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Jabroni Brawl: Episode 3 News

Patch 152

Patch notes of Steam update #152, released on February 10th, 2023:

[h2]Maps[/h2]
  • Added new map Mesa Race, Chapter 2
  • Fixed CTF capture zones not working on Biohazard, Bug, and CTF Fourt

[h3]Coast03[/h3]
  • Fixed blue team's CTF capture zone could be used by both teams
  • Various tweaks to racing mode

[h3]Death Carts[/h3]
  • Added to the default BR mapcycle

[h3]Estate[/h3]
  • Added more spawns for Shidden/SvT

[h3]Minigames[/h3]
  • Various tweaks to climbing, gladiator, and last man standing games

[h3]Miniroyale[/h3]
  • Fixed warmup round and tweaks to various rounds

[h3]System Shock 2 - Ops[/h3]
  • Added slot machines
  • Vastly increased map lighting
  • Added new sounds and soundscapes
  • Added new textures and map details
  • Increased BR KOTH timer

[h2]Game Modes[/h2]
  • Added Multi Gun Game game mode, where players start with weapons from all levels, losing them one by one with every level up
  • Updated Head Hunt game mode, now featuring periodic drop-off zones for storing collected skulls
  • Fixed standard control points couldn't be captured (treated as blocked) in Team Mission
  • Fixed InstaGib not remembering players' last weapons

[h2]Weapons[/h2]
  • Increased Railgun's base damage from 80 to 100

[h2]Player Models[/h2]
  • Fixed Ghillie Combine, Hobo, and Postal models could turn partially or fully invisible at random
  • Fixed Cinematic Scientist and Grigori's missing color tinting
  • Added custom footsteps and death sounds for OP4 Pitworm

[h2]Effects[/h2]
  • Fixed Chainsaw leaving wrong impact decals

[h2]User Interface[/h2]
  • Added search box to the end map voting screen
  • Added time limit and rounds limit settings to the server creation menu page
  • Implemented toggling between text chat modes by double clicking on the icon
  • Updated certain objective markers to stay on even when their world space position is behind the player
  • Fixed Sonar and Sonar Pro taking the same slot at the weapon selection grid
  • Fixed the game window flashing when other players finish connecting to the server
  • Added distance measure units selection option to the game settings screen (set to metric system by default)
  • Added support for 500 more emojis in the text chat
  • Updated localization files

[h2]Miscellaneous[/h2]
  • Relocated the engine binaries for Windows and reworked the engine modules lookup system
  • Fixed server crashes on level change related to Steam API integration
  • Fixed server crash related to mp_forcecamera CVAR being enabled on map with no observer points
  • Allowed spectators to increase their movement speed by holding the key bound for diving
  • Added locked chase camera mode for spectators

[h2]SDK tools[/h2]
  • Updated various utility programs to properly lookup the directories, regardless of where they were launched from
  • Removed need to specify -nop4 when launching the game in tools mode
  • Updated Hammer to auto-detect paths to the config files and tools
  • Use forward slashes when picking sounds in Hammer
  • Hammer's Torus Properties dialog tweaks and fixes
  • Fixed the material editor tool being unable to save files
  • Hovering the cursor over shader params would now display their help message at the material editor tool

Patch 151

Patch notes of Steam update #151, released on December 25th, 2022:

[h2]Maps[/h2]
[h3]Mini Royale[/h3]
  • More hint messages

[h3]System Shock 2 - OPS[/h3]
  • Fixed various collision, texture, and geometry issues
  • Fixed some broken spawns
  • Added healthkit dispensers
  • Added playable piano

[h3]Subtransit[/h3]
  • Fixed the teleports leading nowhere
  • Updated fall death triggers

[h2]User Interface[/h2]
  • Fixed the end map voting screen stealing the input focus, making the text chat inaccessible
  • Fixed mouse bindings could not be used while the end map voting screen is active
  • Adjusted the end map voting screen's layout
  • Added gamemode display to server browser panel
  • Updated localization files

[h2]Player Models[/h2]
  • Fixed eyes on HL2 Citizen, Magnusson, and Odessa
  • Increased hitbox size on Mrs. Machine Gun
  • Disabled Stripped-Stripper Robot, OP4 Male Assassin, HL1 Assassin, and BM:S Assassin outside of SvT
  • Improved textures for DoD:S Player model hands

