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Jabroni Brawl: Episode 3 News

Patch 171

Patch notes of Steam update #171, released on May 9th, 2025:

[h2]Maps[/h2]
  • Added Party Zone and Vertigo
  • Biohazard
    • Fixed silent notification sound on flag capture
  • Complex
    • Fixed some missing textures
  • CS Havana
    • Fixed skybox rotation
  • CS Militia
    • Fixed skybox rotation
  • Demise
    • Improved lighting
    • Fixed frozen teleporter sprite
    • Fixed vehicles not being able to drive through opened doors
  • DoD Avalanche
    • Sealed holes next the Blue team's spawn area allowing players to go out of bounds
    • Restored team barriers
    • Implemented Team Mission (Control Points) game mode support
  • DoD Argentan
    • Sealed holes next to the Red Team's second capture point allowing players to go out of bounds
    • Restored team barriers
    • Implemented Team Mission (Control Points) game mode support
  • DoD Colmar
    • Restored team barriers
    • Implemented Team Mission (Demolition) game mode support
  • DoD Jagd
    • Sealed holes next to the Red team's spawn area allowing players to go out of bounds
    • Restored team barriers
    • Implemented Team Mission (Demolition) game mode support
    • Removed barricades placed next to a tank in all game modes except Team Mission
  • Harvest
    • Fixed Team Mission specific objects remain present in other game modes
  • Industries
    • Fixed missing ambient music
  • Mini Royale
    • Disabled Battle Royale mutators to avoid conflicts with minigames' logic
    • Removed bad teleportation point trapping players using Displacers
  • Two2Forts
    • Fixed random colored grass
    • Reduced respawn time by 4 seconds
  • Prop Build
    • Fixed team filters

[h2]Game Modes[/h2]
  • Bonedemic
    • Target ID panels displayed over fellow survivors will no longer show through walls
  • Shidden
    • Disabled wavy animation effect on Shidden's camo to help with hiding while holding still
    • Smelters will no longer turn their heads towards camouflaged Dealters and vice versa
  • Sneak vs M...
    • Added new subtypes: Melters and Mushrooms
  • Sneak vs Terrorists
    • Fixed camera not switching to destroyed model when broken
    • Fixed tripmines breaking frog-touch collisions
  • Team Battle Royale
    • All players of the winning team will now be awarded with points
  • Team Mission
    • Implemented Demolition sub mode

[h2]Player Models[/h2]
  • Added zombie arms and applied to relevant player models

[h2]NPCs[/h2]
  • Restored HL2 Combine Dropship
  • Improved Revolver and Obrez handling for bot players

[h2]Weapons[/h2]
  • Fixed Scientist Shotgun projectiles not detonating sometimes
  • Fixed Bird Poo not dealing damage when set to (regression since patch 115)
  • Fixed tripmines couldn't be placed on doors set to ignore debris
  • Fixed Displacer couldn't teleport objects to generic spawn points when jb_wep_displacer_tp_generic_spawns convar is enabled
  • Fixed Displacer could teleport objects to disabled extra teleportation points (info_displacer_target)
  • Updated Displacer not to teleport big aircrafts
  • Fixed draw sound on Cat Mine cutting off constantly
  • Updated Dubstep Gun to support raw sound files

[h2]User Interface[/h2]
  • Updated weapon selection selection to display slot numbers
  • Updated weapon selection to display infinite ammo when needed
  • Team Battle Royale objectives will now display at the top left corner like in normal Battle Royale
  • Objectives will now flash when updating for certain game modes
  • Added new Gameplay settings page featuring options controlling special team selection (Sneak, Shidden, or VIP teams)
  • Updated the scoreboard for certain game modes to display levels (Gun Game), progress (Rat Race), and skulls saved (Head Hunt)
  • Fixed missing death notifications for HL1 Apache or HL2 Combine Helicopter

[h2]Effects[/h2]
  • Fixed bullet spread patterns appear to be the same at the client side (regression since patch 161)
  • Fixed sky textures turning bright/dim when switching between maps using same sky textures, but different HDR modes (regression since patch 164)
  • Updated CSM shadows to use angles of the first found environmental light source
  • Weapons carried by camouflaged players will no longer cast shadows
  • Restored Plasma legacy effects for env_fire
  • Updated spectate monster spawn points to blink, to help them stand out more

[h2]VScript[/h2]
  • Fixed scripts couldn't be loaded from addons and map files
  • Fixed the world entity not running scripts on spawn (regression since patch 164)
  • Fixed CBaseEntity's GetScriptId method returning the think function's name instead of the script ID
  • Added SystemTime(), SystemTimeUTC(), and GetTimeDiff( time1, time2 ) functions

