Patch notes 0.75.6
[h2]Additions[/h2]
[h2]Gameplay[/h2]
[h2]UI[/h2]
[h2]AI[/h2]
[h2]Multiplayer[/h2]
[h2]Miscellaneous[/h2]
- Add map Valley Low, small 1v1 map
- Add new PVP only map “PVP Battle Only” where players can quickly level a wielder, build an army and battle it out.
- Add key-bindings in Options › Controls (first version; will see further improvements)
- Add a “Surrender” button in the Pause Menu for Skirmish & Online
- Add more loading screen tips
[h2]Gameplay[/h2]
- Fix issue with chain lightning breaking battle and triggering incorrect hit/death animations
- Fix issue with slow timescale after leaving battle during slowmotion sequence
- Lower the amount of earth blocks summoned at tier 3 from 3 to 2
- Adjust the health of earth blocks, tier now has 10 hp, tier 2 has 10 hp, and tier 3 has 30 hp
- Lower cost of Mist from 8 to 7
- Mist now lasts to the beginning of the next battle round instead of to the beginning of the troop's next round.
- Change the refill timer of the blacksmith from 10 to 5
- Speculative fix for “There is already an income registered” error that sometimes happened when artifacts moved between Wielders
- Prevent Wielders from getting invisible 11th skill as reward from visiting map entities when they already have 10 skills
- Fix auto-equipped artifacts from being placed in wrong hand
- Update Conquest so a pouch of gold can be picked up
- Make damage over time spells such as Insect Swarm, Boiling Blood and Acid Cloud be affected by Spell Power and resisted by Magic Resistance
- Change Repel, Justice and Explosive Fungi to no longer be affected by spell power
- Change so that artifacts giving Command cannot be unequipped/dropped or destroyed if you have too many troops
- Change damage of acid cloud to 20/40/60, was 20/50/80
- Change damage of Insect swarm to 6/12/18, was 6/12/20
- Change damage of boiling blood to 8/16/24, was 8/15/25
- Doctor Marjata in From the Ashes mission 3 was adjusted to fit better with her setup in Song of Stoutheart mission 4
- Adjust normal ai resource advantage to intended levels for the campaign
- Fix problem where AI didn’t move in mission 2 of From the Ashes campaign
- Selling a building now gives back 50% instead of 75% and is rounded down instead of up.
[h2]UI[/h2]
- Add scrollbar to mission text area to make sure mission text and win conditions is readable in all languages
- Update UX for drop artifacts
- Remove notifications about players “no longer being controlled by AI” when they have used the auto battle feature
[h2]AI[/h2]
- Fix for AI getting stuck when surrounded by map entities
[h2]Multiplayer[/h2]
- Fix too few team slots being shown when starting a lobby using an online game save
[h2]Miscellaneous[/h2]
- Fix issue where pets in supporter pack wasn’t visible
- Misc translation fixes