1. Jabroni Brawl: Episode 3
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  3. Patch 164

Patch 164

Patch notes of Steam update #164, released on June 28th, 2024:

[h2]Maps[/h2]
  • Added HL:DM Pool Party, FoF Fistful, and FoF Tijuana
  • Canal Zone
    • Fixed missing announcement when red team's command center is destroyed when the team controls Point 3 only (regression since patch 110)
  • Cloisters
    • Visual and detailing upgrades
  • Crossfire
    • Fixed grates attached to moving platforms disappearing forever after the first round start
  • FoF Depot
    • Added new western-themed models
    • Improved clipping on various stairs
  • G-force
    • Fixed missing speed boost effect (regression since patch 130)
  • Meat World
    • Added more Postal 2 assets
    • Fixed clipping issues
    • Meat grinder tweaks
  • Mission Gun
    • Fixed blurry map textures
  • Pool Party
    • Fixed fall death triggers not working
  • System Shock 2 - Ops
    • Detailing
  • c3a2e
    • Fixed the elevator's move sound keep playing after stopping

[h2]Game Modes[/h2]
  • Battle Royale
    • New Quiet Mounds and Gun Roulette mutators
    • Added Landmines to the standard weapon pool
  • Shidden
    • Rear Gas grenades will no longer change its owner when damaged by another player

[h2]Weapons[/h2]
  • Updated Charge Rifle's firing mode to switch when the Reload key is pressed instead of release
  • Increased max. ammo for Landmines from 3 to 6
  • Buffed hornet gun with stronger hornet breed...
  • Added proper world models for Nailgun and Super Nailgun
  • Fixed Quad Rocket Launcher firing queued burst fire mode rockets after re-equipping
  • Fixed texture issues on Golden Guns and added gold sheen and sights glow
  • Fixed missing reload sounds for CMP-2A and Plasma Rifle
  • Tweaked sound scripts for various weapons

[h2]Player models[/h2]
  • Added HL:DM Alpha Barney, Bowling Pin, Postal 2 Krotchy, Postal 2 Easter Bunny, and Sven Coop Skelepuncher
  • Reworked info_player_start_wireframe player model with detailing upgrades and teammode skins
  • Updated Mr Valve with rigging fixes and valve placement bodygroups
  • Updated first person view arms for Nihilanth, Pitworm, HL1 Zombie, and Postal player models
  • Updated footsteps for Postal Dude
  • Fixed console spam from missing attachment points on LilSneakNut and Purple Dank Man
  • Fixed hit boxes on Cheaple

[h2]User Interface[/h2]
  • Added 56 new emojis
  • Added kill icons for Raptor, Small Raptor, and Headcrab
  • Fixed crash on attempt to copy/cut text
  • Fixed crash on attempt to send a message containing an ampersand followed by an emote
  • Fixed missing borderless windowed mode on Linux
  • Fixed missing scope overlay when spectating after other players in the first persion view
  • Tweaked GameUI initialization and client disconnect behavior
  • Updated the connect retry console message to also display the number of attempts
  • Updated the end map voting's random result message to display the chosen option
  • Updated several system error message boxes containing URLs to open those URLs after pressing OK
  • Fixed the Numpad Enter key not working with Panorama panels
  • Fixed "Take the screenshot" action could not be rebound at the game settings
  • Implemented cursor clipping on Windows (can be disabled with -nomousegrab startup param)
  • Implemented text coloring for the dedicated server's console
  • Improved Unicode support for the dedicated server's console on Linux
  • Implemented pasting from the clipboard for dedicated servers on Windows (with Control+V and Shift+Insert hotkeys)
  • Updated localization files

[h2]Effects[/h2]
  • Updated and optimized bullet impacts
  • Added new fire effects
  • Fixed non-static entities having dynamic shadows disabled (regression since patch 163)
  • Fixed RTT shadows always use second last LOD instead of the distance based one when r_shadowlod is set to -1

[h2]VScript[/h2]
  • Fixed malformed engine commands generated by CCVarAccessor::SetValue
  • Lua
    • Fixed various memory leaks

[h2]Miscellaneous[/h2]
  • Refactored the game launcher
  • Updated Steam API to version 1.60
  • Fixed server crash caused by the deletion of fluids containing floating objects
  • Fixed server crash related to vphysics constraint entities
  • Fixed server crash caused by spawning an Airboat without a model or a vehicle script specified
  • Fixed possible server crash on attempt to load a map with no worldspawn entity defined
  • Fixed possible memory corruption caused by malformed PAK entries in BSP files
  • Fixed a hang where NPC pathfinding could stall forever
  • Fixed various errors in first person weapon animations
  • Fixed first person view arms not turning golden when needed
  • Fixed Xen web spawning error models when destroyed
  • Updated env_entity_maker entities to look for the first non point sized template entity when ckecking for obstacles
  • Fixed func_door_rotating not falling back to the default value when the locked sound is set to 0
  • Marked various entities as server only
  • Implemented support for Tactical Intervention's FPX archives and BSP format (Steam version only)
  • Implemented various sanity checks when loading maps
  • Skybox materials will now be loaded after the world model is loaded
  • Increased the max number of BSP submodels from 1024 to 4096
  • Added protected field to the server_cvar game event
  • Dropped support for the game.cfg
  • Dropped support for the legacy movie recording feature
  • Dropped support for the pre SM 2.0b shaders
  • Implemented $pointsamplemagfilter parameter for the LightmappedGeneric shader
  • Added jb_admin_gag and jb_admin_ungag commands to block/unblock both text and voice communications with one command
  • Fixed jb_admin_slap command always leaving targets with 1 HP left

[h2]SDK tools[/h2]
  • Hammer
    • Fixed malformed range values produced by the sphere helper
  • Xwad
    • Various stability fixes and cleanups
    • Implemented support for larger images (up to 8192x8192 pixels)
    • Implemented support for WAD2 files (uses Quake's color palette by default, can be changed with -palfile startup param)
    • Implemented support for Linux