Patch 171
Patch notes of Steam update #171, released on May 9th, 2025:
[h2]Maps[/h2]
[h2]Game Modes[/h2]
[h2]Player Models[/h2]
[h2]NPCs[/h2]
[h2]Weapons[/h2]
[h2]User Interface[/h2]
[h2]Effects[/h2]
[h2]VScript[/h2]
[h2]Miscellaneous[/h2]
[h2]SDK tools[/h2]
[h3]05/10/2025 EDIT[/h3]
Changes done to SDK tools were reverted due to errors.
They'll remaining availble through the upcoming beta branch of the authoring tools app.
[h2]Maps[/h2]
- Added Party Zone and Vertigo
- Biohazard
- Fixed silent notification sound on flag capture
- Complex
- Fixed some missing textures
- CS Havana
- Fixed skybox rotation
- CS Militia
- Fixed skybox rotation
- Demise
- Improved lighting
- Fixed frozen teleporter sprite
- Fixed vehicles not being able to drive through opened doors
- Improved lighting
- DoD Avalanche
- Sealed holes next the Blue team's spawn area allowing players to go out of bounds
- Restored team barriers
- Implemented Team Mission (Control Points) game mode support
- Sealed holes next the Blue team's spawn area allowing players to go out of bounds
- DoD Argentan
- Sealed holes next to the Red Team's second capture point allowing players to go out of bounds
- Restored team barriers
- Implemented Team Mission (Control Points) game mode support
- Sealed holes next to the Red Team's second capture point allowing players to go out of bounds
- DoD Colmar
- Restored team barriers
- Implemented Team Mission (Demolition) game mode support
- Restored team barriers
- DoD Jagd
- Sealed holes next to the Red team's spawn area allowing players to go out of bounds
- Restored team barriers
- Implemented Team Mission (Demolition) game mode support
- Removed barricades placed next to a tank in all game modes except Team Mission
- Sealed holes next to the Red team's spawn area allowing players to go out of bounds
- Harvest
- Fixed Team Mission specific objects remain present in other game modes
- Industries
- Fixed missing ambient music
- Mini Royale
- Disabled Battle Royale mutators to avoid conflicts with minigames' logic
- Removed bad teleportation point trapping players using Displacers
- Disabled Battle Royale mutators to avoid conflicts with minigames' logic
- Two2Forts
- Fixed random colored grass
- Reduced respawn time by 4 seconds
- Fixed random colored grass
- Prop Build
- Fixed team filters
[h2]Game Modes[/h2]
- Bonedemic
- Target ID panels displayed over fellow survivors will no longer show through walls
- Shidden
- Disabled wavy animation effect on Shidden's camo to help with hiding while holding still
- Smelters will no longer turn their heads towards camouflaged Dealters and vice versa
- Disabled wavy animation effect on Shidden's camo to help with hiding while holding still
- Sneak vs M...
