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Jabroni Brawl: Episode 3 News

Optional Patch

Patch notes of an optional Steam update, released on February 24th, 2024:

[h2]Weapons[/h2]
  • Fixed first person view weapon animations playing only once between sequences

Hotfix Patch 163

Patch notes of Steam update #163, released on October 30th, 2023:

[h2]Game Modes[/h2]
  • Battle Royale
    • Fixed console variables not resetting at the end of special rounds

[h2]Effects[/h2]
  • Fixed players hiding in the Box remain visibile for living enemy players
  • Fixed player weapons not rendering in the first person view
  • Fixed bullet tracers and muzzle flashes having a slight offset

[h2]Miscellaneous[/h2]
  • Fixed client crash caused by breaking of HL2 Combine Helicopters
  • Fixed client crash caused by breaking of certain props
  • Fixed spectating commands not working during demo playbacks
  • Fixed timeleft command stopped working for the clients

Patch 162

Patch notes of Steam update #162, released on October 29th, 2023:

[h2]Maps[/h2]
  • Re-added Hellcoaster
  • Gator Farm
    • Added more structures to hide in
    • Disabled health pickups for certain game modes
    • Detailing pass
  • No Mercy
    • Layout tweaks
    • Detailing pass
  • Giant Slayer
    • Now available at the voting screen
    • Updated several maps to support this game mode
  • Battle Royale
    • Reduced vertical push force during the Hurricane special round
  • Team Mission
    • Updated mp_stalemate_at_timelimit console variable to only apply to this game mode
    • In Capture the Flag and Flagrun, the game would enter the overtime phase only if a victory deciding flag is carried
    • In King of the Hill, the game would enter the overtime phase only if one of the team timer's active

[h2]Weapons[/h2]
  • Fixed Landmines could be trigger by non-combat entities passing by

[h2]Player models[/h2]
  • Added RWS Postal 3 head variant for Postal Dude player model
  • Added new bodygroups to Toon Skeleton
  • Added new generic sleeveless view model arms for various player models

[h2]User Interface[/h2]
  • Fixed center screen messages not appearing (regression since patch 161.3)
  • Added 145 more emojis

[h2]Effects[/h2]
  • Fixed geiger counter not making sounds (regression since patch 135)
  • Fixed grass sprites disappearing while the flashlight is turned on
  • Fixed Displacer's orbs shooting nearly invisible beams

[h2]VScript[/h2]
    Lua
    • Updated random() function to use the engine's random numbers generator
  • Squirrel
      Updated rand() function to use the engine's random numbers generator
    • Updated rand() function to support up to 2 arguments, to match its Lua version (passing one param would define the upper bound, passing two params would define both lower and upper bounds)
    • Added randf() function, returning a random float point number in range [0..1] (also supports up to 2 arguments)

[h2]Miscellaneous[/h2]
  • Updated minimal supported version of OpenGL on Linux from 2.0 to 3.0
  • Implemented -gl_ctx_version startup command to let end users choose OpenGL profiles
  • Deprecated singleplayer's game saving mechanic
  • Deprecated support for Mumble VoIP
  • Deprecated support for Nvidia Stereoscopic 3D
  • Deprecated Logitech G15's LCD integration
  • Fixed the main view camera facing backwards during Short Bus and Hard Mode special rounds
  • The input inversion effect will now also apply to gamepads
  • Fixed server crash caused by func_breakable_surf with no model
  • Fixed client crash caused by HL2 Barnacles using custom models
  • Fixed sounds using the doppler effect having their pitch dropping to very low values
  • Added a template batch file for Windows dedicated servers

[h2]SDK tools[/h2]
  • Fixed entities parsing errors in vbsp, vvis, vrad, vbspinfo, bspzip
  • Vbspinfo: Fixed reading of lighting data
  • Vbspinfo: Added Linux compatibility
  • Vrad: Fixed very small surfaces causing the lights gathering stage to fail
  • Vbsp: Fixed entities with non-zero origin not getting their brush sides adjusted (regression since the previous update)
  • Vbsp: Fixed worldspawn having a submodel number set
  • Hammer: Fixed modified brushes becoming invisible in the 3D view until deselected
  • Hammer: Fixed asset pickers ignoring VPKs
  • Faceposer: Updated vcd files parser

Patch 161

Patch notes of Steam update #161, released on September 9th, 2023:

[h2]Maps[/h2]
  • Atrium
    • Replaced HL2 pickups with L4D ones
    • Fixed visual bugs with props
  • Gator Farm
    • Added map to the default Shidden's map pool
    • Added giant beachballs
    • Tweaked prop placements
    • Tweaked spawn points
  • Meat World
    • Adjusted bloom/blur levels
    • Adjusted large KOTH zone sizes
  • Tiny Terminal
    • Fixed localization token for the 'Baggage Claim 1' safe zone
    • Tweaked player scaling gates
    • Detailing pass

[h2]Weapons[/h2]
  • Quad Rocket Launcher's alt fire mode rockets will now have less hectic spread and the same speed as rockets fired with primary fire mode

[h2]User Interface[/h2]
  • Implemented horizontal scrolling where applicable
  • Implemented deletion till next or previous word in text boxes by pressing Ctrl+Delete or Ctrl+Backspace correspondingly
  • Reverted changes done to the dedicated server's console handling on Linux
  • Added Gator and Chicken kill icons

[h2]Effects[/h2]
  • Updated various muzzle flash effects
  • Fixed the dust clouds created by the Dubstep gun cutting off in some cases

[h2]Miscellaneous[/h2]
  • Fixed server crash caused by roaches trying to hide in the shadows using previous map's lighting data
  • Fixed grass sprites not appearing at all
  • Improved support for maps compiled with Source 2006's or older tools
  • Implemented support for VTF textures of versions 7.1-7.4 with no sphere maps
  • Fixed weapons reloading related sentences cutting off by the following reloading animations
  • Implemented support for more keys to bind: F13-F24, media keys (volume, play/stop, prev/next track)
  • Fixed the Pause/Break key could not be bound
  • Implemented gamepads hot plugging on Windows
  • Implemented partial support for gamepads that SDL cannot recognize on Linux
  • Implemented partial Steam Input support (uses Xbox 360 layout by default)
  • Updated the version command to print SDL version number
  • Added various default gamepad key bindings
  • Removed deprecated or unused convars from the coop configuration files
  • Fixed exec command's auto-completeion suggestions couldn't be used due to a missing file extension

[h2]SDK tools[/h2]
  • BspZip: Fixed compressed maps still holding non-compressed PAKFILE data
  • BspZip: Fixed compressed maps couldn't be decompressed
  • HLMV: Fixed rendering of collision meshes
  • StudioMDL: Fixed inability to locate QC/SMD files

Patch 160

Patch notes of Steam update #160, released on July 29th, 2023:

[h2]Maps[/h2]
  • Re-added Gator Farm and Tiny Terminal
  • Re-added CS:S Compound to the default SvT map pool
  • Fixed certain sounds playing globally on TH Church, TH Station, and No Mercy
  • Harvest
    • Tweaked jump pads
    • Detailing pass
  • Meat World
    • Detailing pass
  • System Shock 2 - Ops
    • Detailing pass

[h2]Game Modes[/h2]
  • Sneak vs M...
    • Restored 'Mannequins' and 'Mascots' round types

[h2]Player Models[/h2]
  • Updated HL2 Doll Player model with texture/model tweaks

[h2]Weapons[/h2]
  • Updated tripmines not to block each other's laser

[h2]Effects[/h2]
  • Updated Shock Rifle's effects

[h2]Miscellaneous[/h2]
  • Fixed server crash related to navmeshes on certain maps
  • Fixed jb_admin_map command not working when the game is in the game over state
  • Fixed the GoldSrc doors hack being applied to the Source doors too
  • Fixed error on attempt to load files from BSPs packed into VPKs
  • Fixed VOX sentences not playing on dedicated servers
  • Fixed weapons having fixed bullet spread
  • Fixed being connected to a listen server won't show the 'Game Info' button in Steam Friends
  • Fixed missing textures for HL1 Snarks
  • Implemented support for the custom missing/error texture
    • The game will try to load a texture from materials/engine/error.vtf
  • Added modelscale field support to npc_boid_flock
  • Players joining via the 'Join Game' option at Steam Friends will now try to connect to the listen servers using hosting player's Steam ID
  • Re-enabled Steam achievements

[h2]SDK tools[/h2]
  • Hammer: Fixed worldspawn's fields not being loaded from VMFs
  • Hammer: Fixed the 'Toggle group ignore' button not working
  • Hammer: Fixed missing 'Browse' button from the entity properties dialog
  • HLMV: Fixed the file browser couldn't open folders