Patch 161
Patch notes of Steam update #161, released on September 9th, 2023:
[h2]Maps[/h2]
[h2]Weapons[/h2]
[h2]User Interface[/h2]
[h2]Effects[/h2]
[h2]Miscellaneous[/h2]
[h2]SDK tools[/h2]
[h2]Maps[/h2]
- Atrium
- Replaced HL2 pickups with L4D ones
- Fixed visual bugs with props
- Replaced HL2 pickups with L4D ones
- Gator Farm
- Added map to the default Shidden's map pool
- Added giant beachballs
- Tweaked prop placements
- Tweaked spawn points
- Added map to the default Shidden's map pool
- Meat World
- Adjusted bloom/blur levels
- Adjusted large KOTH zone sizes
- Adjusted bloom/blur levels
- Tiny Terminal
- Fixed localization token for the 'Baggage Claim 1' safe zone
- Tweaked player scaling gates
- Detailing pass
- Fixed localization token for the 'Baggage Claim 1' safe zone
[h2]Weapons[/h2]
- Quad Rocket Launcher's alt fire mode rockets will now have less hectic spread and the same speed as rockets fired with primary fire mode
[h2]User Interface[/h2]
- Implemented horizontal scrolling where applicable
- Implemented deletion till next or previous word in text boxes by pressing Ctrl+Delete or Ctrl+Backspace correspondingly
- Reverted changes done to the dedicated server's console handling on Linux
- Added Gator and Chicken kill icons
[h2]Effects[/h2]
- Updated various muzzle flash effects
- Fixed the dust clouds created by the Dubstep gun cutting off in some cases
[h2]Miscellaneous[/h2]
- Fixed server crash caused by roaches trying to hide in the shadows using previous map's lighting data
- Fixed grass sprites not appearing at all
- Improved support for maps compiled with Source 2006's or older tools
- Implemented support for VTF textures of versions 7.1-7.4 with no sphere maps
- Fixed weapons reloading related sentences cutting off by the following reloading animations
- Implemented support for more keys to bind: F13-F24, media keys (volume, play/stop, prev/next track)
- Fixed the Pause/Break key could not be bound
- Implemented gamepads hot plugging on Windows
- Implemented partial support for gamepads that SDL cannot recognize on Linux
- Implemented partial Steam Input support (uses Xbox 360 layout by default)
- Updated the version command to print SDL version number
- Added various default gamepad key bindings
- Removed deprecated or unused convars from the coop configuration files
- Fixed exec command's auto-completeion suggestions couldn't be used due to a missing file extension
[h2]SDK tools[/h2]
- BspZip: Fixed compressed maps still holding non-compressed PAKFILE data
- BspZip: Fixed compressed maps couldn't be decompressed
- HLMV: Fixed rendering of collision meshes
- StudioMDL: Fixed inability to locate QC/SMD files