- Added new subtypes: Melters and Mushrooms
- Sneak vs Terrorists
- Fixed camera not switching to destroyed model when broken
- Fixed tripmines breaking frog-touch collisions
- Fixed camera not switching to destroyed model when broken
- Team Battle Royale
- All players of the winning team will now be awarded with points
- Team Mission
- Implemented Demolition sub mode
[h2]Player Models[/h2]
- Added zombie arms and applied to relevant player models
[h2]NPCs[/h2]
- Restored HL2 Combine Dropship
- Improved Revolver and Obrez handling for bot players
[h2]Weapons[/h2]
- Fixed Scientist Shotgun projectiles not detonating sometimes
- Fixed Bird Poo not dealing damage when set to (regression since patch 115)
- Fixed tripmines couldn't be placed on doors set to ignore debris
- Fixed Displacer couldn't teleport objects to generic spawn points when jb_wep_displacer_tp_generic_spawns convar is enabled
- Fixed Displacer could teleport objects to disabled extra teleportation points (info_displacer_target)
- Updated Displacer not to teleport big aircrafts
- Fixed draw sound on Cat Mine cutting off constantly
- Updated Dubstep Gun to support raw sound files
[h2]User Interface[/h2]
- Updated weapon selection selection to display slot numbers
- Updated weapon selection to display infinite ammo when needed
- Team Battle Royale objectives will now display at the top left corner like in normal Battle Royale
- Objectives will now flash when updating for certain game modes
- Added new Gameplay settings page featuring options controlling special team selection (Sneak, Shidden, or VIP teams)
- Updated the scoreboard for certain game modes to display levels (Gun Game), progress (Rat Race), and skulls saved (Head Hunt)
- Fixed missing death notifications for HL1 Apache or HL2 Combine Helicopter
[h2]Effects[/h2]
- Fixed bullet spread patterns appear to be the same at the client side (regression since patch 161)
- Fixed sky textures turning bright/dim when switching between maps using same sky textures, but different HDR modes (regression since patch 164)
- Updated CSM shadows to use angles of the first found environmental light source
- Weapons carried by camouflaged players will no longer cast shadows
- Restored Plasma legacy effects for env_fire
- Updated spectate monster spawn points to blink, to help them stand out more
[h2]VScript[/h2]
- Fixed scripts couldn't be loaded from addons and map files
- Fixed the world entity not running scripts on spawn (regression since patch 164)
- Fixed CBaseEntity's GetScriptId method returning the think function's name instead of the script ID
- Added SystemTime(), SystemTimeUTC(), and GetTimeDiff( time1, time2 ) functions
[h2]Miscellaneous[/h2]
- Fixed crash on attempt to run mat_info command (regression since patch 168)
- Fixed client crash caused by textures containing sprite sheets with too many frames
- Fixed server crash caused by game_ui entity deactivation with no valid player set
- Fixed server crash caused by a deleted path_track link
- Fixed an occasional server crash on attempt to generate a nav mesh
- Updated the engine to support maps with no lighting data
- Fixed teammates standing inside of each other (when team collisions are disabled) getting crushed by moving objects (elevators, doors, etc)
- Fixed team barriers blocking navigation routes for bots
- Updated puppet bots to support Capture the Flag game mode
- Fixed seduced players not aiming at porn magazines when observed by others
- Updated all conveyor belts (func_conveyor) to also affect vphysics objects
- Game time scale will now affect mouse sensitivity
- Increased net_chan_limit_msec convar's default value from 50 to 250 for dedicated servers
- Updated dumpstringtables command to support -name argument
- Files packed into maps will now remain available till level change
- Server owners can now make players download custom assets (e.g. extra dubstep tracks) by listing them in the cfg/downloadlist.res file
- Increased max supported command line length from 2048 to 4096
- Improved multithreading on Linux
- Various internal optimizations
[h2]SDK tools[/h2]
- Implemented 'Teleport All Targets' flag for point_teleport
- Fixed OnNext output for the func_tracktrain's FGD entry
- Changed "Displacer cannot teleport to" flag value used by JB spawn points to avoid conflicts with info_player_start's "Master" flag
- Added jb_obj_breakable FGD entry
- Added support for mappers to define max health of They Hunger zombies
- Added koth_sound field, SetForcedMutator input, OnNormalRoundStart, OnSpecialRoundStart, OnKothStart outputs to jb_gamerules_br and jb_gamerules_tbr FGD entries
- Added OnTeamWin output to jb_gamerules FGD entry
- Updated jb_gamerules FGD entry's OnRoundEnd to pass win reason number
- bspzip
- Fixed inverted logic when processing file lists
- Hammer
- Fixed parsing of map compilation commands containing spaces
- vbsp
- Multi-threading related optimizations
- vrad
- Multi-threading related optimizations
- vvis
- Multi-threading related optimizations
[h3]05/10/2025 EDIT[/h3]
Changes done to SDK tools were reverted due to errors.
They'll remaining availble through the upcoming beta branch of the authoring tools app.