Patch 165
Patch notes of Steam update #165, released on July 27th, 2024:
[h2]Maps[/h2]
[h2]NPCs[/h2]
[h2]Weapons[/h2]
[h2]User Interface[/h2]
[h2]Effects[/h2]
[h2]Miscellaneous[/h2]
[h2]SDK tools[/h2]
[h2]Maps[/h2]
- FoF Fistful
- Fixed screen fading to black for some players
[h2]NPCs[/h2]
- Fixed HL2 Fast Headcrabs using wrong model
[h2]Weapons[/h2]
- Fixed Rear Gas grenades changing sides when damaged in Shidden game mode (for real)
[h2]User Interface[/h2]
- Fixed duplicate team change message
- Updated admin activity notifications
[h2]Effects[/h2]
- Fixed the far Z clip plane turning black regardless of the current fog color when using RTT shadows
- Fixed missing effects when hitting mud
[h2]Miscellaneous[/h2]
- Fixed client crash on attempt to join a server with resized players (regression since patch 164)
- Fixed velocity of HL1 grenades dropping significantly when not in water (regression since patch 164)
- Fixed area portals not opening correctly (regression since patch 164)
- Stability fixes related to area portals (regression since patch 117)
- Fixed lightmapped surfaces not updating when dynamic lights change their pattern (regression since patch 164)
- Fixed lightmapped materials not loading $baseTexture2, $detail, and $envmap textures (regression since patch 164)
- Surfaces visualized with r_drawclipbrushes convar will now be drawn fully textured
- Fixed areas where point_camera entities are at not being added to the player's PVS
[h2]SDK tools[/h2]
- Xwad
- Implemented support for Quake 1 sprites, TYP_PALETTE and TYP_QFONT WAD entries
- Implemented special handling of gfx.wad and Quake 1 skies
- Removed hard max texture resolution limits
- Implemented support for Quake 1 sprites, TYP_PALETTE and TYP_QFONT WAD entries