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Songs of Conquest News

Patch 0.75.4 is out!

[h2]Patch 0.75.4 is out![/h2]
Hello everyone!

Today, we have another patch for you!

And in case you missed it: The format we've had for feature requests and votes became quite unmanageable very quickly just due to the sheer amount of great suggestions.

Therefore we decided to create a board on Feature Upvote! - So for the future, please make sure to post suggestions (and vote for the ones you like) over on our Feature Upvote:
➜ https://songsofconquest.featureupvote.com/

Thank you all for the feedback you are giving us, it helps a lot!

/Team Lavapotion ❤
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[h2]Changelog[/h2]
Notable fixes
  • Potentially fixed when buildings became invisible (Please report if this still occurs)
Additions
  • All spells can now be reviewed and studied in the Codex
  • Mini-tutorial describing the “Momentum” battle mechanic
  • “Restart mission” button to “Defeat” screen and Game Menu when playing campaign missions
Gameplay
  • Fix exception in battle resulting from rare timing issues with “song” type troop abilities
  • Update mission 3 in From the Ashes campaign so that you can't have two P’cha in the mission
  • Lower difficulty of Song of Stoutheart mission 3 and 4
  • Garrison troops supplied by Guard towers doubled
UI
  • Clarify locked state on Faction, Color, Wielder options in the lobby. Some options that can be locked in the map design are now visualized with a padlock on the non-interactable option button
  • Display “Unknown” state on opponents Wielder option in multiplayer lobby
  • Don’t show the auto battle button for enemy human teams. Also disable it when it is not the current player’s turn
  • Fix bug that caused ESC button to stop working in defense menu after viewing purchase troops menu
  • Add confirmation popup to “Reset campaign progress” button in the options menu
  • Make sure Codex content area scroll position is reset when changing content
AI
  • Make Easy AI easier
  • Possibly fixed AITerrain exception
Localization
  • Misc language updates
  • Fix issue with Codex categories not changing translations when changing language in options
Map Editor
  • Fix issue where drawing a lot of roads caused exceptions
Multiplayer
  • Fix issue where hosting an loading a save game in multiplayer often selected Europe
Audio
  • Fix “double” music playing on Main menu after Credits
  • Enable looping of music on Main menu
Misc
  • Fix issue where NPC animals sometimes would get an mesh out of range exception
  • Fix issue where the artwork of build sites would be spawned under buildings when loading a game or returning from battle
  • Fix potential issues with invalid troops being stored in towns and settlements that would cause an exception when attacking them
  • Fix null reference when an artifact was dropped on the ground
  • Fix issue where temporary wielders would pick up artifacts if there was not enough space for them on the ground. This would often cause exceptions when being defeated after attacking a town or settlement
  • Remove some redundant network traffic in battles
  • Fix crash bug when one or more of the save files are corrupt

Patch 0.75.3 is out!

[h2]Patch 0.75.3 is out![/h2]
Hello everyone!

The patch (0.75.3) is now available for everyone, and the Public Test Realm branch is disabled since it's the same version now.

Thank you all for testing and have a great weekend!

/Team Lavapotion ❤
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[h2]Changelog[/h2]
Gameplay
  • Fix game not creating the right kind of autosaves after completing a campaign map (fix being able to load into a campaign map after it was completed)
  • Change the size indicators of the wielders flags to small 0-15k, medium 15k-30k and large 30k+
  • Move a gallows so you can use the road in Tight for Three
  • Add more space for friendly wielders around the egg in Rana mission 3
  • Make sure Red Reed Flats is auto claimed in first verse of From the Ashes
  • Move a Tribute of Creation in the third verse of Song of Stoutheart
  • Make sure the initial treasure can be reached on the map Haven
  • Changed many atmosphere nodes to affect camera and actor instead of just actor in the campaign maps
  • Slightly lowered amount of troops in many enemy wielders in mission 3 and 4 of Song of Stoutheart campaign (Arleon)
  • Slightly lowered amount of starting troops for Unseen Society in Rana mission 2
  • The AI now auto equips stronger artifacts
  • Fix issues with wielders set to spawn with artifacts ended up having them unequipped in their inventory. They will now automatically equip the strongest ones.
  • Fix error in special AI spell casting scenario
  • The battle will now continue if the current troop is killed by an attack initiated by Blind Hatred
  • Fix issues that could happen when purchasing troops with a Wielder with maximum Command skill and artifacts that granted additional Command bonuses
  • Grammar fixes in campaign dialogue
UI
  • Update tutorial pagination buttons to make it clearer that some tutorials have multiple pages
  • Remove timer from story texts, player will need to click to continue
  • Battle health bars are set to green instead of team color
  • Remove superfluous and possibly misleading Essence information from Wielder tooltips
  • Remove listing a Wielder’s troops in their tooltips
  • Add current movement and total movement to Movement indicator tooltip
  • Improve hit area for troop markers in troop deployment
Misc
  • Fix occasional crashes entering skirmish regarding DynamicPanels
  • Fix issue with duplicate mod maps crashed the game
  • Fix issue with FinalizeBattleUtility trying to get statistics for a troop that didn't exist
  • Fix bug that caused exception when pressing ESC after loading a save
  • Language/localisation changes