[h2]VScript[/h2]
  • Added BroadcastSound method to the CJBGameRules class

[h2]Miscellaneous[/h2]
  • Re-enabled the built-in holidays system
  • Fixed a client crash related to entities leaving PVS
  • Fixed Field of View values resetting on game startup
  • Fixed client side voice chat bans not loading from the Steam Cloud on game startup
  • Disabled impact sounds/effects for Chainsaw (Can be re-enabled locally with new jb_wep_chainsaw_impact_effects command)
  • Made say and say_team commands exclusive to the dedicated server console
  • Added sv_chatinterval convar to allow server operators control the minimal delay between single player's messages
  • Added jb_bot_quota_mode, jb_bot_join_after_player, and jb_bot_auto_vacate console variables
  • Fixed jb_admin_entinput command unable to run inputs for targets that contain the names of those inputs
  • Fixed permission checks for the jb_admin_throwprop command
  • Fixed sv_password could not be set on servers with active clients
  • Re-added support for the -strictportbind startup parameter (throws an error if the desired port is in use, instead of picking the first free one)

[h2]SDK tools[/h2]
  • Hammer's messages window tweaks
  • Added PlaySoundToTeam* and PlaySoundToAllTeams inputs to jb_gamerules

Patch 150

Patch notes of Steam update #150, released on November 29th, 2022.

[h2]Maps[/h2]

[h3]Airship[/h3]
  • Reduced particle count
  • Re-did optimization for the fan chamber area
  • Added teleporters in the back and front of the map
  • Added ladders on the pipes in the central areas
  • Added staircase in the bottom of the fan chamber's outer portion

[h3]Coast10[/h3]
  • Filled some holes on map
  • Replaced teleporter prop with a trampoline
  • Added a button so the lighthouse hidden door can be opened from the outside

[h3]Cold Science[/h3]
  • Fixed shadows showing through world geometry
  • Changed generator buttons to timed buttons
  • Enabled teleports on instagib
  • Fixed Tank hall light effects not turning off with the lights
  • Increased most doors move speed (from 100 to 180)
  • Added clips around lamp posts to prevent getting stuck between it and terrain
  • Bunker doors start closed on SvT and can be opened by keypads near them (one time use)

[h3]Deep Sea[/h3]
  • Renamed the BSP file
  • Fixed starting elevator getting stuck with lots of Sneaks
  • Fixed players getting stuck on power levers
  • Added spawn points for other gamemodes
  • Vaious optimizations

[h3]Flagrun[/h3]
  • Fixed flag capture zones being visible for all teams

[h3]Island17[/h3]
  • Removed some of the ancient optimization features
  • Fixed a ton of tiny prop errors
  • Overhauled KOTH zones
  • Updated support for various gamemodes
  • Various minor tweaks

[h3]Mesa Race, Chapter 1[/h3]
  • Added more arrows

[h3]VR Blue[/h3]
  • Removed team checks from the elevator buttons

[h2]Game Modes[/h2]
  • Removed Brittle Bones and Reverse Speed mutators from DM and TDM, disabled Text Adventure mutator by default
  • Fixed missing map timer on maps with setup timers in Team Mission
  • Added separate jb_sv_svt_terrorists_equip_radios convar defining if terrorists should spawn with walkie-talkies in SvT

[h2]User Interface[/h2]
  • Fixed dot crosshair being too small
  • Tweaked status command output
  • Renamed "Player List" menu option to "Manage Players", where you can manage total player mutes for others in the server with you
  • Updated localisation files

[h2]Miscellaneous[/h2]
  • Fixed jb_admin_* commands unable to target players by their Steam ID v2 and v3
  • Fixed players' scores not updating on Steam's server browser
  • Fixed servers picking random maps from the current game mode's map cycle instead of the one players had voted for when jb_sv_voting_fallback is set to 0
  • Fixed server crash on attempt to transmit a server-only entity
  • Fixed server crash on attempt to crush a pickup with a func_rotating entity attached to a func_vehicle
  • Fixed rare server crashes on level change
  • Fixed some cases where custom files couldn't be downloaded from the servers
  • Tweaked all-talk and dead-talk checks

[h2]SDK tools[/h2]
  • Fixed 'Browse' buttons not working at the Hammer's Options dialog window
  • Fixed missing model from the jb_obj_frog FGD entry

Patch 149

Patch notes of Steam update #149, released on November 17th, 2022.

