Patch 158
Patch notes of Steam update #158, released on July 15th, 2023:
[h2]Maps[/h2]
[h2]Player Models[/h2]
[h2]Game Modes[/h2]
[h2]Weapons[/h2]
[h2]Effects[/h2]
[h2]User Interface[/h2]
[h2]VScript[/h2]
[h2]Miscellaneous[/h2]
[h2]Maps[/h2]
- Added new Harvest
- Re-added Portal BTS, Atrium, Farmhouse, No Mercy, and Two2Forts
- Re-added Cyberpunk to the default map cycle
- Dust
- Adjusted FFA spawn points
- FoF Depot
- Adjusted problematic spawn points
- Minor tweaks and fixes
- Adjusted problematic spawn points
- System Shock 2 - Ops
- Added new safe zone: Elevator
- Added new working elevator in cold storage
- Disabled fall damage in gravlifts
- Health dispensers now spits out kits upon receiving cash
- Various minor tweaks
- Added new safe zone: Elevator
[h2]Player Models[/h2]
- Re-added P2 Mannequin, Lil' Peanut, Lil' Sneaknut, TF2 Scarecrow, TF2 Cactus, and TF2 Bread Monster
- Added Toon Skeleton
- Added TDM skins for HL2 Zombine
[h2]Game Modes[/h2]
- Cooperative
- Fixed ducking players being treated as standing when respawned
- Sneak vs M...
- Revised the default list of round types
- Team Mission
- Reduced chances of CTF flags to get stuck in the ground or ceiling
[h2]Weapons[/h2]
- Reduced spread for the normal Railgun
[h2]Effects[/h2]
- Overhauled Railgun firing particle effects
[h2]User Interface[/h2]
- Fixed cases where running the game with screen resolution other than 1080p would result in some UI elements getting resized more than once
- Disabled scrolling animation for the text chat
[h2]VScript[/h2]
- Lua: Updated entity classes to inherit metatables from their parent classes properly
[h2]Miscellaneous[/h2]
- Implemented connecting to the game servers using their Steam ID (P2P)
- Extended the support for BSPs in VPKs
- Fixed players always being pulled down regardless of the current gravity direction
- Tweaked the sv_tags convar's value calculation
- Fixed func_break and func_physbox with the surface material set to 'None' spewing errors in the console
- Fixed env_laser entities remain invisible till they hit something
- Converted the SVC_EntityMsg netmessage into a SVC_UserMessage subtype
- Various engine level tweaks and cleanups