1. Jabroni Brawl: Episode 3
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  3. Patch 156

Patch 156

Patch notes of Steam update #156, released on May 6th, 2023:

[h2]Maps[/h2]
[h3]Demise[/h3]
  • Fixed pickup sounds could be heard from anywhere

[h2]Weapons[/h2]
  • Tweaked Hornet Gun's recharge rates

[h2]Player Models[/h2]
  • Added new player models HL2LC Fisherman, HL1DM Gordon (Casual), Toon Mattress, and TFC Pyro (HD).
  • Added more randomized bodygrounds for Summer Snowman player model
  • Updated base model used with Mattress player model
  • Fixed broken vertex on face of Gunman Chronicles Scientist player model
  • Fixed missing color tinting for arms for HL1 Gus and PVKII Ninja in first person view
  • Tweaked chrome texture on HL1 arms in first persion view

[h2]User Interface[/h2]
  • Updated localization files

[h2]VScript[/h2]
  • Lua: updated the error messages to also display the call trace
  • Removed CBaseEntity's PrecacheSoundScript method in favor of its PrecacheScriptSound method
  • Added GetRandomMutatorsAllowed, SetRandomMutatorsAllowed, IsMutatorEnabled, SetMutatorEnabled, and SetAllMutatorEnabled methods to the CJBGameRules_BattleRoyale class

[h2]Miscellaneous[/h2]
  • Tweaked the players spawning mechanism
  • Fixed possessed Kleiner heads keeping their mouth shut while screaming
  • Fixed LAN only servers not appearing in the server browser
  • Implemented support for [Dark Messiah of Might & Magic Multi-Player](https://store.steampowered.com/app/2130/) BSP format
  • Implemented support for [Half-Life: Blue Shift](https://store.steampowered.com/app/130/) BSP format
  • Fixed some entities, such as doors and buttons, being misplaced when loaded from HLBSP maps
  • Fixed sky_camera could not be rotated
  • Fixed visual desync from the player's actual position when entering trigger_push
  • Fixed certain props not resizing at the client side
  • Tweaked the skybox materials loading mechanism
  • Fixed water textures for several HL:S maps
  • Updated KOTH zones to obey the EnableDraw/DisableDraw inputs
  • Re-added missing server_spawn game event definition
  • Added warning message shown whenever the 'Settings' section is used in a mapadd file

[h2]SDK tools[/h2]
  • Re-added missing prefabs
  • Fixed Hammer crash on attempt to load a VMF file containing sprites with missing textures
  • Updated vbspinfo tool to support the L4D2 BSP format
  • Added jb_gamerules_br, jb_gamerules_tdm, and jb_obj_marker FGD entries
  • Added SetSpeed input to trigger_push
  • Fixed SetSpeed input always resetting speed for func_conveyor