Patch 166
Patch notes of Steam update #166, released on August 24th, 2024:
[h2]Maps[/h2]
[h2]NPCs[/h2]
[h2]Weapons[/h2]
[h2]Effects[/h2]
[h2]Miscellaneous[/h2]
[h2]SDK tools[/h2]
[h2]Maps[/h2]
- Added Waldengard
[h2]NPCs[/h2]
- Fixed Nextbot NPCs couldn't be spawned with NPC makers
- Fixed Fast Headcrab's model not being precached
- Fixed HL2 Combine Mines couldn't rest and hook to the ground
- Fixed missing sounds for HL2 Combine Mines
[h2]Weapons[/h2]
- Fixed Foul Language playing firing sounds twice
- Fixed Rocket Crowbar not playing metal impact sounds
[h2]Effects[/h2]
- Fixed sprites not animating (regression since patch 164)
[h2]Miscellaneous[/h2]
- Implemented support for Quake 1's packs (.pak), Garry's Mod's addons (.gma), Fairy Tale Busters' packs (.apk), Tactical Intervention's packs (.fpk)
- Implemented support for Tactical Intervention's BSP format (retail version)
- Fixed player's collision box not always resetting on respawn (regression since patch 154)
- Fixed player landing sound overlapping the fall damage sound
- Fixed custom footstep sounds not always playing
- Made player footstep sounds client side again (can be disabled with jb_sv_footsteps_serverside convar )
- Fixed more crashes caused by bad PVS data
- Fixed asynchronous loading of VTF files
- Fixed DirectSound device configuration always auto-detecting as headphones
- Unmarked vphysics contraint entities as server only to fix parenting to them
- Dropped support for logic_playerproxy entity
[h2]SDK tools[/h2]
- Hammer
- Soundscape names will now be loaded from the manifest
- Texture browser can now be used to select skybox textures
- Soundscape names will now be loaded from the manifest
- Faceposer
- Fixed VCD files in subfolders being ignored when rebuilding the scenes file (regression since patch 162)