1. Jabroni Brawl: Episode 3
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  3. Patch 171

Patch 171

Patch notes of Steam update #171, released on May 9th, 2025:

[h2]Maps[/h2]
  • Added Party Zone and Vertigo
  • Biohazard
    • Fixed silent notification sound on flag capture
  • Complex
    • Fixed some missing textures
  • CS Havana
    • Fixed skybox rotation
  • CS Militia
    • Fixed skybox rotation
  • Demise
    • Improved lighting
    • Fixed frozen teleporter sprite
    • Fixed vehicles not being able to drive through opened doors
  • DoD Avalanche
    • Sealed holes next the Blue team's spawn area allowing players to go out of bounds
    • Restored team barriers
    • Implemented Team Mission (Control Points) game mode support
  • DoD Argentan
    • Sealed holes next to the Red Team's second capture point allowing players to go out of bounds
    • Restored team barriers
    • Implemented Team Mission (Control Points) game mode support
  • DoD Colmar
    • Restored team barriers
    • Implemented Team Mission (Demolition) game mode support
  • DoD Jagd
    • Sealed holes next to the Red team's spawn area allowing players to go out of bounds
    • Restored team barriers
    • Implemented Team Mission (Demolition) game mode support
    • Removed barricades placed next to a tank in all game modes except Team Mission
  • Harvest
    • Fixed Team Mission specific objects remain present in other game modes
  • Industries
    • Fixed missing ambient music
  • Mini Royale
    • Disabled Battle Royale mutators to avoid conflicts with minigames' logic
    • Removed bad teleportation point trapping players using Displacers
  • Two2Forts
    • Fixed random colored grass
    • Reduced respawn time by 4 seconds
  • Prop Build
    • Fixed team filters

[h2]Game Modes[/h2]
  • Bonedemic
    • Target ID panels displayed over fellow survivors will no longer show through walls
  • Shidden
    • Disabled wavy animation effect on Shidden's camo to help with hiding while holding still
    • Smelters will no longer turn their heads towards camouflaged Dealters and vice versa
  • Sneak vs M...
    • Added new subtypes: Melters and Mushrooms
  • Sneak vs Terrorists
    • Fixed camera not switching to destroyed model when broken
    • Fixed tripmines breaking frog-touch collisions
  • Team Battle Royale
    • All players of the winning team will now be awarded with points
  • Team Mission
    • Implemented Demolition sub mode

[h2]Player Models[/h2]
  • Added zombie arms and applied to relevant player models

[h2]NPCs[/h2]
  • Restored HL2 Combine Dropship
  • Improved Revolver and Obrez handling for bot players

[h2]Weapons[/h2]
  • Fixed Scientist Shotgun projectiles not detonating sometimes
  • Fixed Bird Poo not dealing damage when set to (regression since patch 115)
  • Fixed tripmines couldn't be placed on doors set to ignore debris
  • Fixed Displacer couldn't teleport objects to generic spawn points when jb_wep_displacer_tp_generic_spawns convar is enabled
  • Fixed Displacer could teleport objects to disabled extra teleportation points (info_displacer_target)
  • Updated Displacer not to teleport big aircrafts
  • Fixed draw sound on Cat Mine cutting off constantly
  • Updated Dubstep Gun to support raw sound files

[h2]User Interface[/h2]
  • Updated weapon selection selection to display slot numbers
  • Updated weapon selection to display infinite ammo when needed
  • Team Battle Royale objectives will now display at the top left corner like in normal Battle Royale
  • Objectives will now flash when updating for certain game modes
  • Added new Gameplay settings page featuring options controlling special team selection (Sneak, Shidden, or VIP teams)
  • Updated the scoreboard for certain game modes to display levels (Gun Game), progress (Rat Race), and skulls saved (Head Hunt)
  • Fixed missing death notifications for HL1 Apache or HL2 Combine Helicopter

[h2]Effects[/h2]
  • Fixed bullet spread patterns appear to be the same at the client side (regression since patch 161)
  • Fixed sky textures turning bright/dim when switching between maps using same sky textures, but different HDR modes (regression since patch 164)
  • Updated CSM shadows to use angles of the first found environmental light source
  • Weapons carried by camouflaged players will no longer cast shadows
  • Restored Plasma legacy effects for env_fire
  • Updated spectate monster spawn points to blink, to help them stand out more

[h2]VScript[/h2]
  • Fixed scripts couldn't be loaded from addons and map files
  • Fixed the world entity not running scripts on spawn (regression since patch 164)
  • Fixed CBaseEntity's GetScriptId method returning the think function's name instead of the script ID
  • Added SystemTime(), SystemTimeUTC(), and GetTimeDiff( time1, time2 ) functions

[h2]Miscellaneous[/h2]
  • Fixed crash on attempt to run mat_info command (regression since patch 168)
  • Fixed client crash caused by textures containing sprite sheets with too many frames
  • Fixed server crash caused by game_ui entity deactivation with no valid player set
  • Fixed server crash caused by a deleted path_track link
  • Fixed an occasional server crash on attempt to generate a nav mesh
  • Updated the engine to support maps with no lighting data
  • Fixed teammates standing inside of each other (when team collisions are disabled) getting crushed by moving objects (elevators, doors, etc)
  • Fixed team barriers blocking navigation routes for bots
  • Updated puppet bots to support Capture the Flag game mode
  • Fixed seduced players not aiming at porn magazines when observed by others
  • Updated all conveyor belts (func_conveyor) to also affect vphysics objects
  • Game time scale will now affect mouse sensitivity
  • Increased net_chan_limit_msec convar's default value from 50 to 250 for dedicated servers
  • Updated dumpstringtables command to support -name argument
  • Files packed into maps will now remain available till level change
  • Server owners can now make players download custom assets (e.g. extra dubstep tracks) by listing them in the cfg/downloadlist.res file
  • Increased max supported command line length from 2048 to 4096
  • Improved multithreading on Linux
  • Various internal optimizations

[h2]SDK tools[/h2]
  • Implemented 'Teleport All Targets' flag for point_teleport
  • Fixed OnNext output for the func_tracktrain's FGD entry
  • Changed "Displacer cannot teleport to" flag value used by JB spawn points to avoid conflicts with info_player_start's "Master" flag
  • Added jb_obj_breakable FGD entry
  • Added support for mappers to define max health of They Hunger zombies
  • Added koth_sound field, SetForcedMutator input, OnNormalRoundStart, OnSpecialRoundStart, OnKothStart outputs to jb_gamerules_br and jb_gamerules_tbr FGD entries
  • Added OnTeamWin output to jb_gamerules FGD entry
  • Updated jb_gamerules FGD entry's OnRoundEnd to pass win reason number
  • bspzip
    • Fixed inverted logic when processing file lists
  • Hammer
    • Fixed parsing of map compilation commands containing spaces
  • vbsp
    • Multi-threading related optimizations
  • vrad
    • Multi-threading related optimizations
  • vvis
    • Multi-threading related optimizations


[h3]05/10/2025 EDIT[/h3]
Changes done to SDK tools were reverted due to errors.
They'll remaining availble through the upcoming beta branch of the authoring tools app.