[h2]Miscellaneous[/h2]
  • Fixed crash on attempt to run mat_info command (regression since patch 168)
  • Fixed client crash caused by textures containing sprite sheets with too many frames
  • Fixed server crash caused by game_ui entity deactivation with no valid player set
  • Fixed server crash caused by a deleted path_track link
  • Fixed an occasional server crash on attempt to generate a nav mesh
  • Updated the engine to support maps with no lighting data
  • Fixed teammates standing inside of each other (when team collisions are disabled) getting crushed by moving objects (elevators, doors, etc)
  • Fixed team barriers blocking navigation routes for bots
  • Updated puppet bots to support Capture the Flag game mode
  • Fixed seduced players not aiming at porn magazines when observed by others
  • Updated all conveyor belts (func_conveyor) to also affect vphysics objects
  • Game time scale will now affect mouse sensitivity
  • Increased net_chan_limit_msec convar's default value from 50 to 250 for dedicated servers
  • Updated dumpstringtables command to support -name argument
  • Files packed into maps will now remain available till level change
  • Server owners can now make players download custom assets (e.g. extra dubstep tracks) by listing them in the cfg/downloadlist.res file
  • Increased max supported command line length from 2048 to 4096
  • Improved multithreading on Linux
  • Various internal optimizations

[h2]SDK tools[/h2]
  • Implemented 'Teleport All Targets' flag for point_teleport
  • Fixed OnNext output for the func_tracktrain's FGD entry
  • Changed "Displacer cannot teleport to" flag value used by JB spawn points to avoid conflicts with info_player_start's "Master" flag
  • Added jb_obj_breakable FGD entry
  • Added support for mappers to define max health of They Hunger zombies
  • Added koth_sound field, SetForcedMutator input, OnNormalRoundStart, OnSpecialRoundStart, OnKothStart outputs to jb_gamerules_br and jb_gamerules_tbr FGD entries
  • Added OnTeamWin output to jb_gamerules FGD entry
  • Updated jb_gamerules FGD entry's OnRoundEnd to pass win reason number
  • bspzip
    • Fixed inverted logic when processing file lists
  • Hammer
    • Fixed parsing of map compilation commands containing spaces
  • vbsp
    • Multi-threading related optimizations
  • vrad
    • Multi-threading related optimizations
  • vvis
    • Multi-threading related optimizations


[h3]05/10/2025 EDIT[/h3]
Changes done to SDK tools were reverted due to errors.
They'll remaining availble through the upcoming beta branch of the authoring tools app.

Patch 170

Patch notes of Steam update #170, released on December 30th, 2024:

[h2]Maps[/h2]
  • c1a0d
    • Fixed Barney guarding the airlock becoming hostile if any of nearby scientists are killed by a player

[h2]User Interface[/h2]
  • Fixed videos and DSP effects not being affected by the snd_mute_losefocus convar
  • Fixed videos playing at full volume regarding of the in-game master volume setting value
  • Fixed Team Battle Royale game mode not being listed at the voting screen in some cases

[h2]Miscellaneous[/h2]
  • Fixed memory leak when rendering still ropes during Christmas
  • Fixed client crash on attempt to shoot breakable debris

Patch 169

Patch notes of Steam update #169, released on December 17th, 2024:

[h2]Maps[/h2]
  • Airship
    • Fixed frogs showing outside of Team Mission
  • Farmhouse
    • Added new seasonal content
    • Added L4D music
    • Fixed corn treesway
  • Two2Forts
    • Fixed armor pickups being different values between teams
  • They Hunger - Hospital
    • Fixed helicopter and x-ray scanner being too loud
  • They Hunger - Station
    • Fixed bulls missing certain sounds

[h2]Game Modes[/h2]
  • Added Team Battle Royale
  • Fart Cops
    • Fixed fart cop status not resetting when a player dies at the moment of becoming a fart cop
  • (Team) Deathmatch
    • Added Fog and Truce mutators

[h2]NPCs[/h2]
  • Fixed Scientist Snarks thrown by players not being colored accordingly
  • Fixed thrown Cats losing their team colors after bouncing off walls

[h2]User Interface[/h2]
  • A pop-up message box will now be displayed if the game runs out of memory

