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All Quiet in the Trenches News

All Quiet in the Trenches Early Access 0.5.3 Small Patch

Small patch to version 0.5.3

Balancing:

  • Reduced the cooldown for soldier story arcs in the journal by a small amount (which means you will probably get a few more stories for your soldiers until the end of the game)


Bugfixes:

  • Prevented shader errors from popping up, as this does not seem to be an issue at all (will be fixed in a later patch)
  • Fixed an error in the journal on Kummerbunt's story arc
  • Fixed Kummerbunt asking if he can do church service when he's a prisoner of war, wounded, missing, dead or in other ways indisposed
  • Fixed clicking "Return" when writing in soldier note sheet processing a new turn
  • Fixed endscreen window to close journal immediately (now you can actually read what's written there!)


Other:

  • Changed the load save game window from an endless scroll view to page buttons to reduce a heavy lag when having many save games

Early Access – Playtime per playthrough

Hello everyone,

First of all, a huge thank you to everyone who supports us during the Early Access phase and the wonderful feedback we have received!

We would like to correct a mistake on our part in this news. When we were asked by players months ago about the amount of time required for a playthrough, we had roughly estimated the playtime at 10 - 15 hours based on game tests by us developers and empirical values from the demo. Although we never put this estimate on the Steam shop page, we did state it in response to a few enquiries and finally included it in the FAQ on our homepage.

The time needed for a playthrough of our game can vary considerably. One major factor is, of course, the different playing styles of the players. To further complicate matters, our strong focus on replayability means that, in addition to player decisions, many random factors also have a major influence on the number of events and stories, the difficulty and therefore also the playtime. Probably the main effect of this is that the phase changes in the game are determined by chance. This affects:

- How many turns you stay in camp
- Whether you are sent into battle or into the frontline trench
- Whether there is an enemy attack during your time in the frontline trench

Since a turn in camp takes 12 days, while in battle you need over 15 turns for a day, this has vastly different effects on the amount of time it takes to play.

So what's the takeaway from this? There are actually players who have completed their playthrough after just over 2.5 hours. This is of course a huge difference to our initial assessment. We would like to correct this and apologise to all those who expected a longer minimum playtime for each playthrough. It was never our intention to make false promises! We hope that the Early Access version will still be a valuable, long-lasting experience for all players thanks to its high replayability.

All Quiet in the Trenches Early Access 0.5.2 Small Patch

Small patch to version 0.5.2

  • Fixed game-over end screen bug
  • Fixed a bug in a story with Lotze
  • Fixed Elisabeth saying a soldier has recovered from fever when he is dead instead
  • Fixed dialogue about laundry duty with Madame Laroche could lead to an error

All Quiet in the Trenches Early Access 0.5.1 Small Patch

Small patch to version 0.5.1

We didn't think we'd need it, but here's a quick Day 1 hotfix patch.

  • Fixed a game-breaking error in a main story in camp (by the way: a dialogue option in that story is "I'm sorry. It won't happen again")
  • Fixed soldier names in loading window showing the names of deceased soldiers (they should only show you active soldiers)
  • Fixed a missing localisation in a story


All savegames should be compatible. But to make this a regular thing, we put the 0.5.0 version on the beta branches in Steam.

Early Access – Out now!

The time has finally come: Our game All Quiet in the Trenches is now released in Early Access!

[previewyoutube][/previewyoutube]

We are excited about your feedback :)