1. Jabroni Brawl: Episode 3
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  3. Patch 168

Patch 168

Patch notes of Steam update #168, released on October 27th, 2024:

[h2]Maps[/h2]
  • Added They Hunger Hospital
  • Re-added Lunacy
  • [h3]FoF Tijuana[/h3]
    • Increased accesibility by adding more ladders
  • [h3]TH Church[/h3]
    • Improved clipping
    • Added new NPCs
    • Updated models used for health pickups
    • Updated the car to be able to ram things
    • Tweaks to coffin's rat velocities
    • Detailing
  • [h3]TH Station[/h3]
    • Improved clipping
    • Added new NPCs
    • Updated models used for health pickups
    • Various minor tweaks

[h2]Game modes[/h2]
  • Tweaked player selection in Sneak vs. Terrorists, Sneak vs. M..., Shidden, Hunted, and Giant Slayer game modes
  • [h3]Giant Slayer[/h3]
    • Added jb_cl_skip_juggernaut_queue convar for the players that do not wish to play as juggernauts
  • [h3]Sneak vs M...[/h3]
    • Added 'Monsters' round type

[h2]Player models[/h2]
  • Added Dr. Franklin, Sheriff Rockwood, and Zombie Cop from They Hunger
  • Added Giblets from Left 4 Dead 2
  • Added pumpkin head variant for Scarecrow
  • Updated first person view arms when using Umbrella

[h2]NPCs[/h2]
  • Added more NPCs from They Hunger
  • Increased cooldown between attacks for Snarks

[h2]Weapons[/h2]
  • Food Fight will now also shoot pumpkins during Halloween
  • Fixed Handgun voice lines often cutting off on servers with high ping

[h2]Graphics[/h2]
  • Fixed CSM light brightness applying incorrectly (regression since patch 157)
  • Fixed fog being culled on maps with no 3D skybox
  • Fallback to the default environment map texture on maps with cubemaps

[h2]User Interface[/h2]
  • Added 'typing' overhead icon diplayed for players with either text chat or pause menu opened
  • Implemented navigation by typing in VGUI based file opening/saving dialogs

[h2]Miscellaneous[/h2]
  • Fixed corruption of certain fields containing names of template entities (regression since patch 164)
  • Fixed cheat commands not reverting when connecting to another server (regression since patch 164)
  • Fixed players couldn't be unmuted in demos (regression since patch 119)
  • Implemented jb_sv_voting_cooldown_gamemode and jb_sv_voting_cooldown_map convars to allow server owners to exclude recently played game modes and maps for a specified number of level changes
  • Implemented sv_log_filenaming convar to let server operators choose the naming pattern for log files - with or without an IP address (set to the latter by default)
  • Implemented sv_log_rotatefile convar to let server operator choose whenever new log files should be created with every level change, or once per day (set to the latter by default)
  • Dropped support for per-map log folders (-uselogdir startup param)
  • Updated fruits models

[h2]SDK tools[/h2]
  • Fixed working directory detections for various tools
  • bspzip
    • Various tweaks and stability fixes
  • Faceposer
    • Fixed the tool not starting when launched outside of the root game directory
  • HLMV
    • Fixed the tool not starting when launched outside of the root game directory
  • studiomdl
    • Fixed loading of files from the working directory
    • Increased max number of textures from 32 to 100
    • Various minor tweaks
  • vlocalize
    • Track changes of the English lines in other language files
  • vpk
    • Re-implemented signing