Patch 164
Patch notes of Steam update #164, released on June 28th, 2024:
[h2]Maps[/h2]
[h2]Game Modes[/h2]
[h2]Weapons[/h2]
[h2]Player models[/h2]
[h2]User Interface[/h2]
[h2]Effects[/h2]
[h2]VScript[/h2]
[h2]Miscellaneous[/h2]
[h2]SDK tools[/h2]
[h2]Maps[/h2]
- Added HL:DM Pool Party, FoF Fistful, and FoF Tijuana
- Canal Zone
- Fixed missing announcement when red team's command center is destroyed when the team controls Point 3 only (regression since patch 110)
- Cloisters
- Visual and detailing upgrades
- Crossfire
- Fixed grates attached to moving platforms disappearing forever after the first round start
- FoF Depot
- Added new western-themed models
- Improved clipping on various stairs
- Added new western-themed models
- G-force
- Fixed missing speed boost effect (regression since patch 130)
- Meat World
- Added more Postal 2 assets
- Fixed clipping issues
- Meat grinder tweaks
- Added more Postal 2 assets
- Mission Gun
- Fixed blurry map textures
- Pool Party
- Fixed fall death triggers not working
- System Shock 2 - Ops
- Detailing
- c3a2e
- Fixed the elevator's move sound keep playing after stopping
[h2]Game Modes[/h2]
- Battle Royale
- New Quiet Mounds and Gun Roulette mutators
- Added Landmines to the standard weapon pool
- New Quiet Mounds and Gun Roulette mutators
- Shidden
- Rear Gas grenades will no longer change its owner when damaged by another player
[h2]Weapons[/h2]
- Updated Charge Rifle's firing mode to switch when the Reload key is pressed instead of release
- Increased max. ammo for Landmines from 3 to 6
- Buffed hornet gun with stronger hornet breed...
- Added proper world models for Nailgun and Super Nailgun
- Fixed Quad Rocket Launcher firing queued burst fire mode rockets after re-equipping
- Fixed texture issues on Golden Guns and added gold sheen and sights glow
- Fixed missing reload sounds for CMP-2A and Plasma Rifle
- Tweaked sound scripts for various weapons
[h2]Player models[/h2]
- Added HL:DM Alpha Barney, Bowling Pin, Postal 2 Krotchy, Postal 2 Easter Bunny, and Sven Coop Skelepuncher
- Reworked info_player_start_wireframe player model with detailing upgrades and teammode skins
- Updated Mr Valve with rigging fixes and valve placement bodygroups
- Updated first person view arms for Nihilanth, Pitworm, HL1 Zombie, and Postal player models
- Updated footsteps for Postal Dude
- Fixed console spam from missing attachment points on LilSneakNut and Purple Dank Man
- Fixed hit boxes on Cheaple
[h2]User Interface[/h2]
- Added 56 new emojis
- Added kill icons for Raptor, Small Raptor, and Headcrab
- Fixed crash on attempt to copy/cut text
- Fixed crash on attempt to send a message containing an ampersand followed by an emote
- Fixed missing borderless windowed mode on Linux
- Fixed missing scope overlay when spectating after other players in the first persion view
- Tweaked GameUI initialization and client disconnect behavior
- Updated the connect retry console message to also display the number of attempts
- Updated the end map voting's random result message to display the chosen option
- Updated several system error message boxes containing URLs to open those URLs after pressing OK
- Fixed the Numpad Enter key not working with Panorama panels
- Fixed "Take the screenshot" action could not be rebound at the game settings
- Implemented cursor clipping on Windows (can be disabled with -nomousegrab startup param)
- Implemented text coloring for the dedicated server's console
- Improved Unicode support for the dedicated server's console on Linux
- Implemented pasting from the clipboard for dedicated servers on Windows (with Control+V and Shift+Insert hotkeys)
- Updated localization files
[h2]Effects[/h2]
- Updated and optimized bullet impacts
- Added new fire effects
- Fixed non-static entities having dynamic shadows disabled (regression since patch 163)
- Fixed RTT shadows always use second last LOD instead of the distance based one when r_shadowlod is set to -1
[h2]VScript[/h2]
- Fixed malformed engine commands generated by CCVarAccessor::SetValue
- Lua
- Fixed various memory leaks
[h2]Miscellaneous[/h2]
- Refactored the game launcher
- Updated Steam API to version 1.60
- Fixed server crash caused by the deletion of fluids containing floating objects
- Fixed server crash related to vphysics constraint entities
- Fixed server crash caused by spawning an Airboat without a model or a vehicle script specified
- Fixed possible server crash on attempt to load a map with no worldspawn entity defined
- Fixed possible memory corruption caused by malformed PAK entries in BSP files
- Fixed a hang where NPC pathfinding could stall forever
- Fixed various errors in first person weapon animations
- Fixed first person view arms not turning golden when needed
- Fixed Xen web spawning error models when destroyed
- Updated env_entity_maker entities to look for the first non point sized template entity when ckecking for obstacles
- Fixed func_door_rotating not falling back to the default value when the locked sound is set to 0
- Marked various entities as server only
- Implemented support for Tactical Intervention's FPX archives and BSP format (Steam version only)
- Implemented various sanity checks when loading maps
- Skybox materials will now be loaded after the world model is loaded
- Increased the max number of BSP submodels from 1024 to 4096
- Added protected field to the server_cvar game event
- Dropped support for the game.cfg
- Dropped support for the legacy movie recording feature
- Dropped support for the pre SM 2.0b shaders
- Implemented $pointsamplemagfilter parameter for the LightmappedGeneric shader
- Added jb_admin_gag and jb_admin_ungag commands to block/unblock both text and voice communications with one command
- Fixed jb_admin_slap command always leaving targets with 1 HP left
[h2]SDK tools[/h2]
- Hammer
- Fixed malformed range values produced by the sphere helper
- Xwad
- Various stability fixes and cleanups
- Implemented support for larger images (up to 8192x8192 pixels)
- Implemented support for WAD2 files (uses Quake's color palette by default, can be changed with -palfile startup param)
- Implemented support for Linux
- Various stability fixes and cleanups