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Animyst News

Patch Notes for Update 6/27/2019



+ Fixed the issue that was crashing Tab

+ Crumbler now shows HP of buildings (right click)

+ Added functionality to Crumbler for player town info

+ Changes to load in processes to reduce CPU load on MAC users

+ Changes Sky Mote shader to a more MAC user friendly shader

+ Added in-game buttons for Patreon and Steam community

+ Most items will now stack up to 999

+ Added in Throne, Groundskeeper, and Amber Brick for dev testing

+ Sky Mote moves at a fixed, quick speed

+ Added images of all Cosmetics to the steam community
(thanks Bloody Rabbit!)

+ Capture mode now removes crosshair

+ Loot now rests on top of broken bottles instead of falling inside

+ Being worked on for the near future... KDR leaderboards, new GUI art, PVP balancing changes, Second World progress

Patch Notes for Update 6/6/2019




+ Added a new staff, Sky Mote.... it's a glider

+ Adjusted falling speed

+ Fixed collision issue with Green Spine

+ Fixes AOE performance spikes

+ AOE no longer damages buildings

+ Fixed imperfect colliders around Heritage cliffs


Patch Notes for Update 6/4/2019



+ Attempted fix for Night Tide performance issues

+ Adjustments to player hand visual

+ Adjustments to overall player model

+ Added June cosmetic for Patreon supporters

+ Identified the problem crashing TAB, working towards a solution

+Adjusted Natural Growth

Patch Notes for Update 5/30/2019



+ Created new system for devs to spawn in items

+ Falling spells such as bolt, shadow, pest, now dissapear faster after impact

+Fixed an issue with Focused Energy hit detection

+ Added sounds damaging building pieces

+ Capkin visual fixed