Patch 168
Patch notes of Steam update #168, released on October 27th, 2024:
[h2]Maps[/h2]
[h2]Game modes[/h2]
[h2]Player models[/h2]
[h2]NPCs[/h2]
[h2]Weapons[/h2]
[h2]Graphics[/h2]
[h2]User Interface[/h2]
[h2]Miscellaneous[/h2]
[h2]SDK tools[/h2]
[h2]Maps[/h2]
- Added They Hunger Hospital
- Re-added Lunacy
- [h3]FoF Tijuana[/h3]
- Increased accesibility by adding more ladders
- [h3]TH Church[/h3]
- Improved clipping
- Added new NPCs
- Updated models used for health pickups
- Updated the car to be able to ram things
- Tweaks to coffin's rat velocities
- Detailing
- Improved clipping
- [h3]TH Station[/h3]
- Improved clipping
- Added new NPCs
- Updated models used for health pickups
- Various minor tweaks
- Improved clipping
[h2]Game modes[/h2]
- Tweaked player selection in Sneak vs. Terrorists, Sneak vs. M..., Shidden, Hunted, and Giant Slayer game modes
- [h3]Giant Slayer[/h3]
- Added jb_cl_skip_juggernaut_queue convar for the players that do not wish to play as juggernauts
- [h3]Sneak vs M...[/h3]
- Added 'Monsters' round type
[h2]Player models[/h2]
- Added Dr. Franklin, Sheriff Rockwood, and Zombie Cop from They Hunger
- Added Giblets from Left 4 Dead 2
- Added pumpkin head variant for Scarecrow
- Updated first person view arms when using Umbrella
[h2]NPCs[/h2]
- Added more NPCs from They Hunger
- Increased cooldown between attacks for Snarks
[h2]Weapons[/h2]
- Food Fight will now also shoot pumpkins during Halloween
- Fixed Handgun voice lines often cutting off on servers with high ping
[h2]Graphics[/h2]
- Fixed CSM light brightness applying incorrectly (regression since patch 157)
- Fixed fog being culled on maps with no 3D skybox
- Fallback to the default environment map texture on maps with cubemaps
[h2]User Interface[/h2]
- Added 'typing' overhead icon diplayed for players with either text chat or pause menu opened
- Implemented navigation by typing in VGUI based file opening/saving dialogs
[h2]Miscellaneous[/h2]
- Fixed corruption of certain fields containing names of template entities (regression since patch 164)
- Fixed cheat commands not reverting when connecting to another server (regression since patch 164)
- Fixed players couldn't be unmuted in demos (regression since patch 119)
- Implemented jb_sv_voting_cooldown_gamemode and jb_sv_voting_cooldown_map convars to allow server owners to exclude recently played game modes and maps for a specified number of level changes
- Implemented sv_log_filenaming convar to let server operators choose the naming pattern for log files - with or without an IP address (set to the latter by default)
- Implemented sv_log_rotatefile convar to let server operator choose whenever new log files should be created with every level change, or once per day (set to the latter by default)
- Dropped support for per-map log folders (-uselogdir startup param)
- Updated fruits models
[h2]SDK tools[/h2]
- Fixed working directory detections for various tools
- bspzip
- Various tweaks and stability fixes
- Faceposer
- Fixed the tool not starting when launched outside of the root game directory
- HLMV
- Fixed the tool not starting when launched outside of the root game directory
- studiomdl
- Fixed loading of files from the working directory
- Increased max number of textures from 32 to 100
- Various minor tweaks
- Fixed loading of files from the working directory
- vlocalize
- Track changes of the English lines in other language files
- vpk
- Re-implemented signing