Patch 156
Patch notes of Steam update #156, released on May 6th, 2023:
[h2]Maps[/h2]
[h3]Demise[/h3]
[h2]Weapons[/h2]
[h2]Player Models[/h2]
[h2]User Interface[/h2]
[h2]VScript[/h2]
[h2]Miscellaneous[/h2]
[h2]SDK tools[/h2]
[h2]Maps[/h2]
[h3]Demise[/h3]
- Fixed pickup sounds could be heard from anywhere
[h2]Weapons[/h2]
- Tweaked Hornet Gun's recharge rates
[h2]Player Models[/h2]
- Added new player models HL2LC Fisherman, HL1DM Gordon (Casual), Toon Mattress, and TFC Pyro (HD).
- Added more randomized bodygrounds for Summer Snowman player model
- Updated base model used with Mattress player model
- Fixed broken vertex on face of Gunman Chronicles Scientist player model
- Fixed missing color tinting for arms for HL1 Gus and PVKII Ninja in first person view
- Tweaked chrome texture on HL1 arms in first persion view
[h2]User Interface[/h2]
- Updated localization files
[h2]VScript[/h2]
- Lua: updated the error messages to also display the call trace
- Removed CBaseEntity's PrecacheSoundScript method in favor of its PrecacheScriptSound method
- Added GetRandomMutatorsAllowed, SetRandomMutatorsAllowed, IsMutatorEnabled, SetMutatorEnabled, and SetAllMutatorEnabled methods to the CJBGameRules_BattleRoyale class
[h2]Miscellaneous[/h2]
- Tweaked the players spawning mechanism
- Fixed possessed Kleiner heads keeping their mouth shut while screaming
- Fixed LAN only servers not appearing in the server browser
- Implemented support for [Dark Messiah of Might & Magic Multi-Player](https://store.steampowered.com/app/2130/) BSP format
- Implemented support for [Half-Life: Blue Shift](https://store.steampowered.com/app/130/) BSP format
- Fixed some entities, such as doors and buttons, being misplaced when loaded from HLBSP maps
- Fixed sky_camera could not be rotated
- Fixed visual desync from the player's actual position when entering trigger_push
- Fixed certain props not resizing at the client side
- Tweaked the skybox materials loading mechanism
- Fixed water textures for several HL:S maps
- Updated KOTH zones to obey the EnableDraw/DisableDraw inputs
- Re-added missing server_spawn game event definition
- Added warning message shown whenever the 'Settings' section is used in a mapadd file
[h2]SDK tools[/h2]
- Re-added missing prefabs
- Fixed Hammer crash on attempt to load a VMF file containing sprites with missing textures
- Updated vbspinfo tool to support the L4D2 BSP format
- Added jb_gamerules_br, jb_gamerules_tdm, and jb_obj_marker FGD entries
- Added SetSpeed input to trigger_push
- Fixed SetSpeed input always resetting speed for func_conveyor