[h2]Maps[/h2]
[h3]Avanti[/h3]
  • Fixed turrets being active on Shidden gamemode

[h3]Cloisters[/h3]
  • Fixed missing TDM spawns

[h3]CrossfireerifssorC[/h3]
  • Fixed inverted bunker door staying open during nuke strike

[h3]Firing Range[/h3]
  • Various logic tweaks

[h3]Hunted[/h3]
  • Updated the platform to lower automatically

[h3]Mesa Race, Chapter 1[/h3]
  • Added arrows to help guide players
  • Fixed ropes on catwalk being solid
  • Changed respawn points to face direction you're meant to go

[h3]Mini-Royale[/h3]
  • Gun Game now gives a new weapon every 2nd kill
  • Disabled blood water
  • Removed green flag models

[h3]Park[/h3]
  • Fixed missing soda machine textures

[h3]Rooftops[/h3]
  • Adjusted TDM spawn points

[h3]Sabbath[/h3]
  • Adjusted TDM spawn points

[h3]SS2 Ops[/h3]
  • Adjusted spawn points
  • Fixed the sky texture

[h3]Volcanic Panic[/h3]
  • Adjusted some textures and geometry to more accurate with original
  • Added more Shidden spawn points

[h2]Game Modes[/h2]
[h3]Bonedemic[/h3]
  • Fixed issue where players were sent to a random spawn when infected by skeletons

[h3]Fart Cops[/h3]
  • Added the game mode to the end map voting options

[h3]Hotspot[/h3]
  • Fixed softlock on maps with only one zone

[h3]Shidden[/h3]
  • Replaced Sonar with stronger Sonar Pro
  • Fixed missing temporary slow-mo on Dealter's death

[h2]Weapons[/h2]
  • Fixed server crash on indirect kills with Charge Rifle
  • Fixed server crash caused by placing a tripmine on an upward moving platform while you're standing on it
  • Fixed Chainsaw causing a flood of fall damage sounds during use
  • Fixed some projectiles could hurt teammates
  • Hit registration tweaks for the InstaGib weapons

[h2]User Interface[/h2]
  • Fixed changing video settings triggering black squares on the menu
  • Added more options to the game settings menu page
  • Fixed wrong kill icon for the Plasma Rifle weapon
  • Updated the end map voting to skip stages with only one option
  • Updated localization files

[h2]VScript[/h2]
  • Fixed multiple Vector or QAngle params having the same when used with bound game functions

[h2]Miscellaneous[/h2]
  • Added Rock the Vote functionality, triggered by typing rtv in chat
  • Added new admin commands: jb_admin_map, jb_admin_endmap, jb_admin_gagtext, jb_admin_gagvoice, jb_admin_ungagtext, jb_admin_ungagvoice, jb_admin_ban, jb_admin_unban, jb_admin_rename
  • Added new music to DM, TDM, Instagib, Gun Game, Rat Race and Head Hunt!
  • Fixed server crash caused by too many players dying in a pool full of leeches at once
  • Fixed crash on attempt to run the kick command at the main menu
  • Tweaked all-talk and dead-talk checks
  • Revised the default map cycle file, fixing some maps being listed for game modes they don't support
  • Implemented game mode specific config files support (ie: jbep3/cfg/gamemode_battleroyale.cfg)
  • Implemented map specific config files support (ie: jbep3/cfg/mapcfg/crossfire.cfg)

ModDB Media Update #11

Hello! It's 11/11, time for our 11th Update! And unfortunately, we have some distressing news about our release date that was scheduled for today.

https://www.moddb.com/games/jabroni-brawl-episode-3/news/jabroni-brawl-ep-3-revival-media-update-11

And reminder that we're on Twitter, YouTube, and, of course, Discord:
https://twitter.com/jabronibrawl
https://www.youtube.com/c/JabroniBrawl
https://jabronibrawl.com/discord