Small Patch 0.9.3
[p]We have prepared another, slightly larger patch that should fix most of the reported issues.[/p][p]Saves from version 0.9.x should remain intact. However, if you encounter any errors while loading or in the game, you can revert to version 0.9.2 at any time via the Steam Beta Branch.[/p][p]Thanks a lot to everyone, and see you soon![/p][p][/p][h3]Patch Notes 0.9.3[/h3][p]Improvements[/p]
- [p]Surrendered/captured soldiers will no longer proceed to the enemy trench if their escort is wounded[/p]
- [p]Allowed surrendered soldiers to attempt to return if there are no enemies nearby, even if they are behind enemy lines[/p]
- [p]Changed wounded soldiers to always return to their nearby troop (if in close range) instead of retreating[/p]
- [p]Prevented the 'Share Food' (ham) story from triggering for Jewish soldiers[/p]
- [p]The effects of comrade deaths (e.g. grief, war fatigue, player standing) now trigger after the battle instead of immediately[/p]
- [p]Stress gain has been modified when soldiers recognise that a comrade has died in battle[/p]
- [p]The detection range for recognising dead comrades has been increased and made consistent[/p]
- [p]Threshold values of the "Too far forward" and "Too far behind" attributes have been increased when in the target trench[/p]
- [p]The number of soldiers that can be wounded from consecutive melee combat actions in a single turn has been limited[/p]
- [p]Prevented NPC troops from providing first aid when they need to retreat following a lost melee combat[/p][p][/p]
- [p]The required number of soldiers for the 'Unload carts' project in the 'Friendly Fire' scenario has been reduced from 4 to 3[/p]
- [p]Slightly reduced Hard Mode difficulty (it's still very hard!)[/p]
- [p]Minor adjustments[/p]
- [p]Changed how turns are initialised in battles, which improves general stability and fixes several issues (this also leads to a slightly different camera behavior when transitioning out of cutscenes and at the end of a level)[/p]
- [p]Fixed dead soldiers not appearing on the battlefield when loading a saved game, which could lead to strange behaviour and sometimes cause errors[/p]
- [p]Fixed troops not being able to break free from certain melee positions[/p]
- [p]Fixed an issue where troops would sometimes fail to retreat after losing in melee combat[/p]
- [p]Fixed some minor issues with separated soldiers[/p]
- [p]Fixed soldiers retaining their 'surrendered' state on rare occasions[/p]
- [p]Soldiers no longer fight from incorrect positions in cutscenes after consecutive melee combats in a single turn[/p]
- [p]Fixed the issue of separated bleeding soldiers sometimes walking away while receiving first aid[/p][p][/p]
- [p]Fixed deserted soldiers still being visible in the camp[/p]
- [p]Fixed an issue where two levels could be assigned at once after the 'Bloody Offensive' scenario[/p]
- [p]Gas mask stories can no longer trigger before gas masks are handed out[/p]
- [p]Fixed the Lieutenant's redundant standard feedback after the "Friendly Fire" scenario[/p]
- [p]Granted a rest turn after a victory in the 'Friendly Fire' scenario, as stated in the journal text[/p]
- [p]Fixed an issue with hospital capacity after the tutorial levels[/p][p][/p]
- [p]Proper wrapping has been added to prevent attribute UI elements from overflowing the troop action window, and a potential error has been fixed when there were too many attributes to display[/p]
- [p]Broken save files will now be ignored and marked as incompatible[/p][p][/p]
- [p]Some translations have been adjusted (English)[/p]
- [p]Fixed some missing translations (English)[/p]
- [p]Fixed some typos (English and German)[/p]