1. Jabroni Brawl: Episode 3
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  3. Patch 162

Patch 162

Patch notes of Steam update #162, released on October 29th, 2023:

[h2]Maps[/h2]
  • Re-added Hellcoaster
  • Gator Farm
    • Added more structures to hide in
    • Disabled health pickups for certain game modes
    • Detailing pass
  • No Mercy
    • Layout tweaks
    • Detailing pass
  • Giant Slayer
    • Now available at the voting screen
    • Updated several maps to support this game mode
  • Battle Royale
    • Reduced vertical push force during the Hurricane special round
  • Team Mission
    • Updated mp_stalemate_at_timelimit console variable to only apply to this game mode
    • In Capture the Flag and Flagrun, the game would enter the overtime phase only if a victory deciding flag is carried
    • In King of the Hill, the game would enter the overtime phase only if one of the team timer's active

[h2]Weapons[/h2]
  • Fixed Landmines could be trigger by non-combat entities passing by

[h2]Player models[/h2]
  • Added RWS Postal 3 head variant for Postal Dude player model
  • Added new bodygroups to Toon Skeleton
  • Added new generic sleeveless view model arms for various player models

[h2]User Interface[/h2]
  • Fixed center screen messages not appearing (regression since patch 161.3)
  • Added 145 more emojis

[h2]Effects[/h2]
  • Fixed geiger counter not making sounds (regression since patch 135)
  • Fixed grass sprites disappearing while the flashlight is turned on
  • Fixed Displacer's orbs shooting nearly invisible beams

[h2]VScript[/h2]
    Lua
    • Updated random() function to use the engine's random numbers generator
  • Squirrel
      Updated rand() function to use the engine's random numbers generator
    • Updated rand() function to support up to 2 arguments, to match its Lua version (passing one param would define the upper bound, passing two params would define both lower and upper bounds)
    • Added randf() function, returning a random float point number in range [0..1] (also supports up to 2 arguments)

[h2]Miscellaneous[/h2]
  • Updated minimal supported version of OpenGL on Linux from 2.0 to 3.0
  • Implemented -gl_ctx_version startup command to let end users choose OpenGL profiles
  • Deprecated singleplayer's game saving mechanic
  • Deprecated support for Mumble VoIP
  • Deprecated support for Nvidia Stereoscopic 3D
  • Deprecated Logitech G15's LCD integration
  • Fixed the main view camera facing backwards during Short Bus and Hard Mode special rounds
  • The input inversion effect will now also apply to gamepads
  • Fixed server crash caused by func_breakable_surf with no model
  • Fixed client crash caused by HL2 Barnacles using custom models
  • Fixed sounds using the doppler effect having their pitch dropping to very low values
  • Added a template batch file for Windows dedicated servers

[h2]SDK tools[/h2]
  • Fixed entities parsing errors in vbsp, vvis, vrad, vbspinfo, bspzip
  • Vbspinfo: Fixed reading of lighting data
  • Vbspinfo: Added Linux compatibility
  • Vrad: Fixed very small surfaces causing the lights gathering stage to fail
  • Vbsp: Fixed entities with non-zero origin not getting their brush sides adjusted (regression since the previous update)
  • Vbsp: Fixed worldspawn having a submodel number set
  • Hammer: Fixed modified brushes becoming invisible in the 3D view until deselected
  • Hammer: Fixed asset pickers ignoring VPKs
  • Faceposer: Updated vcd files parser