[h2]Miscellaneous[/h2]
  • Fixed missing libpng12 dependency on Linux
  • Updated help strings for modified convars to print their default values
  • Renamed rate convar to cl_rate, resetting the network data exchange rate to the default values
  • Fixed server crash on level change if both the current and the next maps have the same number of brushes, but the next map has more displacements
  • Fixed server logs cutting off on crash
  • Fixed movement speed for spectators when sv_specnoclip convar is disabled
  • Fixed demo_fov_override convar value not being applied properly
  • Implemented speed boosting by pressing the dive key in demo playbacks, controlled with the new jb_cl_specspeedboostmult convar
  • Fixed the server switching to the same map when jb_sv_voting_fallback is set to 0 even if it doesn't support the chosen game mode
  • Added jb_ent_fire_output_order convar controlling the firing order of entity outputs
  • Fixed SvT Cameras not making any sound

[h2]SDK tools[/h2]
  • studiomdl
    • Fixed $keyvalues section processing
    • Stability fixes
  • vbspinfo
    • Fixed lumps extraction not working

Patch 168

Patch notes of Steam update #168, released on October 27th, 2024:

[h2]Maps[/h2]
  • Added They Hunger Hospital
  • Re-added Lunacy
  • [h3]FoF Tijuana[/h3]
    • Increased accesibility by adding more ladders
  • [h3]TH Church[/h3]
    • Improved clipping
    • Added new NPCs
    • Updated models used for health pickups
    • Updated the car to be able to ram things
    • Tweaks to coffin's rat velocities
    • Detailing
  • [h3]TH Station[/h3]
    • Improved clipping
    • Added new NPCs
    • Updated models used for health pickups
    • Various minor tweaks

[h2]Game modes[/h2]
  • Tweaked player selection in Sneak vs. Terrorists, Sneak vs. M..., Shidden, Hunted, and Giant Slayer game modes
  • [h3]Giant Slayer[/h3]
    • Added jb_cl_skip_juggernaut_queue convar for the players that do not wish to play as juggernauts
  • [h3]Sneak vs M...[/h3]
    • Added 'Monsters' round type

[h2]Player models[/h2]
  • Added Dr. Franklin, Sheriff Rockwood, and Zombie Cop from They Hunger
  • Added Giblets from Left 4 Dead 2
  • Added pumpkin head variant for Scarecrow
  • Updated first person view arms when using Umbrella

[h2]NPCs[/h2]
  • Added more NPCs from They Hunger
  • Increased cooldown between attacks for Snarks

[h2]Weapons[/h2]
  • Food Fight will now also shoot pumpkins during Halloween
  • Fixed Handgun voice lines often cutting off on servers with high ping

[h2]Graphics[/h2]
  • Fixed CSM light brightness applying incorrectly (regression since patch 157)
  • Fixed fog being culled on maps with no 3D skybox
  • Fallback to the default environment map texture on maps with cubemaps

[h2]User Interface[/h2]
  • Added 'typing' overhead icon diplayed for players with either text chat or pause menu opened
  • Implemented navigation by typing in VGUI based file opening/saving dialogs

[h2]Miscellaneous[/h2]
  • Fixed corruption of certain fields containing names of template entities (regression since patch 164)
  • Fixed cheat commands not reverting when connecting to another server (regression since patch 164)
  • Fixed players couldn't be unmuted in demos (regression since patch 119)
  • Implemented jb_sv_voting_cooldown_gamemode and jb_sv_voting_cooldown_map convars to allow server owners to exclude recently played game modes and maps for a specified number of level changes
  • Implemented sv_log_filenaming convar to let server operators choose the naming pattern for log files - with or without an IP address (set to the latter by default)
  • Implemented sv_log_rotatefile convar to let server operator choose whenever new log files should be created with every level change, or once per day (set to the latter by default)
  • Dropped support for per-map log folders (-uselogdir startup param)
  • Updated fruits models

[h2]SDK tools[/h2]
  • Fixed working directory detections for various tools
  • bspzip
    • Various tweaks and stability fixes
  • Faceposer
    • Fixed the tool not starting when launched outside of the root game directory
  • HLMV
    • Fixed the tool not starting when launched outside of the root game directory
  • studiomdl
    • Fixed loading of files from the working directory
    • Increased max number of textures from 32 to 100
    • Various minor tweaks
  • vlocalize
    • Track changes of the English lines in other language files
  • vpk
    • Re-implemented signing

Hotfix Patch 167

Patch notes of Steam update #167, released on August 25th, 2024:

[h2]Maps[/h2]
    [h3]Jabroni Town[/h3]
    • Fixed broken jump pad

[h2]Weapons[/h2]
  • Fixed instagib weapons playing firing sounds twice

[h2]SDK tools[/h2]
  • Fixed several tools stopped launching since patch 166