how many turns the selected rations level will sustain
- Changed 'Grenades' attribute to show exact numbers
- Changed 'Moods' to be also displayed in battle
- Changed 'Ammunition' attribute tiers from 3 to 4
- Reworked 'Hospital Capacity' and 'Quartermaster Supply Stock' attribute tiers
- Changed cutscene camera behaviour in battle
- Adjusted camera perspective in battle (allows to see further)
- Changed graphical fog (not the gameplay element) in the distance
- Added fog particles for sunny and hot weather to improve visuals
- Increased graphical outline extrusion
- Adjusted NPC troop behaviour to consider 'Unknown Factors' and gas
- Improved pathfinding performance for separated soldiers
- Prevented separated soldier from going MIA when they are behind the troop
- Allowed pressing Enter key to continue after a story
- Allowed clicking any button to skip battle cutscene
- Added a small hint for skipping battle cutscenes
- Hovering over choice buttons in journal now places them in front
- Adjusted several existing stories
- Added new historical tooltips
- Rebalanced all event chances and cooldowns (mainly when stories are triggered)
- Lowered chances of a battle (offensive and defensive) slightly
- Increased trust loss when a soldier dies (intensifies with each death)
- Relation values of new soldiers will slightly shift towards the average relation values of the troop
- Rebalanced ammunition usage and gain
- Rebalanced 'Collapse' completely
- Rebalanced physical exertion in battle (hidden value that results in 'Out of Breath')
- Rebalanced exhaustion gain in battle: decreased standard exhaustion gain, increased exhaustion gain when 'Out of Breath'
- Rebalanced 'Hospital Capacity': lowered battle impact, trench phase will now impact capacity and auto increase in camp is slower on average
- Lowered fail chance of 'Deliver Message' project
- Reduced difficulty for 'Hard Mode' modifiers slightly (to align with playing until 1917)
- Fixed an error in separated soldiers calculation
- Fixed an error with machine guns firing on separated soldiers
- Fixed being able to continue the game by pressing the Enter on game over screen
- Fixed machine guns sometimes not working in defensive battles
- Fixed soldiers to increase stress each turn in camp on hard mode
- Fixed some issues with 'Recon'
- Fixed some issues with 'Collapse'
- Fixed good weather sometimes adding negative mood
- Fixed Mayel's story 'Brewing Plan' (he could talk to himself before that)
- Prevented 'Motivating Speech' to happen on retreat
- Fixed 'Avenge Comrade' not triggering for wounded soldiers
- Fixed hidden 'Religiousness' attributes not being set to some soldiers (has an effect to some events)
- Fixed outline shader artefacts
- Fixed rendering of path visuals (movement, flanking, etc.)
- Fixed some notifications not showing the correct text
- Fixed info display of newly spawned troops being at wrong positions
- Fixed some typos
- Added a button for deleting savegames that are deprecated to free up memory
- Added a warning when saving the game failed (due to a full hard drive, permission issues, etc.)
- Last but not least: Changed Hennek's personality to pragmatic (this has no effect on gameplay at all!)
We wish you all an impressive experience with the new update!
Your Totally Not Aliens Team