1. Jabroni Brawl: Episode 3
  2. News
  3. Patch 165

Patch 165

Patch notes of Steam update #165, released on July 27th, 2024:

[h2]Maps[/h2]
  • FoF Fistful
    • Fixed screen fading to black for some players

[h2]NPCs[/h2]
  • Fixed HL2 Fast Headcrabs using wrong model

[h2]Weapons[/h2]
  • Fixed Rear Gas grenades changing sides when damaged in Shidden game mode (for real)

[h2]User Interface[/h2]
  • Fixed duplicate team change message
  • Updated admin activity notifications

[h2]Effects[/h2]
  • Fixed the far Z clip plane turning black regardless of the current fog color when using RTT shadows
  • Fixed missing effects when hitting mud

[h2]Miscellaneous[/h2]
  • Fixed client crash on attempt to join a server with resized players (regression since patch 164)
  • Fixed velocity of HL1 grenades dropping significantly when not in water (regression since patch 164)
  • Fixed area portals not opening correctly (regression since patch 164)
  • Stability fixes related to area portals (regression since patch 117)
  • Fixed lightmapped surfaces not updating when dynamic lights change their pattern (regression since patch 164)
  • Fixed lightmapped materials not loading $baseTexture2, $detail, and $envmap textures (regression since patch 164)
  • Surfaces visualized with r_drawclipbrushes convar will now be drawn fully textured
  • Fixed areas where point_camera entities are at not being added to the player's PVS

[h2]SDK tools[/h2]
  • Xwad
    • Implemented support for Quake 1 sprites, TYP_PALETTE and TYP_QFONT WAD entries
    • Implemented special handling of gfx.wad and Quake 1 skies
    • Removed hard max texture resolution limits