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2019/05/17 v1.9.3 Update information


v1.9.3 2019/05/17
【Function addition and adjustment】
・Adjusted so that startup time is not delayed even if there are many registered VRM files
・ Adjust to display only files that are supported by avatar file selection

【Bug fixes】
・ Fixed that movie save was not working

2019/05/10 v1.9.2 Update information


v1.9.2 2019/05/10
【Function addition and adjustment】
・ Modify the setting window significantly
・ Change tab to 2 levels
・ Add light source setting
-Add recording tab (screenshot settings moved to this tab)
・ Add a check of "Always take measures against flicker" to the system
・ Change the motion icon of the left menu
-Change the camera reset icon on the right side menu
・ Change the camera preview icon on the right side menu
・ Delete the light source setting of the right side menu (Move to the light source tab of the setting window)
-Added the method of moving the camera to the right side menu
-Add camera angle shortcut

【Bug fixes】
-Settings-Fixed the possibility to set the gamepad input to the keyboard with the control
· Settings-Fixed to prevent setting the same input in the control
・ Setting-"None" is corrected to "Unify" in control.
・ Fix startup process when no camera angle is added
・Fixed focus movement with the cross button on the gamepad, up and down, left and right on the keyboard

2019/04/26 v1.9.1 Update information

v1.9.1 2019/04/26
【Function addition and adjustment】
・ We cope with VRoidHub
* You can download models that you like with Vroid Hub from avatar selection.
・ Setting-Add Tooltip ON / OFF function to the system
Adjusted to update face tracking, background webcam list when setting window is displayed
・ Adjust to update microphone device list when displaying avatar adjustment
・ Add camera angle save function

【Bug fixes】
-Fixed an issue where loading failed if you selected the character you registered on VroidHub

2019/04/25 v1.8.18 Update information

v1.8.18 2019/04/25
【Function addition and adjustment】
-Update OVRLipSync to 1.30.0
-Updated UnityCapture to 2019/04 / 08-master
・ Change start timing of virtual camera
・ Integrate the "Audio" tab of the setting window into the "System" tab
-Add "Information" tab to the setting window. (IP address, PC configuration, version)
※ In the "Information" tab, a button to copy PC information to the clipboard is implemented.

【Bug fixes】
-Fixed the possibility of not switching from the start screen to the main screen
-Fix neck nick when using face tracking
-Fixed the possibility of flickering when inactive
・ Fixed that drawing might not be updated when inactive
・ Fixed to catch exception when loading no finger VRM
・ Fixed that recognition of VRM with no title could not be recognized correctly
・ Fixed that the recording device of lip sync did not switch
・ Fixed that responsiveness change is not applied when lip sync is "voice"

2019/04/04 v1.8.16 Update information

v1.8.16 2019/04/04
【Function addition and adjustment】
・ Add frame rate to setting window (system) (vertical sync setting)
・ Add "Force to draw flag at model loading" to setting window (system) (default: ON)
・ Adjusted so that "Please wait" at startup is displayed quickly
・ Adjust to avoid unnecessary initialization
・ Face tracking (webcam) response, improvement of smoothness
-Adjust default settings
・ After face tracking, adjust the posture of model to return to the original by animation
・ Deleted unnecessary processing

【Bug fixes】
-Adjust avatar-modified to save outline
・ Fixed that camera operation by mouse can not be done right after startup
・ Fixed mouse wheel not to work if there is no cursor on 3tene window
・ Fixed that the button was not restored when the face tracking start failed.
・ Fixed blinking even with 0 blink sensitivity
・ Fixed fast blink in high frame rate environment
・ Fixed that blink did not stop
・ Fixed the problem that the face rotates when the first face tracking starts
・ Fixed mouse wheel not to work if there is no cursor on 3tene window when camera setting is "rotation".
・ When using LeapMotion, if the angle of the character is changed in the "sync" method, the direction of the finger becomes wrong.
・ When using LeapMotion, the arm is fixed so that the arm stops when the recognition of the arm is lost in the "mirror".
-When using LeapMotion, correct that the position of the arm is shifted in the way of reflection "mirror"
※ When using LeapMotion, we are aware of the phenomenon that arms and fingers react in the opposite way in the way of reflection "mirror".