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All Quiet in the Trenches News

Early Access roadmap and demo take-down

The Early Access release of All Quiet in the Trenches is fast approaching. It'll launch the day after tomorrow, Wednesday 17th January 2024!

We have published a roadmap on our homepage, showing the current state of development and our planned future updates. Feel free to take a look: https://totallynotaliens.com/aqitt#roadmap

We're also planning to take down the demo on Wednesday morning. So if you haven't played it yet, now's your last chance :)

Dev Diary #003

After the demo, we have spent the last few months focussing fully on the Early Access of our game All Quiet in the Trenches.

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[h2]October[/h2]

The Steam Next Fest took place at the beginning of October and it was a very exciting experience for us. Over 6000 people played our demo and we received a lot of good feedback and encouragement from you. A big thank you for that! Over the next few weeks, we fixed a few bugs based on all the feedback from the demo and have already been able to implement some of the feedback, like the most frequently mentioned too small settings menu or the option to change the cursor size so that our game can also be played comfortably on the Steam Deck.



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[h2]November[/h2]

Some missing features were added to the game in November, such as hand grenades and the surrender of soldiers. We also expanded the areas on our battlefield to ensure a larger playable map. We plan to further develop these during Early Access. We have also added more projects to the trench phase.



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[h2]December[/h2]

Based on the expanded battle areas, during December we implemented various scenarios that can occur randomly after the introductory battles. The missing season Winter has been added and the pool of possible soldiers has been expanded by two more: Linnecke and Mayel. In addition, an FAQ section has been added to the All Quiet in the Trenches homepage. Feel free to have a look!


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We are very much looking forward to our Early Access release on 17 January 2024 and are eagerly awaiting your feedback. Early Access will cover the first year of the game - roughly from spring 1915 to spring 1916. In the course of further development, we plan to add the following years (until the end of the war in November 1918), minor adjustments and additional content to the game.

We have also made a new Early Access trailer. If you haven't seen it yet, you can watch it here:
[previewyoutube][/previewyoutube]

New trailer for our upcoming Early Access!

It's almost time: On 17 January, our game All Quiet in the Trenches will be released in Early Access. Therefore we've created a new trailer. Have fun :)

[previewyoutube][/previewyoutube]

All Quiet in the Trenches Demo 0.4.3 Minor Patch

Another small patch to version 0.4.3!

List of changes:

- Fixed a possible "NullReferenceException" on some devices for formulas
- Fixed being able to cancel Laundry project multiple times which could lead to an error
- Fixed territory for "advancing over creek" not being placed correctly
- Fixed some typos
- Increased the negative consequences of mercy killing or failing to start the project

Thanks for your feedback!

All Quiet in the Trenches Demo 0.4.2 Minor Patch

And again another small patch to version 0.4.2!

List of changes:

Balancing:
- Soldiers will now recover from exhaustion slightly quicker when resting during camp phase
- Added some more conditions for consequences when an inadequate soldier is being sent on the "Deliver message" project
- "Dig graves" project now has an alleviating effect on "Hospital Capacity" for a few turns, instead of only instantly

Bugfixes:
- Fixed "Abstinent" soldiers getting no value changes at all from "Trip to the pub" project
- Fixed "Assist in the hospital" project not being cancelled correctly
- Changed "Assist in the hospital" project to allow any number of soldiers and Nurse Elisabeth asks for confirmation before adding the project
- Fixed the intro story for the offensive battle displaying the outdated "Into the Trenches!" confirmation
- Fixed Nurse Elisabeth reprimanding the player every time she's talked to, after not completing the "Latrine fatigue" project (now she will only say the text once per turn)
- Fixed error that sometimes occured when leaving the trench in battle with only one soldier
- Fixed camera transition in start screen not working
- Fixed some bugs with getting wounded in mission
- Fixed typos in Pedersen introduction

Other:
- Added a feedback popup when resetting the tutorial
- Added a short "loading" message before a level ends
- Changed VSync option standard to be on
- A few more minor adjustments

Thanks again for your feedback!